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Showing content with the highest reputation since 01/25/19 in all areas

  1. 4 points

    Honoring Westwood

    My old shirt from high school. Favorite shirt of all time! Long live Westwood!
  2. 4 points

    Version 1.07 Sub-Update 1


    A alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below. If you using my lister, thank you so much. Please always use the latest version of this The development is currently paused and it will be continued soon. Current version is stable and should not have any issues. • MasterList is quicker than RenList for listing speed. • MasterList is simplier and more advanced than RenList. • Usage of MasterList is easier. The changes that planned and going to add: • Buddy system. Notices you when your buddy in a/any server. LIVE! • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. (WIP) • Some basic improvements for visual of UI. LIVE! • Some other improvements for backend. LIVE! Some help?? Look below! • Find "Theme" option from Menu>Options list to change your theme. • Change your nickname or your Renegade Installation directory from the related options on Menu>Options. • And be ready for other new features! Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1000 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord Enjoy!
  3. 3 points

    The Desktop Topic

    Main + Laptop Main: CPU : Intel Core i7 7700K GPU: Nvidia GeForce GTX 1070 RAM: 16GB Screen: 32" Curved VA 144Hz 2560x1440 28" TN 144Hz 2560x1440 Laptop: CPU: Intel Core i7 7700HQ GPU: Nvidia GeForce GTX 1070 RAM: 16GB Screen: 17.5" IPS 120Hz 1920x1080
  4. 3 points
    39:19 - Dusk Hour C&C Tiberium Sun ❤️
  5. 2 points

    Flame Rush on Deth River

  6. 2 points

    Version 1.1


    This is the updated and improved version of the UltraAOW Mappack Installer. This always installs latest mappack from our server and keeps you always up-to-date. It is a very useful installer for against slow connections. If you have a slow connection, you can use this installer. Just open installer, it sometimes can't detect or wrong detect your TTFS folder, in this case select correct TTFS folder, and it starts downloading. Please report glitches to our Discord server. You can find our Discord at http://multiplayerforums.com/discord URL.
  7. 2 points

    Happy Birthday Dudley!

    @dudley happy birthday man! eat lots of cake and blow stuff up in games and spend time with important people in your life!
  8. 2 points

    Happy Birthday Pwn Call

    @Pwn Call happy birthday man! hope it’s a good one! 🤠
  9. 2 points
    Pwn Call

    Happy Birthday Pwn Call

    Thanks man, the big 30, feeling old!
  10. 2 points
    Bear Island is a map for C&C Renegade version 1.6 update 6+ made by Blazea58 and Jerad2142 with some assets purchased from Turbosquid. The goal is simple: kill bears for money… although, there might be a twist about 15 minutes in. The map is open world with over 20 objectives (some of which are hidden or have to be done in a certain time period or will be missed). Bear Island features 6 unique vehicles, over 7 different types of animals, a combined GDI and Nod team as well as a built in record and score system. Crappy half-baked backstory: Bear Rug Co. is San Casina’s main supplier of bear rugs and they have become quite reliant on us. Recently there were a series of bear maulings that have thinned out the worker pool, you have been hired to replace these workers to help get production back underway. Unfortunately, your first day is going to be extra stressful; the president of corporate America has arrived at the plant for an inspection and is currently underwhelmed at our production. We need you to head out there and start killing those bears as quickly as possible. There is a cabin to the North which will make a good forward base, now head out and kill those bears! Download: http://jeradsnetwork.midcoip.net:9854/MA_Bear_Island.7z
  11. 2 points
    Pwn Call

    Book lovers...

    Hey @Pwn Call here. Been a while since I've been around but if anyone is interested in books or needs a gift for a book lover then I have something for you. I have been writing a book the past couple years and would really appreciate any support you all could give me. I've given a lot to this community in the form of maps and since my retirement I've had to have something to create so why not a book?🤔 Anyways its a sci-fi so would most likely be interesting to you all here. If anything a simple post to social media would be extremely helpful. Here are some links for info about the book. Link for pre-order for kindle e-book. The ebook and the paper back will be released on March 1 https://www.amazon.com/dp/B07NTMVCBX Info about the book itself, including the blurb (back cover synopsis of the main plot) and there is a link on that page that has the first 9 chapters for free in case you want to read it and see if it is interesting. http://www.entropytheory.com/corrosion/entropy-novel/ anyways its a quick read with a pretty neat twist, it appears as though its just another "aliens coming to earth" but that is not the case at all. Hope you all have had (some) fun without me!
  12. 2 points

    C&C Stockade

    No air units. 4 Turrets on nod and 4 Guntowers on gdi.
  13. 1 point


    I will add more videos as they become made show the links here to your videos
  14. 1 point

    How to mine properly.

    You may improve this or suggest better ideas.
  15. 1 point
  16. 1 point

  17. 1 point

    Merry Christmas to all of You

    Hope you got lots of gifts, cakes and snow
  18. 1 point

    Version 1.99


    As the Renegade Forums down, I wanted to reupload original Dragonade 1.99 from Neijwiert's repository. This is the Dragonade 1.9 ported to TT 4.6.8 with various fixes from certain developers. Server and Source in included.
  19. 1 point

    blasting off

  20. 1 point


    ok i can do that i forgot i made the club
  21. 1 point

    Version 1.0


    Is PackageEditor.exe is hard for you to use? Did you bored of long process to do a Package Editor action with console? Do you hate using console to do Package Editor actions? Here's TT Package Editor Tool! This tool will let you do amazing stuff with PackageEditor without a console, or wasting long time! Tool has some cool built-in features, and a User Interface to ease your life and time! You can find, install, download, convert, uninstall, list. And compatible with every server! You don't need to put the tool in your server directory! Just open it, and press "Open", and select your server's Package Editor executable. And BOOM! You can ask for help below, and report bugs too. BUT, For the fastest bugfix and help, please click here. Thanks for using my tool
  22. 1 point

    C&C REMASTERED Gameplay Trailer

    Very well put. Blizzard is just flat out a better developer than EA can ever be. EA should have just let Petroglyph handle this from the start. I still remain hopeful though!
  23. 1 point

    C&C REMASTERED Gameplay Trailer

    I would have expected them to actually redesign stuff to look little different. Looks more like they basically just improved resolution and thats it. For good example for success in remastering game see below. One of my favourites when I was kid was Leisure Suit Larry 1. Original was from 1987 and remaster just 4 years later in 1991. Every detail in game was kept exactly the same while graphics took huge step forward from EGA into VGA and controls was changed from poor text based input into mouse based point and click. In 2013 they remastered it again but can't say that it would have been any better than 1991 version. Sure the graphics were improved again a lot but in my opinion hd graphics makes it look like some today's kids game (It's rated +16 years even tho I was playing it when I was kid). If they had not remastered it already in 1991 the 2013 one would have been surely much more pointful.
  24. 1 point

    C&C REMASTERED Gameplay Trailer

    agree 2006 graphics in 2019
  25. 1 point

    Happy birthday RoCkStAr

    Happy birthday RoCkStAr
  26. 1 point
    Steven Campbell

    R.I.P. zunnie

    Was meant for Shitin, This whole layouts confusing ahahha
  27. 1 point

    R.I.P. zunnie

    I still miss you, my old friend 😡
  28. 1 point

    Hello fam!

    Hi! I'm new to the forums. I joined to read a post linked on the C&C subreddit, but I'll probably stick around since there aren't many communities that still play Renegade anymore. I've been playing Ren since it came out, and I used to be very active in the Jelly community back in the day. If I can get my copy of the game back up and running on my computer, I look forward to seeing y'all in game!
  29. 1 point

    R.I.P. zunnie

    I just realized this a few minutes ago. So, having said that: tentatively this Saturday RC will be running that OmegaAOW server again from last year with our other stuff turned off.
  30. 1 point

    R.I.P. zunnie

    One year.. and still miss you alot my friend..
  31. 1 point

    Version 1.1


    Are you struggling with your everyday development in C++? Do you suck with memory management or just the general hassle to get third party libraries for your custom Dragonade plugin? Well, no more! Introducing RenSharp for Dragonade This framework I created lets you make plugins for your FDS in .NET 4.7.2. You're probably wondering: will this need a heavily modified scripts.dll? I hear you and that's why I made sure it is bootstrapped by a regular Dragonade plugin. "Are there any other limitations?", is probably your next question. Very few, here they are: - You can only create custom classes (i.e. specialization of classes) for the classes I made support for. However the reach of this support is the same as you'd use in any normal Dragonade plugin (event classes, console functions, player observer, object observer, etc). - I only made support for the template classes that are used throughout scripts.dll. Any customizations on this are not supported. - Even though I added in some more safety nets to check for nulls etc. You can still fuck this up and make it crash horribly. Although the checks in place will also throw a managed exception and if not catched and handled will gracefully shutdown the FDS. - Some design choices removed some support. For example there is no 'const' concept. But these choices shouldn't really limit your imagination. - That's about it of what I can come up with on top of my head right now. With any plugin interface there are a few 'gotchas' and for RenSharp those are: - Inheritance is pretty much the same as you would in Dragonade. Except static initialization (using macros to register stuff) will not work in C#. Further explanation how this is handled is discussed in the example plugin. - All managed classes are basically handles to their C++ variants. You can bind the C++ pointer using the appropiate constructor which takes an IntPtr as an argument. These handle classes are not inheriting from IDisposable and assume they are not in charge of cleaning up that handle. If one of these handle classes is wrapped around an IUmanagedContainer<T> class that means that you MUST dispose them when you're done with them. As these containers indicate that you are indeed in charge of cleanup. - If you pass ownership of an unmanaged pointer to the C++ side (which does the memory management) you should make sure to release the pointer on the managed side. To make sure the garbage collector never disposes it. Likewise, when you keep ownership on the managed side, you should keep a reference to the object for as long as you want to keep it alive. - Don't call any methods or use properties of which you don't really know what they do. You can screw it up. Otherwise, if you consider yourself well versed in this stuff, go right ahead. - Any more gotchas or usage are pretty much discussed in the example plugin. How to get started? The only config this adds to da.ini is 'RenSharpPlugins'. You name managed plugin .dlls the same way as you would under 'Plugins'. To start RenSharp you also need to add 'da_RenSharp.dll' under 'Plugins'. Preferably on position 1. But that is up to you. Then follow one of the instructions below: The quickest way to get started is to just use any Visual Studio version that can handle .NET 4.7.2. (for VS2019 you can just use the Visual Studio Installer to install .NET 4.7.2.). Create a new .NET 4.7.2. C# class library and search for the NuGet package 'Neijwiert.RenSharp' (right-mouse click on your project and click Manage NuGet Packages...) and click Install. All Renegade stuff is placed under the RenSharp namespace. When the NuGet package is installed it shows a readme.txt on how to properly set your target platform. You then have to place YourPlugin.dll, da_RenSharp.dll, ManagedRenSharp.dll and ManagedScripts.dll in your FDS folder. You can find these .dlls in 'YourPlugin\packages\Neijwiert.RenSharp.1.0.0\content' and 'YourPlugin\packages\Neijwiert.RenSharp.1.0.0\lib'. The slow way is to compile it yourself. You can download the ZIP file with the source, or from GitHub. Compilation requires you to have C++/CLI build tools installed (use Visual Studio Installer) and .NET 4.7.2. (also use Visual Studio Installer). You can use a newer Visual Studio version as long as you have Visual Studio 2012 installed on your computer, with latest updates (whenever it prompts you to update the projects when you open the solution, you need to hit cancel). For the C++ stuff you need the same requirements as you would when you build Dragonade. Then you can just add a .NET 4.7.2. class library project and add a reference to 'ManagedScripts'. Make sure you configurate the class library to build as x86. Then you're ready to build and use everything. I pretty much made all this without drawing out a plan. I made some design mistakes and I also couldn't test everything due to the size of it. If you find anything broken/not working or stupidly designed message met and I see if I can get it fixed. This also applies for new feature requests. The best way to approach me would be via GitHub probably or a PM here. This cost me a lot of time and effort to make and I hope you guys are going to enjoy it and hopefully open up modding to some more less experienced coders. Everything is licensed under the Apache 2.0 license, which means you can do everything, but you must mention my name and include a copy of the license. I'm wide open to responses to this negative and positive, feel free to reply to this post. GitHub: https://github.com/Neijwiert/RenSharp NuGet: https://www.nuget.org/packages/Neijwiert.RenSharp
  32. 1 point
    Hi! This is the testmap i wipped up with a tiberuim field and a Weapons Factory + Refinery. We will setup the WF first, then the Refinery and their waypaths and finally the Tiberium Field itself. I did not include the airstrip here as the procedure is the same for that one, except that the Carmaker thing should face along the path of the airplane that drops the vehicles. First we create the Building Controller for the Weapons Factory, you can find it under 1)Buildings, then 2)WarFactory and select 3)mp_GDI_War_Factory now click on the 4)make button at the bottom right. Select the blue icon controller and position it like on the image below: First press Ctrl+Shift+T to hide the doors from the Weapons Factory which allows us to do the next step: Select the Blue House building controller again and press Ctrl+P, a red Car will appear on the map with a blue line connecting it to the controller. Position this red Car inside the Weapons Factory construction bay around the center of it like on my image below: Next we need a vehicle construction zone around the Car completely encompassing the construction bay. Goto: 1)Object, 2)Script Zone, 3)CnC and select 4)Vehicle_Construction and 5)make it on your map. An orange box appears, position it inside the construction bay and drag it around the whole floor, make sure the Car is completely covered inside it. To make the zone larger upwards hold your shift key and drag one of the black boxes on the edges up or down. Good luck: Now we need to cover up the space or gaps in the WF vehicle dropoff bay in front of the WF door. This is required otherwise the AI does not drive out of the WF and your vehicles will stick in the WF construction zone which is bad. So in the editor goto: 1)Editor Objects, 2)Editor Only Objects and select 3)Large_Pathfind_Blocker and 4)Make it on your map. A green box with 'large dsapo' written on it appears, on the Z axis move it down under the ground until all you can see is the top of the box. To make a quick copy of the box left click on the box and hold your mouse button, then simultaniously rightclick once: it creates another box, yay. Position lots of them covering the gaps in the WF delivery pad as on the image below: Ok so now the waypaths. First click the toolbar red cone icon (position at cursor it is called) on the screenshot at number 1 position. Now goto the presetlist and goto 2)Waypath and select 3)Vehicle Only Waypath as shown on the screenshot below: Now click MAKE to make your first waypoint on the map. Position it at the left side in front of the Car INSIDE the construction zone and left click to place it. Then you can position the second waypoint, put it in the center area of the pad and leftclick to place it, then the last point you position just off of the pad, left click to place it, then press the escape key to exit waypath mode. You should end up with something like this: Now left-double-click on one of the way POINTS, not the WayPATH, and in the box that appears goto the Waypath tab and make sure the options 'Two Way', 'Ground Vehicle' and 'Innate Pathfind' are checked like on the screenshot below: Repeat the above until you have 3 waypaths coming out of the WF construction zone, like seen on screenshot below: Now we need to place a pathfind generator here. Goto 1)Editor Objects, 2)Pathind Generator and click on 3)Human and 4)Make it on your map. Position it near the waypaths as seen on the screenie below: Now goto the Refinery on your map and make the building controller there (Buildings->Refinery->mp_GDI_Refinery) Select it and press Ctrl+P to create the red Car for this building too. Position it like on the screenshot below: Now create a Vehicle Only Waypath from the Car to the center of the Tiberium Field. Left click to place a point, place as many points as you want. To finalize the waypath you press escape. PS: You can move around in the editor using the numpad numbers on your keyboard while in waypath mode. Double leftclick on a wayPOINT and set the options as seen on the screenshot below: Do the same with the MIDDLE waypath from the WF to the Tibfield like on the screenshot below: Now we need to place the tiberium field zone for the ai harvesters. Goto 1)Object then 2)Script Zone then 3)CnC then 4)Tiberium_Field then select 5)Tiberium_Field_GDI (or _Nod if you are working on the Nod tibfield) and 6)Make it. Position it over the tiberium field and make sure that the last waypoints of the waypaths from wf and ref are inside it. Make sure you save your map AS, then goto Pathfinding->Generate Sectors Now save your map again when thats done, make a mix file and host a 1p LAN game to test it, it should create the harvester and drive to tiberium then dump at the refinery. Greetz zunnie
  33. 1 point

    New Extended Renegade Map-Database

    Don't forget that rating maps in database is also important. Currently I'm only one who has rated more than couple. Don't be afraid to add maps too, currently its been mostly just me and trunks. Don't need necessary satellite image of map, few screenshots of map are fine also.
  34. 1 point


    @bad2gurlz ❤️
  35. 1 point

    C&C BasinTS

    Aircraftkiller’s remake of his original Basin. Features modified Construction Yard interior, Power Plant roof access, and an excellent layout for all sorts of offensive tactics. https://youtu.be/CM-ih-dqo4E
  36. 1 point
    lol. I did some research to check if it was really real but, turns out not real :(. N0w we can't eat Kane's Ch0c0late unless we beg EA to make them N0w! Original link to this picture: https://www.deviantart.com/kallebowo/art/CNC-TIBERIAN-PARK-Wallpaper-Kane-s-Schokolade-291866027 You can also find other stuff by him.
  37. 1 point
  38. 1 point

    Prehistoric Advanced Civilizations

    Another prehistoric advanced civilization (fiction) Ancient
  39. 1 point
    Pwn Call

    Prehistoric Advanced Civilizations

    More things I have been up to. Please subscribe, like and share!
  40. 1 point
  41. 1 point
    Prepare for Battle, love this band! Hope they do this again at more cities! I saw tour t-shirts online but I couldn’t see how/where to purchase one. I’d so want one!
  42. 1 point

    C&C Conquest Winter

    Not really bad but average. Darkness makes hard to see infantry (I guess thats the idea) but also makes my eyes hurt.
  43. 1 point

    C&C Conquest Island

    looks familar to me, give it a go .
  44. 1 point

    C&C Conquest Island

    need to get it back into rot! thanks for the input trunks!
  45. 1 point
    I've been playing online FPS games for years, in fact I started out with several of the very first FPS Games online yes online games like Maze War1973 , Wolfenstein 3D 1992, Doom 1993, QuakeNet, QuakeWorld, Unreal Tournament and many others "ON A DIALUP MODEM CONNECTION MIND YOU" before DSL /ADSL AKA Broadband was affordable. Some of you were not even thought of back then. In fact some off you may not know it many of the media sounds you are hearing in Renegade today are sounds that have been ripped from QuakeWorld and Unreal Tournament they have been around for over a 3 decades, yes they are that popular and just to be perfectly clear those main two games mentioned are still being played today around the world they have stood the test of time. UDP to QPort Baby.......Thanks to MR. Carmack.....It was a fun and invigorating beginning to Massively multiplayer online first-person shooters Gaming Online. Back in the days of dialup server gaming administrators and moderators did not take kindly to rude, obnoxious or otherwise less than desirable text or behavior of players. Nine out of ten times you would find yourself banned or otherwise booted from the server, however when myself and my good friend in Canada ran our own QuakeWorld server on a dialup connected game server accessible via around the world your name and DNS got black listed, our team would just gang up on you in game and make your gaming experiences really suck and without hacks or cheats. We would just log in with Qizmo proxy client force you onto opposite team and FRAG THE LIVING CRAP OUT OF YOU eventually you leave and not come back and if you did come back your gaming tactics and behaviors changed for the better "conducive to the environment" for our server of course this also meant we had to deal with server attacking if the right player knew what they were doing well that is a totally different manageable subject hacking someone back in the day was much easier than today and if you knew what you were doing you didn't get caught. Crashing someone's dialup modem was simple and easy a simple program called Aggressor could knock your crap offline in a matter of 30 seconds . "Today's Administrators and Moderators are more tolerant however there must be a thresh hold and there must be policing there must be a line of scrimmage a no tolerance point". If you guys remember, some of you won't or don't , back in the day it was the dominate thought that gamers were fat coke bottle eyed nerds. Living in their mothers basement’s, eating chocolate bars like a bad Eric Cartman experience on the WWW. If you mentioned gaming you were already deemed a nerd and a dork and would remain a social outcast until you did something exceptionally cool to prove your worthiness, which I still believe is a b.s tradition. As the times have changed it’s more popular to be a gamer now more so than ever. Back in the day we were questioning whether achievements, trophies and accolades ruined the FPS player experience and perhaps even tarnish a game depending on the content of the game. As Developers, Administrators and Moderators we all agreed that holding certain levels of accolades in any game does affect the gaming behavioral experience for all players including the ones whom have the highest accolades to the most inexperienced player we today have labeled N00Bs, somehow these players believe they are God's like Dag and Def only DAG and DEF certainly deserved the title as they not just were QuakeWorld & Unreal Tourney "GOD's" but they were also developers and they never ever let those accolades give them a big swollen heads, a right of passages to just be a rude, obnoxious and otherwise less than a desirable player or being an undesirable human being. The gaming community should not judge other gamers based on genitalia, sexual preference, age, trophy count" Accolades", color, race and anything that separates us in the real world. We should be tolerant, polite, kind and helping to more inexperienced players, unless of course you have that swollen head syndrome and you wouldn't want your accolades smashed by your PADWONS, that my friends is just being conceded and that is a very bad human trait, I personally wouldn't want you physically in my presence. -Think About that for a minute behaving a certain way in a game treats you to a look at being an imperfect human being with a bad trait in real life, a trait that you can change, owe the web's we weave in real life. Enough Ranting on Massively multiplayer online first-person shooters gaming history. What I have pointed out today is that some gamers are no better than the people who had outcast us back in the day and you give us a bad name. We were a family at one point. We all stuck together. Now we have factions and battle of the sexes with accolades to give us swollen heads. However as noted above when those undesirables reared their ugly heads well we dealt with them appropriately. So with all this said some of you will continue on your holeyer than thou moments in game "NOT REALITY", some of you will likely spit fire words or worse at me, slander me and otherwise continue with your in conducive behaviors in game but guess what after over 35 years of FPS gaming I have learned one valuable lesson. What I do in FPS gaming stay's in the game, what I do and how I behave in game is how I behave in the real world, some of you should think about this for a moment you might learn something and maybe find out you can be a better over all human being in real life. For me the unrelenting truth is I love FPS Gaming I only chose certain games to play I don't' play for the accolades for this particular game I am a US Navy Veteran, Retired Chemical Process Technician I am at home with this game Renegade, WE DONT WIN WARS AND RUN A POWER PLANT WITHOUT TEAM WORK there is no I in Team. For those of you whom carry pride in your KD Ratio's I applaud you however you should be told, it's only self serving NO ONE REALLY CARES......... Food for Thought if you have a heart: - We don’t know what kind of impact we may have on a person's life when random encounters throw us together so it's up to us to be responsible. You guys being prick's might be the catalyst to some poor kid killing himself when WE could’ve helped him all along. It is our responsibility to help each other. As gamers we should be united. From all walks of gaming life, we are all gamers and we should treat each other as such, with dignity, respect and otherwise conducive behavior to the environment . I play this game for relaxation, now if you want to try me out let's try QuakeWorld or Unreal Tournament you can pick the map and see who the Frags go to those games are second nature to me after 35 years, No I am not being CONCEDED, when you've been doing something for this long it's just second nature of course I don't really take the gaming as serious as I used to anymore that's what happens when you GROW UP........... Ripping a chapter from the 90's Have a fun gaming experience, it's just a game be kind rewind a bit stop being an undesirable human being its very unbecoming to the human race in general........ Let's see what the cat drags in..........
  46. 1 point
    I agree with Unknown, people can be pricks and we need our own defenses. However, I would far prefer to play with people like MorDos who are more considerate of the human beings they are playing with. I have had other players PM very rude things that should not be allowed by the moderators. Moderators are supposed to moderate.
  47. 1 point
    People can be pricks, try not take it too personally
  48. 1 point

    R.I.P. zunnie

    I'm very sad to hear this, he was a great guy. Rest in peace zunnie
  49. 1 point

    R.I.P. zunnie

    I'm sorry it's taken so long for me to come here and pay my respects to someone who has helped shaped this community, Renegade and it's modding communities as a whole, not to mention inspired so many people to join in with their passion. I remember Zunnie from the Renegade days and then later for Red Alert: A Path Beyond, with co-op servers being amazing and something new and exciting to play! As much as our communities broke apart and we never saw eye to eye, I at least respected how much he actually spent working on W3D projects and how he had such a passion and drive to do the best he could and create something fun for as many people to enjoy! I had so many amazing games with many others when TCW came out, the amount of extra work that went into the functionality and content to make it as enjoyable as it was, was simply amazing. I heard that people from the community attended his funeral, told his family what he had achieved here and more. I'm glad that they got to hear about the side of him that they might not of known about, or if they did know that well at all. I hope wherever he is, whoever he's getting to help mod or play Renegade with him, that he's resting peacefully and that my thought will be with him. Command & Conquer has lost a great man, someone that'll never be replaced, not even close.
  50. 1 point

    Version 1.0


    Laeubi: These are the light posts I made for Bio They have been created by taking inspiration from the tiberian sun light posts. Don't forget to add the texutures to your mod folder.
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