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C&C_Aztec_Stronghold_b2 1.0.2

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About This File

Map Name: C&C_Aztec_Stronghold.mix | Version: 1.0

Creator: Bokurei (Forithow)

Setting: Deep in South America, near hidden Aztec temples.

Description: A medium-large Renegade level where Nod has situated a base in Peru and spent a long time trying to discover the secrets of the lost temple to retrieve a powerful weapon.
GDI found out about this and decided to set up their own base, opposite of the temple to preserve the mysteries and stop Nod from digging up what shouldn't be dug.

Special thanks:
-Mortalc13 for providing interiors/exteriors for Conyards and CommCenters, HUD icons and many more.
-Halo38 for models of the temple
-Blacky for Field Lights and Tiberium Gas emitters

-[-HOH-] SZYMEK777 for the nod guard tower models
-And you for playing the map!

***VEHICLES***
GDI:
-TOW Humm-Vee. A standard humm-vee with upgraded armour and a rocket attached on top.
    -Fires 4 homing rockets which is great for taking out aircrafts.
    -Slightly faster than a regular Humm-vee
    -Costs 550 credits.
-Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
    pressing the arrow on the left on the MRLS in the vehicles menu.
    It is the same as a regular MRLS except it has a rotatable turret.
-Harvester. A standard harvester that collects tiberium and dumps it in the refinery.
    -Same as a regular AI harvester except it is driveable
    -Can harvest tiberium in any tiberium fields (including the enemy's), and then
     dump the tiberium in YOUR refinery (not the enemy's), to provide 300 credits
     to your entire team.
    -Cannot dump tiberium if the refinery is dead so you can't make more credits
         but you can still buy harvesters for other reasons.
    -Costs 2000 credits because 300 credits to every player on your team is a lot of credits.
    -Can be useful as bait for massive rushes.

Nod:
-Recon Bike. A standard bike with upgraded armour.
    -Fires 2 homing rockets which is great for taking out aircrafts
    -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
     as a TOW Humm-vee)
    -Costs 550 credits
-Harvester. (Exactly the same as the GDI Harvester)

***STRUCTURES***

Construction Yard - Conyards provide automatic repairs to the team's base as well as their minor defenses such as Guard Towers and Turrets,
they repair at a rate of a normal engineer would. Destroy them to make base destruction easier. Construction yards cannot repair themselves.

GDI Turret - GDI was able to briefly capture the Nod Construction Yard and managed to build themselves some turrets before Nod took it back.
    -The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.

Nod Guard Tower - Nod was able to briefly capture the GDI Construction Yard and managed to build themselves some guard towers before GDI took it back. - Acts the same as a regular GDI Guard Tower

Repair Facilities - Repair Facilities provide repairs for Vehicles, it's slightly faster than the repair rate of an Engineer. They are also c4-able like the Tiberium Silo and a lot quicker to destroy.

Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence, a house and a guard tower. They are c4-able like on RxD maps and provide 1 credits per second.
Note they will mosty likely to be destroyed in late game, they are mostly just to offer extra credits early game.

Communications Center - The communications center provides radar for GDI/Nod. If destroyed,
it will no longer provide radar for its respective team.

(Originally the Communication Center would detect if an enemy is in a specific building and warn the team, but
I decided that was too OP and ruins the element of sneaking in. Also originally wanted it to jam enemy radar
if they get too close to the base, but this will sometimes crash games.)

***WEAPONS***

If you can find 3 secret keys and open the door to the temple, you will unlock a chance of getting one of two special weapons:
Personal Obelisk Cannon - A gun that fires obelisk lasers, it does 125 damage, has limited range and requires a charge up.
Personal AGT Launcher - A gun that fires AGT bullets/rockets. Does pretty much like a normal AGT, but has limited range.

 

***COMMON BUGS***
There may be some occassional VIS glitches here and there

Double message for player harvesters displays when depositing tiberium into the refinery.

 


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