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About This File

This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.

You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.

 

Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level). 

 

<EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.

Enjoy!

 

Path=/Game/RestrictedAssets/Maps/DM-Reservoir-V3

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MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V3

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PackageChecksum="6b8bb4b2831721f6e20ec4ba76ac9626"

 

 


What's New in Version 3.0.0   See changelog

Released

*The level has been shredded down approximately 1/5th of its original size, but is still in the "big" zone when it comes to map size.
*There is less open ground on the level, with more obstacles and terrain to increase the interactivity of CQC, as well as re-routed meshes and general level polishing.
*Weapon/ammo placements have been altered, and the Redeemer has been removed and replaced with a U-Damage for technical reasons.
*Numerous meshes have been sized down and duplicated to increase texture quality.
*Less mesh collisions, while all blocking volumes have been updated and the walls around the compound increased to help enclose the map. Players may now jump off into the water and die at their leisure ;)
*Lighting build quality has been increased.


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