Choose your Destiny | |
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MPF | HOME | MANUAL | DOWNLOAD | TEAM | FORUM CLUB | DISCORD CHAT | TRAILER | TWITCH |
Refill Equipment | ||
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This button allows you to refill your character's Health, Armor and Weapons. Note that Beacon Weapons cannot be refilled. | ||
Dependencies: Secret Shrine of Nod |
Spawn | ||
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The character you Spawn with is called a Spawn. He has very low health and armor and dies fast. It is the only unit ingame which can repair vehicles with its repairgun. Spawn can also slowly repair buildings and is equipped with a Timed C4 that damages both vehicles and buildings. There are three Spawn variants equiped with: a MP5 Rifle, Shotgun or Repairgun. |
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Dependencies: None |
Militant Rifle Soldier | ||
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Armed with a knife and a machine gun, they can help protect Saboteurs when they are capturing Tiberium Spikes or giving added support to Rocket Soldiers while they attack. Strong against opposing other infantry and Missile Soldiers but weak against tanks and buildings. | ||
Dependencies: Hand of Nod |
Saboteur | ||
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This unit can repair buildings very fast with his Repairgun. Note that the Saboteur Repairgun cannot repair units, only buildings. Saboteurs can steal technology from the Barracks and War Factory by standing inside the back of Barracks or the vehicle construction zone of the War Factory for 15 seconds. Saboteurs can also capture Tiberium Spikes by standing inside them for 15 seconds. Saboteur have Proximity C4 which do heavy damage to infantry units, little to vehicles and buildings. | ||
Dependencies: Hand of Nod |
Rocket Soldier | ||
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Very effective long range anti-tank unit. Can also be used against buildings doing a fair amount of damage to them. Not effective against infantry units. | ||
Dependencies: Hand of Nod |
Shadow | ||
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Very effective unit against enemy infantry and relatively good with buildings too because of their quite powerful Timed C4. This unit is stealthed while not firing and cannot be seen by the enemy until up close. Excellent unit to counter GDI Snipers. | ||
Dependencies: Hand of Nod |
Black Hand Flamer | ||
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Excellent anti-infantry and semi-effective anti-tank unit. Great for sneaking into the enemy base and burning it down as it does not trigger under attack sounds for GDI. | ||
Dependencies: Hand of Nod |
Fanatic | ||
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Excellent anti-infantry, anti-tank and semi anti-building unit but with a twist. He has only a knife and a C4 stash that can be detonated at will. When the "B" key is pressed the Fanatic will run a bit faster for 3 seconds and then detonate his C4 blasting away anything in its path including buildings, vehicles and infantry. |
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Dependencies: Hand of Nod |
Commando | ||
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The best trained unit in the Nod Infantry division. Equipped with a high-powered laser pistol she can take down any infantry unit in mere seconds and can blow up any building with her C4 in one blast. Useless against vehicles. |
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Dependencies: Hand of Nod |