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  4. Version 1.3

    11 downloads

    WARNING! This plugin only works with DA 1.98 and above! Download DA 1.98 from http://www.renegadeforums.com/index.php?t=tree&th=41243&start=0& This is the first and only Fund System plugin ever released in C&C Renegade forums. If a copy or redistributed type of this plugin spotted, the action will be taken. This plugin lets players fund their destroyed buildings with !fund command. Just put DLL to da.ini under [Plugins] section. You have to add the configuration which is at bottom to make this plugin work. To-Do List: - Fix ConstantFundAmount. - Make a command to take your fund from a building. This plugin made by MasterCan and I tested with my slave seifmagdi. If you find a bug, please find me on Discord "The Unstoppable (TR)#1000". CONFIGURATION: (You must add this to bottom of da.ini to make plugin work.) [Fund] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;Enable or disable funding system. EnableFund=1 ;Decide if the fund amounts of buildings are constant or increases when a player joins. ;Using values except 1 and 0 will automatically disables this option. ConstantFundAmount=0 ;If your constant fund amount is 0, you can determine how much price will be added when a player joins to fund cost. ;Max = 1.0, Min = 0.1, else multiplier will be set to 1. FundAddMultiplier=1.0 ; ---------------------------------- Building Fund Ticks ---------------------------------- ;If ConstantFundAmount is 1, specified amounts will be constant fund amount of buildings. ;If ConstantFundAmount is 0, building fund cost will be increased by specified amounts when player joins or changes team. ; ;Leaving fund enabled for a building and setting tick to 0 will cause plugin to misbehave. ; ----------------------------------------------------------------------------------------- Tick_PowerPlant=450 Tick_Refinery=500 Tick_VehicleFactory=600 Tick_SoldierFactory=550 Tick_Defense=575 Tick_ConYard=300 Tick_ComCenter=325 Tick_TibSilo=350 Tick_RepairPad=200 Tick_Shrine=175 ; -------------------------------- Building Fund Allowance -------------------------------- ; Specify the building funds you want to disable. ; Use 1, for enable funding. Use 0 for disabling. ; ; Using values except 1 and 0 automatically disables funding for that building. ; ----------------------------------------------------------------------------------------- Fund_PowerPlant=1 Fund_Refinery=1 Fund_VehicleFactory=1 Fund_SoldierFactory=1 Fund_Defense=1 Fund_ConYard=1 Fund_ComCenter=1 Fund_TibSilo=1 Fund_RepairPad=1 Fund_Shrine=1
  5. ya.... I could not connect the last couple days. Or this morning. Then I reinstalled again and it worked. So far, so good. thanks!
  6. @trumpetbum what exactly is the problem you are having? I saw you connected successfully to IRC.
  7. try it again, Cronus removed the module that. forces ssl
  8. what the hey... I've been using mIRC for at least a decade. Recently it wasn't connecting for me. I reloaded, restarted, etc etc Worked fine for a few days and now something else is wrong with it... May try once more, then go to Hexchat... but i always liked mIRC
  9. Spotted a IO problem while installing always.dat I am working on a fix to download large files.
  10. It's a patch that installs Russian language for renegade instead for English for those who speaks Russian.
  11. Version 1.1

    7 downloads

    This application installs Rusian Renegade patch made by seifmagdi with helps of MasterCan. If you have problems about installer, please report to me. If you have problems about patch, please report to seifmagdi.
  12. not sure what is going on with my IRC... searching for fixes..

     

    1. WNxServer

      WNxServer

      hey trumpet - it's a generall issue - on Chatbox shaitan already replied :D

    2. trumpetbum

      trumpetbum

      ah... I didnt see that.. thanks!

       

  13. hi... IRC won't let me connect.. i get this

    Untitled.jpg

  14. Version 1.0

    4 downloads

    The first WOL API written with C# by me. Thanks for Olaf @ xwis.net, ExEric3 and unknown for the contribution of this API! The download has 2 files. First is RenWOL_API.dll, which is API file, and WOLTestClient.exe WOLTestClient.exe depends on API file to work. You can test the API features with Test Client. The screenshot of this page is taken from Test Client. Please report the bugs to me from Discord (The Unstoppable (TR)#1065) or find me from MPF Discord http://multiplayerforums.com/discord You can ask your question to me from my Discord anytime. Documentation: API has 2 basic calls to receive server list. First, you have to login with the call specified below. This call logs into XWIS if the supplied parameters are valid. You must add the class name "WOLManager" for calling the calls listed below. They are members of "WOLManager" class. Example call for newbie n00bs: var LoginResult = WOLManager.Login("0669000000000000", "Example", "1234abcd"); Logging in: public static string Login(string serial, string username, string password) This call returns the codes below: - "success": Successfully logged into XWIS. - "apgar_error": Password encryption error. (Password length is wrong.) - "wrong_credentails": Credentails are wrong. - "read_error": Connection socket error. Probably server closed connection or network issue. - "no_need": API already logged in. - "api_error": Unhandled exception. (Please report the bug if you face with this code.) Retrieving server list: public static WOLConnection GetWOLData() This call return the WOL data with the servers. WOLConnection class returns WOL/XWIS host IP, Port, service name, and servers as a Collection that includes WOLServer class. If the code fails at a point, call returns the data it got so far. WOLServer class includes all of the server information received from WOL/XWIS. Sending page: public static string SendPage(string username, string message) The call above sends a page to user if user is online. This call returns the codes below: - "success": The page is successfully sent to receiver. - "error": Connection socket failed to send page command. - "user_offline": Receiving user is offline. - "need_login": API hadn't logged in and it needs to be logged in. - "api_error": Unhandled exception. (Please report the bug if you face with this code.) Logging out: public static string Logout() This call logs out the user if there is a logged in account. This call returns the codes below: - "success": The user is successfully logged out. - "error": Connection socket failed to send logout command. - "no_need": There are no users logged in. Joining into a channel: public static KeyValuePair<string, WOLServerData> JoinChannel(string channel) WARNING! This code is not yet fully completed and might behave uncorrectly if used inproperly. This call joins to a channel and returns the server data of the joined channel. The call returns a result text, and the Server Data if result is success. If the result is not success, Server Data will be null. This call's result text return the codes below: - "invalid_game": Channel not exist. - "join_error": API failed to join the specified channel. - "nat_error": API failed to get NAT results of the game. - "rginfo_error": API failed to get server data. - "success": The server data is successfully received. If the result text returns "nat_error" or "rginfo_error", It is preferred to call PartChannel() to prevent the bug(s) in your application. Leaving (parting) a channel: public static string PartChannel(string channel) This call leaves the channel specified. Specifying invalid channel name causes freeze. This call returns the codes below: - "success": Successfully left a channel. - "api_error": Unhandled exception. (Please report the bug if you face with this code.) Listing buddies: public static List<WOLUser> GetBuddies() This call gets all buddies you added from WOL/XWIS. WOLUser class contains buddies' nickname, status, and channel if s/he is in a channel. If the code fails at a point, call returns the data it got so far. Adding a buddy: public static string AddBuddy(string nick) This call adds a buddy to your WOL/XWIS account You have to get buddies for see the new buddy added. This call returns the codes below: - "success": Successfully added buddy. - "api_error": Unhandled exception. (Please report the bug if you face with this code.) Removing a buddy: public static string RemoveBuddy(string nick) This call removes a buddy from your WOL/XWIS account. This call returns the codes below: - "success": Successfully removed buddy. - "api_error": Unhandled exception. (Please report the bug if you face with this code.) Getting raw network stream between API <=> WOL/XWIS: public static NetworkStream GetStream() WARNING! This call is strictly unrecommended and it may cause bugs, crashes, freezes if used inproperly. Gets the client connection stream between the server and API.
  15. Happy Easter to all of you
  16. Large map and no main defence = nod almost always win by stanks. Not the worst map tho.
  17. I've always kinda liked this one even tho its small and not so easy to break through into enemy base.
  18. This is fine map. I'm not big fan of dark maps tho.
  19. I tend to enjoy this map with less buildings, a fun map all around!
  20. I remember when Dethgogse (aka DethB0ink made this map, as well as a few others. Always a great map to play!
  21. A Zunnie map I believe, and Mauler too? I didnt get many chances to play it.
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