Choose your Destiny | |
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MPF | HOME | MANUAL | DOWNLOAD | TEAM | FORUM CLUB | DISCORD CHAT | TRAILER | TWITCH |
GDI Barracks | ||
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This building provides special and advanced infantry units for purchasing while it is operational. The Barracks has low health and is easily destroyed so protect it well. |
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Abilities: Provides advanced infantry units. | ||
Requires Power: Negative. |
GDI War Factory | ||
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This building provides vehicles like Predator- and Mammoth Tanks for purchasing while it is operational. The War Factory has high health and is not easily destroyed. |
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Abilities: Provides advanced vehicle units. | ||
Requires Power: Affirmative. Build times will triple when power is down. |
GDI Power Plant | ||
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This building provides the entire base and its defenses with power to operate. When this building is destroyed your base will be defenseless and tank build-times are tripled. |
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Abilities: Provides base Power to structures and defenses. | ||
Requires Power: Negative, it is the Power Plant itself. |
GDI Tiberium Refinery | ||
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Harvesters deposit their Tiberium here which the Refinery processes into Credits for which you can then buy infantry, vehicles and upgrades. | ||
Abilities: Provides credits processed from Tiberium crystals collected by Harvesters. | ||
Requires Power: Negative. |
GDI Command Post | ||
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Provides your team with radar which marks both friendly and enemy units, beacons and Commando C4's. It also generates battlefield live feeds such as team purchase, attack, and other notifications. Your team really feels crippled when this building is destroyed as you have no idea what is going on on the battlefield. |
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Abilities: Provides team radar and battlefield intelligence. | ||
Requires Power: Affirmative. Radar will seize functioning when the Power goes down. |
GDI Armory | ||
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Provides your team with the ability to refill their health, armor and ammo at the Purchase Terminals. Also provides research upgrade abilities for certain infantry units. This building also heals infantry units within a certain range. | ||
Abilities: Upgrade certain infantry units, heal units within a certain range. | ||
Requires Power: Negative. |
GDI Tiberium Silo | ||
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This building stores processed Tiberium Crystals and provides your team with an extra $1 credit per second. | ||
Abilities: Grant your team $1 credit per second. | ||
Requires Power: Negative. |
GDI Guardian Cannon | ||
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This building provides automatic base defense and will fire at all enemy ground units within a certain range. Most useful against armored vehicles and somewhat against infantry units. Useless against Air units. |
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Abilities: Provide automatic base defense against enemy ground units. | ||
Requires Power: Affirmative. The Guardian Cannon will stop firing at enemy units when power is cut. |
GDI Ion Cannon Control Center | ||
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This building will charge up your team's Superweapon called the Ion Cannon Strike which can take down 1 or multiple buildings and surrounding units when placed near them. There can be only 1 beacon carrier at a time and the beacon will be disengaged when the Ion Cannon Control Center is destroyed before it strikes. |
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Abilities: Strike with a powerful Ion Cannon Beam from outer space to any target on Earth usually destroying buildings and units in one blast. | ||
Requires Power: Negative. |