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About This File

“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

 

Changelog:

 

Game type changed to Showdown, although it still works really well as a Deathmath map.

Added game objective points for showdown

New spawn locations to incorporate the Showdown Mod.

Added ammo to incorporate the Showdown Mod.

Overcharge added to incorporate the Showdown mod

BioLauncher added

Minor adjustments to the map flow.

Added Spectator cams

Removed rock meshes from the perimeter of the map

Made minor changes to the layout

Added music "Dawn" by Archer6621



Currently Working on the following:

I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.

Game Testing:

I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!

Updates:

I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.


What's New in Version v14   See changelog

Released

Sorry for updating it so soon.  But the music volume was way to high + there was a missing volume above the mini area.  It's all fixed now.  Don't forget to update your servers as well to V14

DM-RA-V14-WindowsNoEditor.pak


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