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gkl21

#MPF Developer
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    81
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gkl21 last won the day on June 26

gkl21 had the most liked content!

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About gkl21

  • Rank
    Amateur

Profile Information

  • Gender
    Female

Gaming Profile

  • Games played
    Command and Conquer (RTS)
    Grand Theft Auto
    Renegade / W3d
  • Games played test
    game1
  1. Bunch of Pu**y

    I tend to mind my own for the most part. Usually when I step in it is typically a calm down issue or speaking proper so everyone can listen. The teams are random, people do leave at first few minutes then evens out usually quickly. I would ignore the people that try to bother you, if that doesn't work, then page the ingame / irc mod for assistance.
  2. Small ideas...?

    Don't need Silo support as then there is no point in killing the Refinery. That's why we rush to get the Refinery first, typically. The ammo, yes I agree it should go up or !ammo is available after the first vet level only. This stops for ammo at start of maps making a single player able to kill a building (thinking to promote teamwork). As for refill health and ammo, no it shouldn't do that. (Would be same concept as using !char command in enemy base, which is unfair) !struck would be the same as !ammo in a way. supply trucks are very useful on maps and can change the game quickly if used right . I don't see a use for this command. Vanq would be nice to go back to 300. They are so fun to use! Turrets / Guard Towers, I agree the prices should be different if possible. The IK defs are way more powerful then regular maps. Just my two cents
  3. !Fund update/s

    It is up to your team to check the building before it gets funded. Same with a restore power up.
  4. FUND - Need a Change

    I think depending on the map, the building fund limits should be different. For example, if a repairable silo is included in base on the map, then the fund should go up by 1.33 to adjust to the income rate.

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