DM Maps
67 files
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ut4 DM-Gothic
By MoxNix
Remake based upon Shane Caudle's original map from UT99.
66 downloads
- deathmatch
- ffa
- (and 1 more)
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ut4 DM-Tempest
By MoxNix
Remake of Cliff (CliffyB) Bleszinski's original DM-Tempest from UT99.
74 downloads
- deathmatch
- tdm
- (and 1 more)
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ut4 DM-Eliminator
By MoxNix
A medium sized original map that plays well in FFA and Duel. Untested in TDM and Showdown (feedback would be greatly appreciated).
71 downloads
- deathmatch
- duel
- (and 1 more)
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0 comments
Submitted
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DM-Rankin-BC_0.2
By bass3
This version brings some fixes to BSP, I will need to redo alot of walls since they are not in grid as they should be, this is an update only for upcoming cups on ESL an other.
Hope you guys enjoy, even so you can see bugs on walls and floors. Please remind yourself, this is really really early version of what map will look like.
I am open to suggestions about regarding, weapons, ammo, jump boots, armor and other placement.
Greetz,
BaSS3!
51 downloads
0 comments
Updated
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DM-Ascension
By Numb
This is a small elimination map that can be played as a duel map. The lifts are stronger than typical maps and allow for some interesting gameplay. The level is mostly focused on combat rather than positioning.
42 downloads
0 comments
Updated
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DM-Reservoir
By Harkomas
This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.
You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.
Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level).
<EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.
Enjoy!
Path=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
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MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
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PackageChecksum="6b8bb4b2831721f6e20ec4ba76ac9626"
154 downloads
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DM-Spirit
By barsam2
Admin Info:
Path: Game/DM-Spirit/DM-Spirit-v22
md5: 9E6669F688BF5134A66C835B2B0CEB3E
48 downloads
- deathmatch
- duel
- (and 1 more)
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unreal tournament DM-RadioActive-V13
By effects69
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
Changelog:
Game type changed to Showdown, although it still works really well as a Deathmath map.
Added game objective points for showdown
New spawn locations to incorporate the Showdown Mod.
Added ammo to incorporate the Showdown Mod.
Overcharge added to incorporate the Showdown mod
BioLauncher added
Minor adjustments to the map flow.
Added Spectator cams
Removed rock meshes from the perimeter of the map
Made minor changes to the layout
Added music "Dawn" by Archer6621
Currently Working on the following:
I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.
Game Testing:
I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!
Updates:
I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.
37 downloads
- dm deathmatch
- showdown
- (and 2 more)
0 comments
Updated
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DM-Datacore
By SymphonyheLL
sup guys!
here my new map for unreal 4 ..based on big tornaments of deathmatch ( i liked that)
for made this map i based from universe of quake ( special quake 4) in sci-fi atmosphere and darkness ambient ( i love that ..more than of my project based on this!)
this recomended players is my question ..so ..i tested on 16 bots on inhuman dificurity ( result in insane gameplay without lose logical movimentation)
this map have redeemer on the last side on top! easy acsess
this map have udamage powerup ..and beserk powerup
hope u enjoy ..GG
100 downloads
0 comments
Updated
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DM-Malevolence
By MoxNix
Remake based upon Rich "Akuma" Eastwood's original DM-Malevolence for UT99. It has the same proportions (scaled up by 2.5), room shapes, item placement and no extra items (other than 5 vials replacing the ripper in the water passage).
Malevolence is a fairly small map, great for fast paced Duels and FFA.
73 downloads
- deathmatch
- unreal tournament 4
- (and 1 more)
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0 comments
Updated
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DM-BlackRock
By SymphonyheLL
Black rock built based on "frag yard" from quake 4
this map are make for duels and crazy deathmatch
the atmosphere and theme stay for darkness sci-fi theme ..based on history of abandon lunar base
Have fun
BlackRock Version 12
183 downloads
0 comments
Updated
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DM-Harddome
By SymphonyheLL
the hard dome is intense action in deathmatch , hard dome have large design with small corridors and elemental areas for give a felling a "domination style"
recomended for 12-16 players
enjoy
108 downloads
0 comments
Updated
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0 comments
Submitted
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DM-Batrankus
By TheGlecter
The BSP version of DM-Batrankus, for those who want to play it at best performance!
The final, meshed version of DM-Batrankus is available at the UT Marketplace.
A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.
Key Features:
Snipe the major powerups from the whole opposite side of the map! Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk! The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master! Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).
Credits:
Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is. Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'. Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!
Enjoy! And use your JumpBoots wisely!
138 downloads
- jumptricks
- ancient
- (and 5 more)
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