About This Club
Welcome to the Tiberium Crystal War.
Brothers and Sisters! Rejoice! For the day has come, the day that we will change the course of the Tiberium Crystal War! Join Nod or GDI in the epic struggle for Tiberium.
A 100% free multiplayer and single player strategic first person shooter with Command and Conquer 3: Tiberium Wars elements.
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heks joined the club
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Nsane Warez joined the club
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LuzubalVolagal joined the club
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Chaos99 joined the club
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MiNu joined the club
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Madeen joined the club
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cooldude7 joined the club
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tcw GDI Refinery Overhaul Image 1
trunkskgb replied to zunnie's topic in Tiberium Crystal War's News
Nice work! -
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Revision: 526 Author: zunnie Date: Monday, April 30, 2018 8:22:21 AM Message: New editor executable with splash screen and 3.8 GB Ram usage fix from @Jerad2142. ---- Modified : /Editor2/TCW2_Editor.exe Deleted : /Other/Editor Icons Added : /Other/Editor Resources Added : /Other/Editor Resources/Editor_Bitmap.psd Added : /Other/Editor Resources/TCW2_Editor_Icon.ico Added : /Other/Editor Resources/TCW2_Editor_Icon.png Added : /Other/Editor Resources/TCW2_Editor_Icon.psd Added : /Other/Editor Resources/editor_splash.bmp
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Revision: 525 Author: zunnie Date: Monday, April 30, 2018 6:28:37 AM Message: Fix GDI Barracks mesh prefix in controller. ---- Modified : /Client/Data/TCW_Spikewar2.mix Modified : /Client/Data/always.dbs Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix Modified : /Editor2/TCW2/presets/objects.ddb
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Revision: 523 Author: zunnie Date: Sunday, April 29, 2018 8:58:20 AM Message: Add Waypath for Map Recording. ---- Modified : /Client/Data/TCW_Spikewar2.mix Modified : /Client/Data/always.dbs Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix
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Testing the code that follows a specific path around the level, perfect for making map video's.
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Oh ok lol
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So were you an original C&C Renegade Developer?
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ZirconWolf joined the club
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A full first test of the GDI Infantry Barracks in the game. Nice!
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- gdi infantry barracks
- nice
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- screenshot
- crates
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tcw GDI Infantry Barracks Interior textured shots
zunnie posted a topic in Tiberium Crystal War's News
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- untextured
- editor shot
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Revision: 487 Author: goldy Date: Wednesday, April 11, 2018 11:33:26 PM Message: TCW2 Launcher (1.1.4.2) ADDED - Refresh button to Server List FIXED - Duplicated "Run TCW2" ---- Modified : /Client/TCW2Launcher.exe
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Revision: 485 Author: goldy Date: Wednesday, April 11, 2018 3:34:45 PM Message: TCW2 Launcher (1.1.4.0) ADDED - Temporary Server List now available. ---- Modified : /Client/TCW2Launcher.exe
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hesh94 joined the club
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I've added the map Yodeller to the game, it was originally designed by someone for Renegade years ago. It's been set up as Deathmatch and you will spawn with any random character from your team's PT options. Mapmakers can temp the PT options and remove infantry from the slots then the code will not include them in the available random characters for that map. Here its loadscreen:
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- renegade convert
- yodeller
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Revision: 479 Author: zunnie Date: Monday, March 26, 2018 8:08:06 PM Message: New Deathmatch map TCW_Yodeller (from Renegade previously). Updated all Loadscreens to include a subtitle what gamemode type it is. ---- Modified : /Client/Data/Always3.dat Modified : /Client/Data/TCW_Area81.mix Modified : /Client/Data/TCW_Christmas2015.mix Modified : /Client/Data/TCW_Dominatrix.mix Modified : /Client/Data/TCW_Ferk.mix Modified : /Client/Data/TCW_Sand.mix Modified : /Client/Data/TCW_Snipers.mix Modified : /Client/Data/TCW_Spikewar2.mix Added : /Client/Data/TCW_Yodeller.mix Modified : /Client/Data/always.dbs Added : /Editor2/TCW2/ALWAYS3/chdoor01.dds Added : /Editor2/TCW2/ALWAYS3/smoke_r.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_cobble.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll01.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll02.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_pntg.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_rock01.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_rope.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_snow.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_snowjngle.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_stack.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_stones01.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_tavern.dds Added : /Editor2/TCW2/ALWAYS3/wntrwood_wood01.dds Added : /Editor2/TCW2/EditorCache/chdoor01.dds Added : /Editor2/TCW2/EditorCache/smoke_r.dds Added : /Editor2/TCW2/EditorCache/wntrwood_cobble.dds Added : /Editor2/TCW2/EditorCache/wntrwood_intwll01.dds Added : /Editor2/TCW2/EditorCache/wntrwood_intwll02.dds Added : /Editor2/TCW2/EditorCache/wntrwood_pntg.dds Added : /Editor2/TCW2/EditorCache/wntrwood_rock01.dds Added : /Editor2/TCW2/EditorCache/wntrwood_rope.dds Added : /Editor2/TCW2/EditorCache/wntrwood_snow.dds Added : /Editor2/TCW2/EditorCache/wntrwood_snowjngle.dds Added : /Editor2/TCW2/EditorCache/wntrwood_stack.dds Added : /Editor2/TCW2/EditorCache/wntrwood_stones01.dds Added : /Editor2/TCW2/EditorCache/wntrwood_tavern.dds Added : /Editor2/TCW2/EditorCache/wntrwood_wood01.dds Modified : /Editor2/TCW2/Levels/TCW_Area81/TCW_Area81.mix Modified : /Editor2/TCW2/Levels/TCW_Area81/area81_load.dds Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/Christmas.dds Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/TCW_Christmas2015.mix Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/Dominatrix.dds Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/TCW_Dominatrix.mix Modified : /Editor2/TCW2/Levels/TCW_Ferk/Ferk.dds Modified : /Editor2/TCW2/Levels/TCW_Ferk/TCW_Ferk.mix Modified : /Editor2/TCW2/Levels/TCW_Sand/Sandls.dds Modified : /Editor2/TCW2/Levels/TCW_Sand/TCW_Sand.mix Modified : /Editor2/TCW2/Levels/TCW_Snipers/Snipers.dds Modified : /Editor2/TCW2/Levels/TCW_Snipers/TCW_Snipers.mix Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/Spikewar2.dds Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix Added : /Editor2/TCW2/Levels/TCW_Yodeller Added : /Editor2/TCW2/Levels/TCW_Yodeller/IF_LS_YODEL.W3D Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ddb Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ldd Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lsd Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lvl Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.mix Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller_map.ini Added : /Editor2/TCW2/Levels/TCW_Yodeller/Yodeller.dds Added : /Editor2/TCW2/Levels/TCW_Yodeller/kaminrauch.w3d Added : /Editor2/TCW2/Levels/TCW_Yodeller/mp_dm_yodeller.w3d Added : /Editor2/TCW2/Levels/TCW_Yodeller/wntrwoodrot.w3d Modified : /Editor2/TCW2/presets/objects.ddb Modified : /Loadscreens/Loadscreen.psd
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Date: Sunday, March 25, 2018 1:20:38 AM Committer: zunnie Set_VIP_Player and Get_VIP_Player status updating for players that join. Value is read from their ini file. Add a player donation status notification and audio sound when they joined. It sets their AccessLevel to 1 which is VIP unless they have a higher AccessLevel after authenticating as a moderator for example. Then it only does notification and audio. Output = "[VIP] zunnie donated real hard cash to MPF-Games. Thanks a lot zunnie!" accompanied by the sound from Duke Nukem "I'd buy this for a dollar!"
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Revision: 469 Author: zunnie Date: Saturday, March 24, 2018 10:38:01 AM Message: Remove conflicting mau_gbump.dds from Always3.dat - File must be a TGA. ---- Modified : /Client/Data/Always3.dat Deleted : /Editor2/TCW2/EditorCache/mau_gbump.dds
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I've finished working on the sequel to Spikewar, it's as good as finished (minus a texture glitch around the tiberium field). Here is the loadscreen for it:
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