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SSGM 4.0 Plugins

45 files

  1. Protect Console Command

    A simple plugin that adds the following two console commands:
    PROTECTPLAYER <ID> - Makes a player unkillable until they respawn.
    UNPROTECTPLAYER <ID> - Makes a player killable again.
    Found this while going through all the crap I wrote for Renegade, seems like I forgot to release this one.
    To install place 'ProtectConsoleCommand.dll' inside your root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini.
    You can contact me under the nick 'iran'.

    83 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Infinite Ammo

    This plugin enables infinite ammo the same the option for SSGM 2.0.2 does.
    To install, place 'InfiniteAmmo.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini.
    Contact me under the nick iran.

    117 downloads

       (0 reviews)

    1 comment

    Submitted

  3. Remove Weaker Double Gun

    This plugin will remove the weaker version of a gun if you have two of them (or the version of the other team for e.g. Volt Rifles). This is done for the following weapons:
    -The Repair Guns
    -The Auto Rifles
    -The Chainguns
    -The Ramjet Rifles
    -The Rocket Launchers
    -The Sniper Rifles
    -The Volt Auto Rifles
    To install place 'RemoveWeakerDoubleGun.dll' in your root FDS folder and add an entry for it under [Plugins] in ssgm.ini.
    You can contact me under the nick 'iran'.

    70 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Remove Weapon Chat Command

    This plugin adds the !rweapon (alias !rw) chat command, it'll remove the weapon the player is currently holding if it's not the pistol, c4 or a beacon.
    To install place 'RemoveWeaponChatCommand.dll' in the FDS folder and add an entry for it under the [Plugins] section of ssgm.ini.
    You can contact me under the nick 'iran'.

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Refill Costs Money

    This plugin will make purchasing a refill cost money. The cost is calculated based on the following formula:
    ((Max HP-Current HP) / Max HP) * Preset Cost * Fraction Of Total Cost * Base Power Multiplier
    Preset Cost = the cost of the object, e.g. 1000 credits for a Havoc
    Fraction Of Total Cost = a configurable multiplier you can set, e.g. if you want to have a refill cost 30% of the culculated cost set this to 0.3
    Base Power Multiplier = if doubling cost when base power is down is configured this will be set to 2.0 when base power is down otherwise it's always 1.0
    You can contact me under the nick 'iran'.
    To install place RefillCostsMoney.dll in the root fds folder and add an entry for it under [Plugins] in ssgm.ini, then add the following to ssgm.ini and configure it:
    [RefillCostsMoney]
    FractionOfTotalCost = 0.3 ; this number is multiplied with the calculated cost of a refill
    NoBasePowerDoubleCost = true ; double the cost of a refill when base power is down

    72 downloads

       (1 review)

    1 comment

    Submitted

  6. Mute Beacons Player

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### DESCRIPTION ###
    This plugin will allow you to block or unblock players ingame from using or purchasing beacons. It will inject 2 console commands; BMUTE and UNBMUTE.
    ### CHANGELOG ###
    V1 - Release

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  7. AFK Detector

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### CREDITS
    Thanks to iRan for the original code and concept for SSGM 2.0.2
    Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
    ### DESCRIPTION ###
    This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
    The plugin marks a player AFK during a check when first:
    - He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
    - When his position hasn't changed within a small renefeet threshold.
    - If his facing hasn't changed.
    And if he doesn't do any of the following:
    - When he hasn't fired any shots.
    - Doesn't speak.
    - Doesn't enter or exit a vehicle.
    - Doesn't purchase anything.
    ### CHANGELOG ###
    V1 - Release
    V2 - Fixed issue with closest building not showing in messages
    ### Installation ###
    Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
    [AFK_Detector]
    ; AFK_Time=
    ;
    ; Time to wait before checking again whether someone is AFK.
    AFK_Time=300
    ; AFK_Score=
    ;
    ; Minimum score needed to not be checked for being AFK.
    AFK_Score=100
    ; AFK_PM=
    ;
    ; Whether or not to page the player for being AFK.
    AFK_PM=true
    ; AFK_DeadPP=
    ;
    ; Check for point changes when the Power Plant is dead.
    AFK_DeadPP=true
    ; AFK_DeadREF=
    ;
    ; Check for point changes when the Tiberium Refinery is dead.
    AFK_DeadREF=true
    ; AFK_Message=
    ;
    ; Message to send the AFK player if AFK_PM is set to true.
    AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.

    82 downloads

       (0 reviews)

    2 comments

    Submitted

  8. Bandwidth Detector

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### CREDITS
    Thanks to Stealtheye for explaining to me the bug with improper bandwidth detection in Renegade.
    ### DESCRIPTION ###
    This plugin is a port over of the Bandwidth Detection feature in the early SSGM. It checks
    the bandwidth of all players ingame every minute to see if it is below a set amount.
    A message will also output to the SSGM Log prefixed with _ALERT for server regulators to read.
    ### CHANGELOG ###
    V1 - Release
    V2 - Fixed a crash issue
    ### Installation ###
    Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the BW_Detector settings.
    [bW_Detector]
    ; BWDefault=
    ;
    ; The lowest a players bandwidth can be set to. 28800 is the lowest setting Renegade has, but players can set it even lower
    ; with a console command. Even though 28800 is a normal setting in Renegade, this should be set at 56000 or higher as
    ; 28800 will cause the player to lag.
    BWDefault=128000
    ; BWMessage=
    ;
    ; Message to send the player letting them know their bandwidth is being reset.
    ; You can leave this blank if you want since there's a setting within the code itself.
    BWMessage=Your bandwidth was detected dropping below the allowed amount. It has been reset.

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Character Refund

    This plugin works like the Character Refund plugin but this one should always work. If a player buys another character without dying he'll be refunded a configurable amount of money.
    You can contact me under the nick 'iran'.
    To install place 'CharacterRefundKebab.dll' inside the root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini, then add and configure the following to SSGM.ini:
    [CharacterRefund]
    FractionOfRefund = 0.5 ; 0.5 gives a 50% refund

    54 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Harvester Shells

    This must have plugin adds vehicle shells for Harvesters after they're destroyed, when fully repaired these shells will spawn a Harvester with 4 passenger seats and a machine gun.

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Crates

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### CREDITS
    Thanks to Black-Cell's original concept and idea for a lot of the crates.
    ### DESCRIPTION ###
    This plugin will allow you to replace those yellow boxes ingame with special
    crates. I added sounds to certain crate events so it won't be so plain and
    also extended information for the _CRATE SSGM header.
    ### CHANGELOG ###
    V1 - Release
    ### Installation ###
    Place this in the ssgm.ini plugins list of course. Below is what should be in your
    SSGM.ini for the crate settings.
    [Crates]
    ; -------------------------------------------------------------------------------- ------------------------------------------
    ; ------------------------------------------- Crate Related Settings -------------------------------------------------------
    ; -------------------------------------------------------------------------------- ------------------------------------------
    ; NOTE: crates.dll plugin required
    ; EnableCrates=
    ;
    ; Decides if there will be ANY crates, both old and new, on the map.
    EnableCrates=1
    ; EnableNewCrates=
    ;
    ; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
    ; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
    ; and can lead to some pretty fun times.
    ; Crate log messages will use the "_CRATE" header.
    EnableNewCrates=1
    ; AllowVehCrates=
    ;
    ; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
    AllowVehCrates=0
    ; Crate percent configuration.
    ;
    ; Controls crate percentages for all maps.
    ; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
    ; will use its defaults.
    Weapon=9
    Money=9
    Points=9
    Vehicle=7
    MoneyMultiply=4
    BlownFuse=4
    BigBoom=4
    Death=2
    Tiberium=2
    Ammo=5
    Armor=5
    Health=5
    Character=7
    ButterFingers=3
    Kamikaze=2
    Spy=3
    God=1
    Stealth=3
    Refill=7
    Beacon=4
    Thief=2
    AmmoRegen=2
    HumanSilo=1

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Building Health Sounds

    ### Created by Xpert from Atomix
    ### irc.ax-games.net
    ### www.ax-games.net
    ### DESCRIPTION ###
    This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM.
    Example from my bot:
    <CloudyServ> The Nod Power Plant is under attack!
    <CloudyServ> The Nod Obelisk is under attack!
    ### CHANGELOG ###
    V1 - Release

    140 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Chinook Armor Mod

    This plugin changes the armor type of Chinooks (Transport Helicopters) so they take less damage from snipers as long as they have armor, they'll take 20 damage from a Ramjet and 10 damage for a normal sniper.

    67 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Time Expired Command

    Really simple plugin that adds the "!time" (alias "!t") command to a server, this command shows the time expired on the current map as HH:MM:SS, e.g. 01:10:10 for 1 hour, 10 minutes and 10 seconds.

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Radio Commands Output

    This is a simple SSGM 4.0 plugin that outputs when players use ingame Radio Commands.
    This will be the first of many stuff I plan on releasing.

    <CloudyServ2> [Radio] &WNxSmiLey: Affirmative.<CloudyServ2> [Radio] &WNxSmiLey: Negative.<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Watch where you're pointing that!

    67 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Suicide 5min Wait

    With this plugin running a player can only suicide every 5 minutes. The hooking code and original hook were written by Hex, the new hook was written by Whitedragon.
    Doesn't work if you're using other code that hooks suicides.

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Kill Harvester Console Command

    This simple plugin adds two console commands to the FDS to allow for destroying both teams' harvester.
    killharvgdi ;Destroys the GDI harvester.
    killharvnod ;Destroys the Nod harvester.
    You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Reset Match

    This plugin will automatically reset the match after 120 second have expired and it will announce the time remaining until the automatic resetting. After every player has typed !ready it will reset the match, if it happens before the auto-reset. Players can't move until the match has reset. Once the match is reset every player and harvester will get killed, and every player's deaths/kills/score/credits will be reset (credits will be set to the server's starting credits). The map timer will also be reset to the time remaining on level load.
    Contact me under the nick "iran", you can also find me on the usual IRC networks under the nick "Iran".

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Lua TT

    How to install
    Copy LuaTT.dll on your main FDS folder, add it to ssgm.ini at Plugins section.
    Create a folder (if isn't) called LuaPlugins in main FDS Folder, there your scripts goes
    Please look on LuaTT examples for hooks examples and on wiki for functions.
    IMPORTANT CHANGES
    All functions who are returning 0 or 1 (aka specialbool) will return bool (true or false).
    Is_WOL_User(nickname) is not yet tested. If doesn't work please tell us.
    http://www.sla-company.net

    114 downloads

       (0 reviews)

    0 comments

    Updated

  20. Unstuck Command Plugin

    This plugin allows players to type !stuck or !unstuck to teleport them to the last known good location when they get stuck for some reason.
    The last known good location is usually the location where they spawned at or last changed character. This includes the location of a crate in case they get the character crate.
    If they are inside a vehicle while stuck it will be destroyed, they will be refunded the cost of that vehicle, and then teleported back to the last known good location.
    You can configure a timer in the configuration for this command. The player must wait that time before they are actually teleported, you want to set this above 10 seconds usually to prevent them from 'quickly going back base' after a beacon has been placed for example.
    The plugin checks their current and stuck position, if they moved too much they wont be teleported back to their last good position. They are not really stuck then.
    To use the plugin add it to your [Plugins] section like for example below:
    [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_unstuck_plugin.dllAt the bottom of ssgm.ini add a section containing this to configure a global setting:
    [Unstuck]Unstuck_Timer=15You can also configure it per map by adding entries like this for every map (mapnames are ALL lowercase):
    [c&c_field.mix_Unstuck]Unstuck_Timer=30

    146 downloads

       (1 review)

    2 comments

    Updated

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