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AFK Detector 2.0

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About This File

### Created by Xpert from Atomix

### irc.ax-games.net

### www.ax-games.net


Thanks to iRan for the original code and concept for SSGM 2.0.2

Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2


This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.

The plugin marks a player AFK during a check when first:

- He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).

- When his position hasn't changed within a small renefeet threshold.

- If his facing hasn't changed.

And if he doesn't do any of the following:

- When he hasn't fired any shots.

- Doesn't speak.

- Doesn't enter or exit a vehicle.

- Doesn't purchase anything.


V1 - Release

V2 - Fixed issue with closest building not showing in messages

### Installation ###

Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.


; AFK_Time=


; Time to wait before checking again whether someone is AFK.


; AFK_Score=


; Minimum score needed to not be checked for being AFK.




; Whether or not to page the player for being AFK.


; AFK_DeadPP=


; Check for point changes when the Power Plant is dead.


; AFK_DeadREF=


; Check for point changes when the Tiberium Refinery is dead.


; AFK_Message=


; Message to send the AFK player if AFK_PM is set to true.

AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.

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