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LevelRedit 1.0

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About This File

* Add one or more Renegade .mix maps.

* Set the output folder (you'd use your LevelEdit folder).

* Click on 'Convert Now!'.

* After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.

* Open the .lvl file for the map you converted.

After conversion, to complete the map:

* Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.

* Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.

* Add pathfind blockers as you need them.

* Save the map.

* In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.

* Save the map.

* In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK.

This may take much time.

* Save the map.

* You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.

Restrictions:

* As mentioned above, LevelRedit may produce duplicate tiles.

* No editor only objects will be generated, you have to add them by yourself.

* No VIS points will be generated, you have to add them by yourself.

Protection:

* If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).

* You cannot protect old maps you already released.


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