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SSGM 4.0 Plugins

45 files

  1. Unstuck Command Plugin

    This plugin allows players to type !stuck or !unstuck to teleport them to the last known good location when they get stuck for some reason.
    The last known good location is usually the location where they spawned at or last changed character. This includes the location of a crate in case they get the character crate.
    If they are inside a vehicle while stuck it will be destroyed, they will be refunded the cost of that vehicle, and then teleported back to the last known good location.
    You can configure a timer in the configuration for this command. The player must wait that time before they are actually teleported, you want to set this above 10 seconds usually to prevent them from 'quickly going back base' after a beacon has been placed for example.
    The plugin checks their current and stuck position, if they moved too much they wont be teleported back to their last good position. They are not really stuck then.
    To use the plugin add it to your [Plugins] section like for example below:
    [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_unstuck_plugin.dllAt the bottom of ssgm.ini add a section containing this to configure a global setting:
    [Unstuck]Unstuck_Timer=15You can also configure it per map by adding entries like this for every map (mapnames are ALL lowercase):
    [c&c_field.mix_Unstuck]Unstuck_Timer=30

    146 downloads

       (1 review)

    2 comments

    Updated

  2. Building Health Sounds

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### DESCRIPTION ###
    This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM.
    Example from my bot:
    <CloudyServ> The Nod Power Plant is under attack!
    <CloudyServ> The Nod Obelisk is under attack!
    ### CHANGELOG ###
    V1 - Release

    140 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Veteran System Alpha

    This is a port of the veteran system from the OnOeS renegade regulator made by Hex, jnz and pvtschlag. I rewrote parts of it to resemble the n00bless veteran system plugin for SSGM 2.0.2 released by Hex. It includes regeneration, discounts, health+armour increases and veteran commands. The following commands are available:
    !vetpoints - !vp ; Shows how many vet points the player executing the command has
    !weapon - !weap ; Will give the player a random weapon from his team, if he is a level 3 veteran
    !character - !char ; Will give the player a random character from his team, if he is a level 4 veteran
    !vehicle - !veh ; Will give the player a random vehicle from his team, if he is a level 5 veteran
    The values associated with every veteran level are currently hard-coded as this is an ALPHA RELEASE. It might crash your server randomly as it isn't tested and it also might contain bugs. I've included the source code, although it looks like a mess.
    To install, place VeteranSystem.dll in your root FDS folder and add an entry under the [Plugins] section in SSGM.ini. Then at the bottom of SSGM.ini add:
    [VeteranSystem_Tiers]
    ;If a soldier preset is missing the code defaults the preset to 'low tier', this section controls how many vet point(s) a character is worth
    ; 1 = low tier, 2 = mid tier, 3 = high tier
    CnC_GDI_MiniGunner_0=1 ;Shooter
    CnC_GDI_RocketSoldier_0=1 ;Shotgunner
    CnC_GDI_Grenadier_0=1 ;Grenadier
    CnC_GDI_Engineer_0=1 ;Engineer
    CnC_GDI_MiniGunner_1Off=1 ;Officer
    CnC_GDI_RocketSoldier_1Off=1 ;Rocket Soldier
    CnC_Sydney=1 ;Tib Sydney
    CnC_GDI_MiniGunner_2SF=2 ;Deadeye
    CnC_GDI_RocketSoldier_2SF=2 ;Gunner
    CnC_GDI_Grenadier_2SF=2 ;Patch
    CnC_GDI_MiniGunner_3Boss=3 ;Havoc
    CnC_GDI_MiniGunner_3Boss_ALT2=3 ;Havoc
    CnC_GDI_MiniGunner_3Boss_ALT3=3 ;Havoc
    CnC_GDI_MiniGunner_3Boss_ALT4=3 ;Havoc
    CnC_Sydney_PowerSuit=3 ;PIC
    CnC_Sydney_PowerSuit_ALT2=3 ;PIC
    CnC_Ignatio_Mobius=3 ;Mobius
    CnC_Ignatio_Mobius_ALT2=3 ;Mobius
    CnC_GDI_Engineer_2SF=3 ;Hotwire
    CnC_Nod_Minigunner_0=1 ;Shooter
    CnC_Nod_RocketSoldier_0=1 ;Shotgunner
    CnC_Nod_FlameThrower_0=1 ;Flamethrower
    CnC_Nod_Engineer_0=1 ;Engineer
    CnC_Nod_Minigunner_1Off=1 ;Officer
    CnC_Nod_RocketSoldier_1Off=1 ;Rocket Soldier
    CnC_Nod_FlameThrower_1Off=1 ;Chem Sprayer
    CnC_Nod_Minigunner_2SF=2 ;Black Hand Sniper
    CnC_Nod_RocketSoldier_2SF=2 ;Black Hand Laserchaingunner
    CnC_Nod_FlameThrower_2SF=2 ;SBH
    CnC_Nod_Minigunner_3Boss=3 ;Sakura
    CnC_Nod_Minigunner_3Boss_ALT2=3 ;Sakura
    CnC_Nod_RocketSoldier_3Boss=3 ;Raveshaw
    CnC_Nod_RocketSoldier_3Boss_ALT2=3 ;Raveshaw
    CnC_Nod_FlameThrower_3Boss=3 ;MENdoza
    CnC_Nod_FlameThrower_3Boss_ALT2=3 ; MENdoza
    CnC_Nod_Technician_0=3 ;Technician

    131 downloads

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    0 comments

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  4. Infinite Ammo

    This plugin enables infinite ammo the same the option for SSGM 2.0.2 does.
    To install, place 'InfiniteAmmo.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini.
    Contact me under the nick iran.

    117 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Lua TT

    How to install
    Copy LuaTT.dll on your main FDS folder, add it to ssgm.ini at Plugins section.
    Create a folder (if isn't) called LuaPlugins in main FDS Folder, there your scripts goes
    Please look on LuaTT examples for hooks examples and on wiki for functions.
    IMPORTANT CHANGES
    All functions who are returning 0 or 1 (aka specialbool) will return bool (true or false).
    Is_WOL_User(nickname) is not yet tested. If doesn't work please tell us.
    http://www.sla-company.net

    114 downloads

       (0 reviews)

    0 comments

    Updated

  6. Crates

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### CREDITS
    Thanks to Black-Cell's original concept and idea for a lot of the crates.
    ### DESCRIPTION ###
    This plugin will allow you to replace those yellow boxes ingame with special
    crates. I added sounds to certain crate events so it won't be so plain and
    also extended information for the _CRATE SSGM header.
    ### CHANGELOG ###
    V1 - Release
    ### Installation ###
    Place this in the ssgm.ini plugins list of course. Below is what should be in your
    SSGM.ini for the crate settings.
    [Crates]
    ; -------------------------------------------------------------------------------- ------------------------------------------
    ; ------------------------------------------- Crate Related Settings -------------------------------------------------------
    ; -------------------------------------------------------------------------------- ------------------------------------------
    ; NOTE: crates.dll plugin required
    ; EnableCrates=
    ;
    ; Decides if there will be ANY crates, both old and new, on the map.
    EnableCrates=1
    ; EnableNewCrates=
    ;
    ; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
    ; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
    ; and can lead to some pretty fun times.
    ; Crate log messages will use the "_CRATE" header.
    EnableNewCrates=1
    ; AllowVehCrates=
    ;
    ; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
    AllowVehCrates=0
    ; Crate percent configuration.
    ;
    ; Controls crate percentages for all maps.
    ; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
    ; will use its defaults.
    Weapon=9
    Money=9
    Points=9
    Vehicle=7
    MoneyMultiply=4
    BlownFuse=4
    BigBoom=4
    Death=2
    Tiberium=2
    Ammo=5
    Armor=5
    Health=5
    Character=7
    ButterFingers=3
    Kamikaze=2
    Spy=3
    God=1
    Stealth=3
    Refill=7
    Beacon=4
    Thief=2
    AmmoRegen=2
    HumanSilo=1

    112 downloads

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    0 comments

    Submitted

  7. GameSpy Support

    The code for this plugin is ported from the OnOeS source code written by Hex, jnz and pvtschlag. I started porting this plugin while I was reading the OnOeS source code and had need for GSA support without having to install the RR server or starting BRenBot. I know there are many alternative software that can do this, but it was a relative quick port and I know some people might need this or be interested in it.
    This SSGM 4.0 plugin adds GameSpy broadcasting/listing support to the FDS, like WOLSpy, Renegade Resurrection and BRenBot among others (can) do. The configuration file allows you to configure all the non-essential information sent to the GSA master server, such as info about whether friendly fire is enabled or not. You can also send out custom information such as the name of your (community's) site. All the player info is sent, such as kills and game time.
    To install:
    1. Copy GameSpy_Support.dll to your main FDS folder, where SSGM is located in.
    2. Open up ssgm.ini in the folder and add an entry under [Plugins] for "GameSpy_Support"
    3. Add the following text to SSGM.ini and edit it to your liking:

    [GameSpy_Support]; Configuration for the GameSpy_Support plugin;What port to listen on for GameSpy queries/packets;NOTE: __DO NOT__ set this to your FDS' port;And make sure the port isn't blocked on any router or some crapListenPort=5858;The name of the server's game modeGameMode=AOW; Keep this zero to use the actual maxplayer amount; This setting is useful for custom max slotsMaxPlayers=0; keep this zero to use the WOL game description/title, or set this to acustom;game titleCustomGameTitle=0;What 'time' info to send out for players.;Set this to Total or Gamestart;Total sends the total time a player has been ingame;Gamestart sends the time players have been ingame since the start of the mapPlayerTimeMode=Total;Append the player count to the WOL game title?; e.g. Derp Server (0/40)NoWOLAppendPlayerCount=trueShowGameMode=trueShowDriverGunner=falseShowTeamChanging=falseShowFriendlyFire=falseShowCredits=trueShowTimeLeft=trueShowPedestal=falseShowRotation=true[GameSpy_Support_ExtraStrings];Note that if there are too many strings listed here (say more than 50) it;will cause a buffer overflow/crash;Example: 01=Website\\www.ultraaow.com01=Website\www.multiplayerforums.com02=Bot\BRenBot03=IRC\irc.multiplayerforums.com

    111 downloads

       (0 reviews)

    0 comments

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  8. Building Revival Console Commands

    This plugin adds support for extra console commands for reviving specific buildings to the Renegade FDS. The following console commands are added:

    revivebar ;Revives the GDI Barracksrevivehon ;Revives the Hand of Nodrevivegdipp ;Revives the GDI Power Plantrevivenodpp ;Revives the Nod Power Plantrevivegdiconyard ;Revives the GDI Construction Yardrevivenodconyard ;Revives the Nod Construction Yardrevivegdiref ;Revives the GDI Refineryrevivenodref ;Revives the Nod Refineryrevivegdirepbay ;Revives the GDI Repair Bay revivenodrepbay ;Revives the Nod Repair Bayrevivewf ;Revives the GDI Weapons Factoryreviveair ;Revives the Nod Airstriprevivegdicommcenter ;Revives the GDI Communications Centerrevivenodcommcenter ;Revives the Nod Communications Centerreviveagt ;Revives the GDI Advanced Guard Towerreviveob ;Revives the Nod Obelisk
    There's one known issue, if a player isn't running scripts 4.0, he has to rejoin the server to be able to buy vehicles/infantry if the vehicle/soldier factory is revived.
    You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".

    108 downloads

       (0 reviews)

    0 comments

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  9. Kill Harvester Console Command

    This simple plugin adds two console commands to the FDS to allow for destroying both teams' harvester.
    killharvgdi ;Destroys the GDI harvester.
    killharvnod ;Destroys the Nod harvester.
    You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Where Is My Beacon

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### http://www.ax-games.net
    ### CREDITS
    Thanks to reborn for original concept
    ### DESCRIPTION ###
    This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see.
    - PLAYERNAME: The beacon I deployed is FAKE.
    - PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME.
    - PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME!
    ### CHANGELOG ###
    V1 - Release

    96 downloads

       (0 reviews)

    0 comments

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  11. Team Donate

    This plugin adds support for !teamdonate, !td and !tdonate (case insensitive). It's ported from the TeamDonate plugin that reborn made for ssgm 2.0.2. I've added the following changes:
    1. Players running scripts 2.9.2 or higher get a green coloured message instead of an annoying PM.
    2. The amount of credits that's shared per every member of the team can't be lower than 100.
    3. You get a page telling you the amount of credit per team member that was donated to them.
    4. The command that was typed in isn't displayed.
    5. If you don't specify an amount of credits to donate, all of your credits are donated.
    To install copy TeamDonate.dll to your FDS folder and add an entry for 'TeamDonate.dll' in the [Plugins] section of ssgm.ini.

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Range & RoF Cheat Detection

    This plugin requires scripts 4.0 Beta 4 or higher. THIS PLUGIN IS EXPERIMENTAL AND MIGHT CRASH OR LAG YOUR SERVER, IT MIGHT ALSO GIVE OUT FALSE WARNINGS. I'M NOT RESPONSIBLE FOR WHAT THIS PLUGIN DOES.
    This plugin adds detection for Rate of Fire cheats and range cheats (this includes *cheat name removed*spectate shooting in most circumstances) to the FDS, if the plugin detects odd range or Rate of Fire values it will log text to RenLog that looks like these:
    Range warnings look like:
    [19:57:38] [iRANSTUFF][Range Warning]RebdogFuckingHax (Automatic Rifle) attempted to attack Mel_Gibson from out of range. Distance: 164.42 meters Max Distance: 0.00 meters.
    RoF warnings look like:
    [19:57:38] [iRANSTUFF][RoF Exceeded]Name: RebdogFuckingHax ID: 2 Ping: 96 Hits: 79 HitMultiplier: 1 DefHits: 10 Allowance: 1 MaxHits: 11 Weapon: Automatic Rifle
    To install, place 'RangeRofDetection.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini. A BRenBot plugin to output these messages to the IRC admin channel can be found here.
    Ported the code from OnOeS made by Hex, pvtschlag and jnz. Thanks to Tiberian Technologies for adding the damage hook to scripts 4.0 Beta 4 and StealthEye in particular for answering my questions. Additional thanks go to rebdog, Blacky and BillieJoe67 for helping me with testing.
    Known bugs/limitations:
    - Vehicle Rate of Fire isn't checked. (I'll investigate adding it in the future)
    - Can trigger the range warning when someone is 'ghosting'.

    85 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Time Expired Command

    Really simple plugin that adds the "!time" (alias "!t") command to a server, this command shows the time expired on the current map as HH:MM:SS, e.g. 01:10:10 for 1 hour, 10 minutes and 10 seconds.

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Custom Killmessages ALPHA

    THIS IS AN ALPHA VERSION AND MIGHT CRASH OR LAG YOUR FDS.
    This plugin replaces the normal kill messages for players running scripts.dll 2.9.2 or higher with custom versions that look like these:
    KillerName <killed string> VictimName <squish string>
    KillerName <killed string> VictimName with a HEAD SHOT!
    KillerName <killed string> VictimName with a NECK SHOT!
    Where <killed string> and <squish string> are randomly chosen from a list of strings you can configure. The source code contains a function to very accurately obtain what weapon was used to kill a player, but this function isn't used. Squishes might possibly not be detected accurately (using a hacky method to detect them), if that's the case please contact me.
    You can contact me on renegadeforums.com under the nick iRANian.
    Thanks to the Tiberian Technologies team and in particular StealthEye for adding the features to beta 4 that make this possible and for answering a lot of my questions.
    To install this plugin set 'SendPlayerKillsToNewClients=' in server.ini to false, place 'CustomKillMessages.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini. Then at the bottom of SSGM.ini add:
    [CustomKillMessages_KilledStrings]
    ;These are the strings that are randomly chosen as the string to replace 'killed' with in 'KillerName killed VictimName'
    01=beat the shit out of
    02=politically massacred
    [CustomKillMessages_SquishStrings]
    ;These are the strings that are randomly chosen as the string to replace 'squishstring' with in 'KillerName killed VictimName squishstring'
    01=herp derp
    02=SQUISH!

    84 downloads

       (0 reviews)

    0 comments

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  15. Protect Console Command

    A simple plugin that adds the following two console commands:
    PROTECTPLAYER <ID> - Makes a player unkillable until they respawn.
    UNPROTECTPLAYER <ID> - Makes a player killable again.
    Found this while going through all the crap I wrote for Renegade, seems like I forgot to release this one.
    To install place 'ProtectConsoleCommand.dll' inside your root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini.
    You can contact me under the nick 'iran'.

    83 downloads

       (0 reviews)

    0 comments

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  16. Random Rotation

    This plugin when loaded on the fds will randomize the rotation. Everytime the nextmap will be a random one.
    The first map in rotation is not affected by this plugin so is always the same.
    To load it on your server simply add it to your ssgm.ini [Plugins].
    Disable brenbots !nextmap command by editing commands.xml and set enabled value to 0.
    To see the nextmap type !nextmap or !next.

    82 downloads

       (1 review)

    1 comment

    Submitted

  17. AFK Detector

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### CREDITS
    Thanks to iRan for the original code and concept for SSGM 2.0.2
    Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
    ### DESCRIPTION ###
    This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
    The plugin marks a player AFK during a check when first:
    - He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
    - When his position hasn't changed within a small renefeet threshold.
    - If his facing hasn't changed.
    And if he doesn't do any of the following:
    - When he hasn't fired any shots.
    - Doesn't speak.
    - Doesn't enter or exit a vehicle.
    - Doesn't purchase anything.
    ### CHANGELOG ###
    V1 - Release
    V2 - Fixed issue with closest building not showing in messages
    ### Installation ###
    Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
    [AFK_Detector]
    ; AFK_Time=
    ;
    ; Time to wait before checking again whether someone is AFK.
    AFK_Time=300
    ; AFK_Score=
    ;
    ; Minimum score needed to not be checked for being AFK.
    AFK_Score=100
    ; AFK_PM=
    ;
    ; Whether or not to page the player for being AFK.
    AFK_PM=true
    ; AFK_DeadPP=
    ;
    ; Check for point changes when the Power Plant is dead.
    AFK_DeadPP=true
    ; AFK_DeadREF=
    ;
    ; Check for point changes when the Tiberium Refinery is dead.
    AFK_DeadREF=true
    ; AFK_Message=
    ;
    ; Message to send the AFK player if AFK_PM is set to true.
    AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.

    82 downloads

       (0 reviews)

    2 comments

    Submitted

  18. Remove Weapon Chat Command

    This plugin adds the !rweapon (alias !rw) chat command, it'll remove the weapon the player is currently holding if it's not the pistol, c4 or a beacon.
    To install place 'RemoveWeaponChatCommand.dll' in the FDS folder and add an entry for it under the [Plugins] section of ssgm.ini.
    You can contact me under the nick 'iran'.

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Flood Protection

    Since this seems to be all the rage now, here's a dll that will block spam of radio commands serverside. 5 commands per 10 secs.

    79 downloads

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    0 comments

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  20. Restore Weapons Characters Join

    This plugin will restore the weapons and character a player had before he left the server if he rejoins the server before the match ends. I got the idea from iScripters who told me gz0ne/fnfall had this feature.
    You can contact me under the nick 'iRANian' on renegadeforums.com.
    To install place 'RestoreWeaponsCharacterOnJoin.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini.

    75 downloads

       (0 reviews)

    0 comments

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  21. Win By Kills

    This plugin enables you to set a target amount of kills required for a player to win the game.
    When you set Required_Kills to 10, the first player to get 10 kills will win the game and gets the Reward_Points set in ssgm.ini
    Set Reward_Points to like 5000 or something so they will get MVP too
    Players can lookup their kills left by typing !kills
    To use plugin add it under the [Plugins] in ssgm.ini like for example:
    [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_win_by_kills.dll
    At the bottom of ssgm.ini add a section containing this to configure a global setting:
    [Win_By_Kills]Required_Kills=15Reward_Points=5000
    Then you can configure it per map by adding entries like this for every map (mapnames are ALL lowercase):
    [c&c_islands.mix_WBK]Required_Kills=100Reward_Points=5000
    Have fun !

    74 downloads

       (1 review)

    1 comment

    Submitted

  22. Join Name Regulator

    A simple plugin that has the following features:
    - Truncating names longer than a configurable limit
    - Replacing characters in a name
    - Changing a name when a player joins under an illegal name, you can configure the name to change to and the amount of digits appended to it
    These features have been done by multiple people over the years, but I felt like writing this anyway. You can contact me under the nick 'iRANian' on renforums.com. To install place 'JoinNameRegulator.dll' in your FDS folder and add an entry under the [Plugins] section of SSGM.ini and at the bottom of that file add:
    [JoinNameRegulator]
    GuestNick = Player ; Name to use + randomly generated digits when a player joins with an illegal name
    GuestAppendDigits = 6 ; How many digits to append to the GuestNick
    AllowedNameLength = 18 ; The maximum allowed length for a name, anything longer than this number will be truncated to this maximum
    [JoinNameRegulator_IllegalNamesTable]
    ; Players who join with one of these nicks will have their name changed to the values configured above
    01 = Host
    02 = Renegade
    03 = Unnamed
    [JoinNameRegulator_IllegalCharactersTable]
    ; This replaces an illegal character to the left of the '=' sign with the character on the right
    ;WhiteSpace = ! ; WhiteSpace is a special value as the character can't be loaded from the INI loading system
    ;[ = _
    Note: Crashes server if someone joins with 1 letter in their nickname

    73 downloads

       (0 reviews)

    0 comments

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  23. Refill Costs Money

    This plugin will make purchasing a refill cost money. The cost is calculated based on the following formula:
    ((Max HP-Current HP) / Max HP) * Preset Cost * Fraction Of Total Cost * Base Power Multiplier
    Preset Cost = the cost of the object, e.g. 1000 credits for a Havoc
    Fraction Of Total Cost = a configurable multiplier you can set, e.g. if you want to have a refill cost 30% of the culculated cost set this to 0.3
    Base Power Multiplier = if doubling cost when base power is down is configured this will be set to 2.0 when base power is down otherwise it's always 1.0
    You can contact me under the nick 'iran'.
    To install place RefillCostsMoney.dll in the root fds folder and add an entry for it under [Plugins] in ssgm.ini, then add the following to ssgm.ini and configure it:
    [RefillCostsMoney]
    FractionOfTotalCost = 0.3 ; this number is multiplied with the calculated cost of a refill
    NoBasePowerDoubleCost = true ; double the cost of a refill when base power is down

    72 downloads

       (1 review)

    1 comment

    Submitted

  24. Remove Weaker Double Gun

    This plugin will remove the weaker version of a gun if you have two of them (or the version of the other team for e.g. Volt Rifles). This is done for the following weapons:
    -The Repair Guns
    -The Auto Rifles
    -The Chainguns
    -The Ramjet Rifles
    -The Rocket Launchers
    -The Sniper Rifles
    -The Volt Auto Rifles
    To install place 'RemoveWeakerDoubleGun.dll' in your root FDS folder and add an entry for it under [Plugins] in ssgm.ini.
    You can contact me under the nick 'iran'.

    70 downloads

       (0 reviews)

    0 comments

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  25. Tagging System

    This is a very simple tagging plugin that I made for the map/mod test server that I use.
    It seems to do what I want it to but if there is something wrong with the code I'm sure someone will let me know. keep in mind I know very little of making ssgm plugins.
    How it works:
    Basically it keeps track of scores over a period of a month and tags a player based on the scores they have accumulated; the tags are updated when a player joins or when a new level loads.
    The scores and current month are stored in a file in the server folder called scores.txt; this file gets created if it does not exist.
    At the beginning of a new month all data gets deleted.
    The scores (which cause the tag updates), and the tag titles are read from the ssgm.ini file so that they can easily be changed.
    By: roszek
    ;Add to the ssgm.ini file.[TaggingSystem]tag1=Generaltag2=Lieutenant Generaltag3=Major Generaltag4=Brigadier Generaltag5=Coloneltag6=Lieutenant Coloneltag7=Captaintag8=First Lieutenanttag9=Second Lieutenanttag10=Sergeant Majortag11=First Sergeanttag12=Master Sergeanttag13=Sergeant First Classtag14=Sergeanttag15=Corporaltag16=Private First Classtag17=Privatescore1=130000score2=105000score3=92000score4=82000SCORE5=72000score6=65000score7=58000score8=51000score9=44000score10=37000score11=30000score12=23000score13=17000score14=11000score15=5000score16=2500

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