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C&C_DeDust2_Night 1.0.4

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About This File

A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version.

 

Features of this map:

- 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones

-Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo

-Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore

-GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore

-Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances)

-Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy

-Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match.

-Oh, and the bushes are not bulletproof, it's not like Creekdale!

 

Special thanks to:

-DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points

-Blacky for providing tutorials for field lights and other things

-Unstoppable for giving useful advice and tips

-PwnCall for giving useful advice and tips 

-Trunkskgb


What's New in Version 1.0.4   See changelog

Released

Special thanks for Mortalc13 for these changes v1.0.4 Changes:

Fixed typos in strings_map.tdb

Fixed Turret announcements still not playing correctly

Fixed a few more VIS glitches

Fixed the waypath for the Nod Harvester from the Airstrip to the Tiberium field

Added Tailguns to the rear infantry entrances for both teams bases

Added 1 more Turret and 1 more Guard Tower by both teams Refineries Replaced the HD icons that used Mauler's templates with new HD recreations styled to the originals

Toned down the blue on the GDI Communication Center interior

Converted all .tga textures to .dds format with generated bitmaps

Added missing building aggregates for Tiberium Silos

Added fixed Nod Recon Bike with correct bounding box settings


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