12 files
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DirectX SDK 2007
By zunnie
Fixes several issues with 3DSMax8 SP3 applied and it not loading or working properly with the W3D Tools and Importers.
One specific error i was able to take a screenshot of is this one:
Greetz zunnie
47 downloads
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Renegade Public Tools
By zunnie
This tool is used to setup maps for Renegade, building controllers, harvester waypaths etc.
It is also used to create (serverside) modifications to units, weapons, spawners etc.
619 downloads
- leveledit
- leveleditor
- (and 5 more)
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Mapping Guide Package for Renegade
By zunnie
This file contains all the assets i use in my guide to set up a working environment for Renegade mapping/modding with gMax/RenX and Level Editor.
View the guide @
170 downloads
0 comments
Submitted
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W3D Exporter for 3DSMax8
By zunnie
The W3D exporter for Max 8. Main function is to export models into W3D format
166 downloads
- w3d exporter
- 3dsmax8
- (and 4 more)
0 comments
Updated
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LevelRedit
By zunnie
* Add one or more Renegade .mix maps.
* Set the output folder (you'd use your LevelEdit folder).
* Click on 'Convert Now!'.
* After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
* Open the .lvl file for the map you converted.
After conversion, to complete the map:
* Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
* Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
* Add pathfind blockers as you need them.
* Save the map.
* In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
* Save the map.
* In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK.
This may take much time.
* Save the map.
* You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
Restrictions:
* As mentioned above, LevelRedit may produce duplicate tiles.
* No editor only objects will be generated, you have to add them by yourself.
* No VIS points will be generated, you have to add them by yourself.
Protection:
* If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
* You cannot protect old maps you already released.
307 downloads
- decompiler
- mix to lvl
- (and 2 more)
0 comments
Updated
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gMax 1.2 & ByPass
By zunnie
Terrain and model creator for Renegade and some other .w3d game modifications.
You also need the registry bypass (included in this zip) for gmax else you cannot use it since registration keys are no longer emailed.
See readme for details.
2016 downloads
0 comments
Updated
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W3D Importer 3DSmax8
By zunnie
This nifty tool lets you reimport models from the W3D file back into Max, for you own editing needs
Extract into your 3dsmax8 Folder to install
**Now that you have the model it still needs to be optimized for Rengade, as the importer messes with the W3D file, Please read the tutorial on the subject
Here is the "Importing and Optimizing W3D's Tutorial" - using this script to import
345 downloads
- w3d importer
- mauler
- (and 3 more)
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0 comments
Updated
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W3D Importer RenX
By zunnie
This is the RenX (gMax) plugin to load W3D files inside RenX.
482 downloads
- w3d importer
- renx
- (and 3 more)
0 comments
Updated
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3D Studio Max 8 Demo
By zunnie
The demo version of 3D Studio Max 8 which most of our mappers for Renegade, Renegade Imperial Age and Tiberium Crystal War use.
Note: This is a trial version and stops functioning after 30 days.
Contact @Cronus for the full version if you need it.
92 downloads
0 comments
Updated
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3D Studio Max 8 Service Pack 3
By zunnie
This service pack is required for some plugins to function such as the importer for W3D's.
This install requires you to have the full English version of 3DSMax8 installed.
350 downloads
0 comments
Updated
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