4 Player Maps
83 files
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Tiberian Devastation (2x2)
By Barbaros
Description(eng):
Players start at the map corners around the city. Every player has starting army. There are many mutated "Forgotten" troops in the city. There is a river in the center of the map. Every player has 3 tiberium fields and 2 tiberium spikes. There is a big tiberium field of green and blue tiberium between players. Map is modified.
Changes:
Global:
1. All players have starting army.
2. All players have a radar after building a command center.
3. There are no cranes and observers.
4. You can build around tiberium spikes (radius 120).
5. You can build around Mutant Camp (radius 240).
6. All fractions can build walls.
“Forgotten”:
1. Maradeur squads includes: light infantry, missile troopers and heavy gunners.
2. Vehicles: Mammoth Tank, Medium Tank, Humvee.
3. Defensive anti-tank towers.
GDI:
1. Titan instead of Predator.
2. Wolverine instead of Bullfrog.
3. No Zone Troopers.
4. GDI infantry paradrop instead of Zone Troopers paradrop.
5. New unit: Hover MLRS.
NOD:
1. New model for Hand of NOD.
2. New Buggy model.
3. Devil's Tongue instead of Flame Tank.
4. Banshee instead of Vertigo.
5. New infantry models.
Credits:
Idea
sgor00
Map
sgor00
Source code
sgor00 Gunship Mark II Slider
Models
Slider Carnius Sarge_Rho Madin Time Defender Slider
Textures
sgor00 Carnius Madin Sarge_Rho Axper Slider
Soundtrack
Frank Klepacki ( Tiberian Sun )
Special thanks
Gunship Mark II
15 downloads
0 comments
Submitted
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Terrace
By zunnie
4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
Modifications:
- New Tiberium model (by Carnius)
- Predator tank is replaced by the Titan Walker (Golan's model)
- New Nod infantry (by Golan)
- Tiberian Sun music
- new fx effects: burning infantry, blood, nuke explosion
75 downloads
0 comments
Submitted
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Blue Desert TW
By zunnie
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
143 downloads
0 comments
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0 comments
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4 Play
By zunnie
This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.
242 downloads
0 comments
Submitted
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A River Runs Through It
By zunnie
This is a yellow zone\blue zone 2v2 map with a crossable river running through
its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.
208 downloads
0 comments
Submitted
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Agave Addiction
By zunnie
Agave Addiction is themed around deserty hills with a
few farms and agave plantations. Being a desert
,
vegetation is scarce, but still existing. There's also
a few urban areas. There is plenty of resources
scattered around the desert, with the most valuable
type in the mountains. The central urban area has a
EMP Control Center.
I am pretty happy with how this map turned out. Being
a fan of nature, I probably added more vegetation
than what would seem appropriate. The farms look a
bit odd, I'd love to use a harvester/tractor type
vehicle spicing up the farms, but couldn't find any.
Feel free to send me any feedback about it.
General Information:
Designed for: Command & Conquer Tiberium Wars v1.04
Gametype: Skirmish and Multiplayer
Players: 4
Tiberium Fields: 12 green, 4 blue
Tech buildings: 4 Tiberium Spikes, 1 EMP Control
Civilian buildings: 32
227 downloads
0 comments
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Anthem on Stalingrad
By zunnie
The Occupied Stalingrad 1943. A War in the City. You can free the City. Take the Battle to, but be warned lurk everywhere
German Sniper and Tiger Tank's. Good Luck Comrade...!
355 downloads
0 comments
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Barrier Failure
By zunnie
Barrier_Failure is the same map as Sector-76-E with remapped textures more objects and more! biggrin.gif
This map is both a red-zone city and a red-zone wasteland. Warning: This map may lag if you don't have a good computer! This is a 4 player map.
339 downloads
0 comments
Submitted
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Beach Side Blue Zone
By zunnie
An Town in a Blue Zone with a beach to the left.
It has four starting points, two at the top and two at the bottom.
The Town is in between and the top and bottom starting areas.
The town is divided from the north two and south two starting points
by canals each having two bridges crossing them.
267 downloads
0 comments
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Blood Forest
By zunnie
double river divides the map north and south. Some rocky mountainous forest . good tiberium supplies, center of the map has a handful of tiberium spikes and a emp control center available for capture.
187 downloads
0 comments
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Blue Tiburbia
By zunnie
Here is a Medium 2v2 map for all to enjoy (400x500).
Has a center deviding river with a small city to defend or take depending on which side your on.
2 blue tiberium areas in the city to fight over plus a large open base area to build full bases w/ defenses.
A decent amount of tiberium and a few spikes make for good battles.
Set up for team play but AI battles also possible.
172 downloads
0 comments
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Bridges to Nowhere
By zunnie
A 4-Player Command and Conquer 3 skirmish map, Authors Notes : "This is a 2v2 map for command and conquer 3 tiberium wars. The map contains 4 defensive positions, 2 on each side and 2 islands for a economic boost. The bridge spans from one base to the other. The middle contains tiberium silos and a emp."
835 downloads
0 comments
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0 comments
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Canyon of the Dead Red Zone
By zunnie
This map is a remake of the Canyon of the Dead map, and i have
taken it to the next level and into the Redzone.
With the cool special cloud texture of the redzone and some cool ground
textures as well.
In this map you'll find 5 tib spikes for each player and lots of Tiberium
of green and blue, because i know how much everyone likes alot of money for the
canyon of the Dead map.
You will also find 2 big redzone tiberium fields in the very middle, one
to the left side and one to the right side for everyone to fight over.
This is a pretty large 4- player map with ai enabled as well.
168 downloads
0 comments
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Canyon Skirmish
By zunnie
KanineLupus A Command & Conquer 3 skirmish map. Authors Notes: "For those who like long, drawn-out skirmishes, with well dug-in opponants, this is for you. A larger than usual map, this one is built canyon-style with plenty of cover, and more than the usual amount of corners for enemies to lurk behind. There is also a central area full of blue Tiberium and an expansion point to fight for and claim. For those with a bare-basics system, the sheer size of this map and the amount of team resources which should build up could lead to game slow-down."
226 downloads
0 comments
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Cave Fortress
By zunnie
double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
215 downloads
0 comments
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City Battle
By zunnie
Chris OB A 4-Player Command and Conquer 3 Tiberium Wars skirmish map. Authors Notes: "City Blockade is a map set in a war torn urban enviroment, a GDI Blockade was set up and was used to stop a scrin attack on the city, but was soon overrun.The map is 4 players with corner type set up. The map has a few tiberium spikes and a EMP generator,and the GDI blockade gives the players to the north a somewhat useful defense."
211 downloads
0 comments
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CMD Tower
By zunnie
This is nice 4 player map with a fair amount of green/blue tiberium to go around. Most of your cash though will be made in taking over as many of the tiberium spikes as you can. And there are quite a few of them. Blue_Fox has provided plenty of defense towers and trenches to take over as well.
If this map is played as a FFA map with 4 players, count on it getting heated in a hurry! Watch for the engineer rush.
All in all a fun map.
237 downloads
0 comments
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Coastal Conflict Yellow Zone
By zunnie
This is a detailed 4-player map set in a Yellow Zone. It was designed for 2v2 East vs West team games, and features a coastal tropical setting, some buildings to garrison, and plenty of Tiberium for the harvesting. Lighting is set for afternoon. This map is NOT intended for tournament play as it is not symmetrical, nor entirely balanced. It has a slightly un-symmetrical layout to present interesting battlefield scenarios. Enjoy the map!
132 downloads
0 comments
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Corrupted Oasis
By zunnie
This is a Medium/Large map for 4 players, the landscape might remind
you some sort of cracked canyon,
there are lots of Tiberium sources and a forgotten lake on the middle.
185 downloads
0 comments
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Crossfire
By zunnie
Player Command and Conquer 3 Map. Authors Notes: "Small map with 1 big tiberium field in center and each player has 1 small field. Only green tiberium.8 Tiberium Spike for additional Credits and 4 Defensive towers.( FFA or 2vs2 )"
142 downloads
0 comments
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Death Harvest I
By zunnie
large central island is key feature of the map, 8 tiberium spikes and a control point on the island. emp control centers and other tech available for capture as well through out the map.
141 downloads
0 comments
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Desert Conflict
By zunnie
Desert Conflict is a 4 Player Map. It's a Remake to Original KW Map "Tournament Decision".
I have added new Effects, new Tiberium Spikes and Bunker on this Map!
HF...!
162 downloads
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