Choose your Destiny | |
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MPF | HOME | MANUAL | DOWNLOAD | TEAM | FORUM CLUB | DISCORD CHAT | TRAILER | TWITCH |
Refill Equipment | ||
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This button allows you to refill your character's Health, Armor and Weapons. Note that Beacon Weapons cannot be refilled. | ||
Dependencies: Armory |
Spawn | ||
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The character you Spawn with is called a Spawn. He has very low health and armor and dies fast. It is the only unit ingame which can repair vehicles with its repairgun. Spawn can also slowly repair buildings and is equipped with a Timed C4 that damages both vehicles and buildings. There are three Spawn variants equiped with: a MP5 Rifle, Shotgun or Repairgun. |
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Dependencies: None |
Rifle Soldier | ||
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Armed with a knife and a machine gun, they can help protect Engineers while they are capturing Tiberium Spikes or giving added support to Missile Soldiers while they attack. Strong against opposing other infantry and Missile Soldiers but weak against tanks and buildings. |
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Dependencies: Barracks |
Engineer | ||
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This unit can repair buildings very fast with his Repairgun. Note that the Engineer Repairgun cannot repair units, only buildings. Engineers can steal technology from the Hand of Nod and Weapons Factory by standing inside the back of Hand or the vehicle construction zone of the War Factory for 15 seconds. Engineers can also capture Tiberium Spikes by standing inside them for 15 seconds. Engineers have Remote C4 which does heavy damage to buildings and infantry units. |
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Dependencies: Barracks |
Missile Soldier | ||
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Very effective long range anti-tank unit. Can also be used against buildings doing a fair amount of damage to them. Not effective against infantry units. |
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Dependencies: Barracks |
Grenadier | ||
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Well effective unit against medium/closeby groups of infantry doing lots of splashdamage to the targets. Less effective against vehicles, medium effectiveness against buildings doing relatively low to medium damage. |
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Dependencies: Barracks |
Sniper | ||
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Great unit to take out infantry at very long range in a single shot. Useless against vehicles and buildings. | ||
Dependencies: Barracks |
Commando | ||
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The best trained unit in the GDI Infantry division. Equipped with a high-powered automatic rifle it can take down any infantry unit in mere seconds and can blow up any building with his C4. Commando C4 regenerates every 2 minutes. Useless against vehicles and cannot drive in vehicles either. |
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Dependencies: Barracks |
Zonetrooper | ||
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One of the best trained units in the GDI Infantry division. Equipped with a electronic pulse rifle it can take down any vehicle within a considerable low timeframe and they do good damage against most buildings. Zonetroopers cannot be ran over by enemy vehicles and their armor is resistant to Tiberium damage. Zonetroopers cannot drive in vehicles. |
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Dependencies: Barracks |