Choose your Destiny | |
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MPF | HOME | MANUAL | DOWNLOAD | TEAM | FORUM CLUB | DISCORD CHAT | TRAILER | TWITCH |
Hand of Nod | ||
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This building provides special and advanced infantry units for purchasing while it is operational. The Hand of Nod has low health and is easily destroyed so protect it well. |
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Abilities: Provides advanced infantry units. | ||
Requires Power: Negative. |
Nod War Factory | ||
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This building provides vehicles like Predator- and Mammoth Tanks for purchasing while it is operational. The War Factory has high health and is not easily destroyed. |
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Abilities: Provides advanced vehicle units. | ||
Requires Power: Affirmative. Build times will triple when power is down. |
Nod Power Plant | ||
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This building provides the entire base and its defenses with power to operate. When this building is destroyed your base will be defenseless and tank build-times are tripled. |
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Abilities: Provides base Power to structures and defenses. | ||
Requires Power: Negative, it is the Power Plant itself. |
Nod Tiberium Refinery | ||
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Harvesters deposit their Tiberium here which the Refinery processes into Credits for which you can then buy infantry, vehicles and upgrades. | ||
Abilities: Provides credits processed from Tiberium crystals collected by Harvesters. | ||
Requires Power: Negative. |
Nod Operations Center | ||
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Provides your team with radar which marks both friendly and enemy units, beacons and Commando C4's. It also generates battlefield live feeds such as team purchase, attack, and other notifications. Your team really feels crippled when this building is destroyed as you have no idea what is going on on the battlefield. |
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Abilities: Provides team radar and battlefield intelligence. | ||
Requires Power: Affirmative. Radar will seize functioning when the Power goes down. |
Nod Secret Shrine of Nod | ||
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Provides your team with the ability to refill their health, armor and ammo at the Purchase Terminals. Also provides research upgrade abilities for certain infantry units. | ||
Abilities: Upgrade certain infantry units. | ||
Requires Power: Affirmative. Technology Upgrades cannot be executed while power is down. |
Nod Tiberium Silo | ||
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This building stores processed Tiberium Crystals and provides your team with an extra $1 credit per second. | ||
Abilities: Grant your team $1 credit per second. | ||
Requires Power: Negative. |
Nod Laser Turret | ||
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This building provides automatic base defense and will fire at all enemy ground units within a certain range. Most useful against armored vehicles and somewhat against infantry units. Useless against Air units. | ||
Abilities: Provide automatic base defense against enemy ground units. | ||
Requires Power: Affirmative. The Laser Turret will stop firing at enemy units when power is cut. |
Temple of Nod | ||
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This building will charge up your team's Superweapon called the Nuclear Missile Strike which can take down 1 or multiple buildings and surrounding units when placed near them. There can be only 1 beacon carrier at a time and the beacon will be disengaged when the Temple of Nod is destroyed before it strikes. | ||
Abilities: Strike with a powerful Nuclear Missile to any target on Earth usually destroying buildings and units in one blast. | ||
Requires Power: Negative. |