DM Maps
67 files
-
dm-jungle DM-Jungle
By wARmAcH1n3
DM-Jungle (V1.2), a Deathmatch map for 6-10 players for Unreal Tornament 4. It has random fog density, each time you play this map, the fog will change.
MapRotation=/Game/DM-Jungle/DM-Jungle
RedirectReferences=(PackageName="DM-Jungle-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/wARmAcH1n3ae61/DM-Jungle-WindowsNoEditor.pak", PackageChecksum="ac9ddf1196edaa106656763ce827307a")
Gameplay video:
https://www.youtube.com/watch?v=Ijy4SoAsccg&feature=youtu.be
Special Thanks to:
-Low Poly Rainforest from Dokyo
-Tropical Plants from www.3dmodels-textures.com/store/3dmodels/Vegetation/Tropical
-some Textures from www.gametextures.com
-Grass mesh from OliverMH www.blendswap.com/user/OliverMH
-Sonniss.com for GDC 2016 (ambient sound)
217 downloads
- jungle
- deathmatch
- (and 1 more)
0 comments
Updated
-
DM-BlackRock
By SymphonyheLL
Black rock built based on "frag yard" from quake 4
this map are make for duels and crazy deathmatch
the atmosphere and theme stay for darkness sci-fi theme ..based on history of abandon lunar base
Have fun
BlackRock Version 12
183 downloads
0 comments
Updated
-
DM-Reservoir
By Harkomas
This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.
You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.
Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level).
<EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.
Enjoy!
Path=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
-
MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
-
PackageChecksum="6b8bb4b2831721f6e20ec4ba76ac9626"
154 downloads
-
DM-Batrankus
By TheGlecter
The BSP version of DM-Batrankus, for those who want to play it at best performance!
The final, meshed version of DM-Batrankus is available at the UT Marketplace.
A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.
Key Features:
Snipe the major powerups from the whole opposite side of the map! Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk! The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master! Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).
Credits:
Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is. Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'. Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!
Enjoy! And use your JumpBoots wisely!
138 downloads
- jumptricks
- ancient
- (and 5 more)
-
DM-Hydraulics
By Raste
The only sci-fi industrial hydraulic energy plant you will find in unreal tournament 4. Bright and gloomy, safely perilous this factory will trap you just as much as your enemies in its pressure chamber. A deadly arena for large fights
131 downloads
-
DM - Station
By SymphonyheLL
Welcome to the station.
this map was inspired by "orbital" from doom 2016, is a map made especially for deathmatch .. recommended for 8 players
any criticism or suggestion leave your comment
116 downloads
0 comments
Updated
-
DM-Harddome
By SymphonyheLL
the hard dome is intense action in deathmatch , hard dome have large design with small corridors and elemental areas for give a felling a "domination style"
recomended for 12-16 players
enjoy
109 downloads
0 comments
Updated
-
DM-Broken
By ConradJustin
This is my DM and TDM map located in old city. Most building are damaged, some of them collapsed... Moss and ivy will find its way.
108 downloads
- broken
- ut 4 level
- (and 2 more)
-
DM-Lea
By zunnie
Update (2015-01-14): Updated Lea to version Beta01a. This version works with UE4.6. Please check the changelog below for a list of changes!
Hey everyone, just wanted to give you a heads up on a map I'm remaking for UT4. I've included a playable alpha version for testing and feedback. Word of caution, this is very alpha. Things are either broken, or not working correctly. Things are unoptimized, etc. Check it out. :-)
This is a remake of a popular UT2004 map called DM-Lea. The original author is H1ghTecM@n^, and I do not take credit for the UT2004 map. I am recreating this map as a tribute to the UT2004 map, but with changes that make the map playable for UT4. As always, I respect original map authors and always give credit for any remakes I make.
Changelog:
(2015-01-14) (Version Beta01a) (Compatible with UE4.6)
Changed armors back to defaults.
Finished the textures on a few more meshes.
Fixed a few problems.
(2015-01-12) (Version 04t) (Compatible with UE4.6)
Huge Experimental Changes concerning armors.
Changed belt to 100a. Now absorbs only 75% of damage instead of 100%. Added custom static mesh for 100a.
Changed vest to 50a. Absorption **unchanged** (75% of damage). Added custom static mesh for 50a.
Changed thighpad to 25a. Absorbs 75% of damage instead of 30%. Added custom static mesh for 25a.
Changed helmet static mesh to a custom mesh. Helmet values are unchanged.
Changed initial spawn times of the thighpad, helmet and vest to 30 seconds.
Added more static meshes to the map and more textures.
Special thanks to community member "Raste" for redoing the lighting on Lea. This sped up my lighting build quite a bit.
(2014-12-27) (Version 04o) (Compatible with UE4.6)
Improved the lighting. Hopefully things are better now.
(2014-12-22) (Version 04m) (Compatible with UE4.6)
Added temporary lighting (the ugly blue lighting that everybody hates including me).
(2014-12-21) (Version 04L) (Compatible with UE4.6)
Temporary fix for "92 unbuilt objects" error.
Added a window above the center helmet.
Added more meshes
New Post Processing Lighting (Not finished yet)
Attempting to add a bit more color to the map with bright glassy parts (Work in progress)
Improved a few things, might have broke other things.
(2014-11-30) (Version 04h) (Compatible with UE4.6)
Epic cooked this version. Same as version 04g, but with lighting fix.
(2014-11-30) (Version 04g) (Compatible with UE4.6)
Note: Busy month. I haven't had a lot of time to get much done, but I'm still working on the map.
Added new ceiling fan and ceiling meshes. Not finished texturing yet.
Added new windows and curved windows.
Fixed a few collision problems.
I still have not addressed certain issues, please be patient.
(2014-11-02) (Version Alpha04a)
Added more static meshes to the map, improving visual detail.
Improved textures on the windows.
A lot of things concerning blueprints, that doesn't matter to the average player, but matters to me as a map maker. This took the bulk of my time.
Added slanted walls in some places.
Slightly relocated a jump pad to make it possible to slide up a sloped wall (near belt).
Added another helmet near belt to help reduce spawn killing, by allowing a spawning player to pick up 20armor and have headshot resistance.
Will add more information later.
(2014-10-09) (Version Alpha03c)
Music (Thanks nonemm!)
Windows (Not Finished yet)
Custom Lifts (Not Finished yet)
Custom Lifts light up when in use.
Emissive Materials on trims (Not Finished yet)
Improved the shock rifle area
Improved the lift area near sniper
Added a new ramp near the lift near sniper.
Added a temporary wall material to all of the checkerboard walls
(2014-09-20) (Version Alpha02q)
FIRST RELEASE
Game Version Tested & Works:
UnrealTournament-Client-XAN-2318482-Win64 (As of 2014-10-09 - Lea Version Alpha03c)
Installation Instructions for playing the map in UT4:
Extract the zip file to this directory: ..\WindowsNoEditor\UnrealTournament\Content\Paks
Description:
A remake of the popular UT2004 / UT3 map called DM-Lea. This version is based off the UT3 version of Lea, which I created in 2010. The UT3 version was based off of the UT2004 version of Lea, which was created by someone else. This version aims to be a completely different looking map, with very sci fi, somewhat reflective metals to take advantage of UE4’s new features, and also to test my abilities to create a great looking map that also has great gameplay.
Derivative Works:
Please do not make any derivative works of this project until it has been officially released as a final, stable, non alpha or beta version. I usually encourage anyone to make derivative versions, but please, do not do so until this project is finished. Thanks. :-)
Disclaimer:
This version is not built specifically to cater to UT2004 players, nor UT3 players. I’m attempting to satisfy both audiences, and create something new for UT4. If you have some constructive criticism, please voice your opinions below in a civil manner for the best reception. :-)
Goals for this version:
Eliminate certain sight lines that could bias the map towards being overly spawn killy, or hitscan dominated.
Improve certain rooms like the stinger room, or the bottom center of the map, to enhance gameplay.
Scale the map slightly smaller than the UT2004 version, and bigger than the UT3 version of Lea. Find a good balance to fit UT4’s gameplay.
Add slopes/ramps for dodging, and add an interesting garage door to take advantage of dodge rolling. Also, take advantage of multidodge in some areas.
Known Issues:
Filesize at the moment is HUGE and will only get bigger in subsequent versions. I will optimize texture sizes later to try to reduce filesize.
The map colors, and textures are *NOT* final and are subject to change.
FIXED - Rockets get stuck in blocking volumes. Quite hilarious honestly.
FIXED - The lifts are a little bit buggy, need some tweaking. Untested in multiplayer, not sure if working in MP.
Working on it - Static meshes have not been optimized. There may be performance issues until later.
FIXED - Layout needs some improvement in some areas (Shock area, Rocket area, etc).
The area directly below belt seems a little crampt. Might need to add a little extra vertical height for the middle section of that area.
The doorways near shock rifle have messed up materials. Brightness issues. I need to fix those.
Todo List (Plans):
COMPLETE Implement custom music from Nonemm (Thanks!)
Continue creating custom static meshes, and custom textures. Improve the look of the map until it looks fantastic, and also have an acceptable gameplay:system performance ratio.
Seek feedback from community on things. Remember, not all ideas will be accepted, but will be heard and considered.
Come up with a good color scheme.
Take long and healthy breaks. xD
Music:
Community Member nonemm from #beyondunreal IRC channel on global gamers was kind enough to make custom music for my map! It sounds really great. Check it out!
https://soundcloud.com/fjcomposer/dm-lea/s-eu7IQ
Copyright: Nonemm (2014). You are *NOT* allowed to use this song in other maps, projects, for personal or commercial use. If you would like to use this song in your own map, please ask nonemm for permission to use this song. You can find him in the #beyondunreal IRC channel on irc.globalgamers.net
Credits:
MasterG for helping me with texturing, materials and certain 3d modeling techniques. Also, feedback.
Nonnem for the custom song! Check out his song here.
Satan’s Father for helping me setup UE4 from github.
Raxxy for helping me cook the map using his super awesome map cooker.
-CaptainMigraine (Neil)
107 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Updated
-
DM-Datacore
By SymphonyheLL
sup guys!
here my new map for unreal 4 ..based on big tornaments of deathmatch ( i liked that)
for made this map i based from universe of quake ( special quake 4) in sci-fi atmosphere and darkness ambient ( i love that ..more than of my project based on this!)
this recomended players is my question ..so ..i tested on 16 bots on inhuman dificurity ( result in insane gameplay without lose logical movimentation)
this map have redeemer on the last side on top! easy acsess
this map have udamage powerup ..and beserk powerup
hope u enjoy ..GG
101 downloads
0 comments
Updated
-
DM-Exploration
By SymphonyheLL
Hellot
Inspitared by "blood covernant" from quake champions with snow theme
hope u enjoy ..thanks for play!
87 downloads
0 comments
Updated
-
DM-ToxinRefinery
By Harkomas
A moderate-size level designed primarily for deathmatch/elimination (6-8 players recommended). It takes place in a waste refinement plant, as implied by the greenish-bio theme shown. There are a variety of ambient sounds in place to add immersion, along with some dynamic objects like rotating cylinders and a couple of matinee objects for aesthetic purposes (though some clever devils will find a way to use them in special scenarios).
There are basically only two floors to navigate, both linked by ramps, lifts and a jump pad from different locations so snipers don't get too cozy. All weapons are available along with 4 different powerups and the Redeemer. Some wall-jumping skills are required to access a few of these powerups as well as key vantage points. Overall the level is very interconnected, so familiarize yourself with the surroundings if you're not a fan of surprises.
This level is long overdue and sat in the "near-completion" stage for far too long, I wanted to get it the hell out there instead of perfecting every nook and cranny before publishing. It's my best level so far, though probably still inefficiently designed from a technical standpoint (too many point lights, and perhaps too much sound ambience).
What it all comes down to is the ambiguous term of "flow" which may or may not be found lacking in this level, as a UT map isn't worth much if it doesn't play well, regardless of how sexy it looks. Hopefully people enjoy it and give some feedback from the gameplay standpoint, and if nothing else I hope some folks can scavenge some ideas/inspiration from it for their own projects.
Have at it!
83 downloads
- ambientsound
- metal
- (and 7 more)
0 comments
Updated
-
DM-PowerPlant
By SymphonyheLL
Ideal for deathmatch and team deathmatch recomended for 10 player
a abandon power plant after nuclear war on desert
my inspiration for create is RAGE! from id software, have rust abandon pos-apocalipse places and vintage themes!
i use some custom content included "abandoned bunker" ,"topdown sci fi" .."blueprint office" and some models create and customized by myself
hope u enjoy GG!
83 downloads
0 comments
Updated
-
ut4 DM-GasDroid
By WarpSpasm
UT 4 Map for EPIC/MAPCORES 2016 Showdown level design contest
80 downloads
-
DM-HighRise
By WarpSpasm
Conversion Of Epics Shooter Game Map...Not meant to be a serious MP map...originally done because forum users thought this should be in the game...probably it shouldnt lol....abit of fun to run around in though...bots perform badly though
80 downloads
0 comments
Submitted
-
DM-Shrapnel
By barsam2
Conversion of Cliff Bleszinki's UT99 Map Shrapnel.
Admin Info:
Path: Game/DM-Shrapnel/DM-Shrapnel-v18
md5: BA12E68435DA7A318D7BCAE96735C90C
78 downloads
-
DM-HighRise
By barsam2
My take on the ShooterGameDemoMap from the UE 4 Learn Tab.
In the period where WarpSpasm hasn't recooked this Map from mid 2015 to Nov 2016, I started converting this into a UT4 Map.
As he already mentioned, it's not an ArenaStyleMap, but good SniperPractice
Admin Info:
Path: Game/DM-Highrise/DM-Highrise-v14
md5: CF2A0DF5E4AA01E76AE66BCF4F3CAE4C
75 downloads
-
DM-Bunker
By SymphonyheLL
The bunker is my new map for free for all in unreal tournament 4 I thought of a water treatment plant inside a clear mountain ..all with the sci-fi theme With the presence of a colossal APC vehicle within the environment As for the weapons and map items I'm still thinking of a way to better position them But I hope it already brings a lot of fun to those who play this map Any changes you feel necessary leave your comment below ...
GG to all
75 downloads
0 comments
Submitted
-
ut4 DM-Tempest
By MoxNix
Remake of Cliff (CliffyB) Bleszinski's original DM-Tempest from UT99.
74 downloads
- deathmatch
- tdm
- (and 1 more)
-
Recently Browsing 0 members
- No registered users viewing this page.