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MoxNix

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MoxNix last won the day on October 30 2016

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  • Games played
    Command and Conquer (RTS)
    Unreal Tournament
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    game1

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  1. MoxNix

    DM-Antalus

    Version A1

    41 downloads

    Remake of the UT2k3/2k4 map DM-Antalus First version (A1) uploaded for play testing and feedback, to check scale and fine tune things for movement. Atmospherics (lighting, materials, meshes, emitters, water, etc) will be made to look better after the scale and geometry are good. Run through with feedback from cafe.
  2. MoxNix

    DM-Landscape

    The big problem with this map right now is the load time... It got even worse in the latest game build, taking closer to 70 seconds now. Until Epic optimises things so it loads faster again that's going to cause a lot of disconnects and keep it from being playable online (even on LAN).
  3. MoxNix

    DM-Nitro

    Hmm... I have another idea that might fix the problem in that spot on this map. The platform is a low poly mesh so it shouldn't affect performance setting it to use complex collision as simple and that might do the trick. But I don't want to release yet another version only to find it doesn't help and it's difficult to test offline with just me and a bunch of bots.
  4. MoxNix

    DM-Nitro

    Hmm... I just double checked, that entire area beneath the platform is completely covered by blocking volumes (even in the water!). I could probably "fix" it by reverting the platform mesh back to BSP but I really don't want to do that and even then they might just end up in the water anyhow. Besides it has to be a problem on other maps too (any map with meshes covered by BVs could have similar problems). I'll try to chat with Scoob and see if he can do something about it on his end.
  5. MoxNix

    DM-Conveyor

    Version A1

    45 downloads

    Remake of DM-Conveyor from UT99 A large map with plenty of vertical action, all of the weapons, most of the powerups and it's signature feature, a lengthy conveyor belt that moves objects like players and sticky grenades. The atmosphere is far from done, there's still a lot of work to be done on materials, lighting and meshing but it plays pretty good and is more than ready for online play now.
  6. MoxNix

    DM-Nitro

    Hopefully it's fixed in V15, let me know if it still happens...
  7. MoxNix

    DM-Nitro

    That's a problem with either Elimination or the game / game engine itself. The stairs and the space beneath them are fully covered by a Blocking Volume and the engine correctly generates the navmesh over it (but not inside the BV as it often does). If you meant you're spawning below the BV, there is a small square area beneath it that is inside the floor mesh and isn't covered by a BV. I'll extend the BV down further in the next version and see if that fixes the problem. I don't know how Elimination chooses where players spawn but if Scoob coded it to make sure they don't spawn inside a BV that should fix it, if he doesn't check BVs it probably won't help at all. Considering how the engine insists on putting navmesh where it shouldn't (inside BSP and BVs for example) there are bound to be problems with a gamemode that doesn't just use the map's existing playerstarts but generates additional spawns of it's own. Are there any other similar spots you know of or just that one?
  8. MoxNix

    DM-Pressure

    Version A1

    66 downloads

    Quick port of DM-Pressure from UT99 with the trap working. I don't plan on doing a proper remake of this map so I've included a zip containing the umap file and all custom/ported assets used in the map in case anyone else wants to use it as a starting point for a proper remake. Simply extract the zip into your editor's Content folder, the umap will be under Content/Maps and the assets in RestrictedAssets/Maps/WIP/DM-Pressure-UT99.
  9. MoxNix

    DM-Grinder

    Version A1

    46 downloads

    Quick port of DM-Grinder from UT99. I don't intend to do a proper remake of this map so I'm also including an assets file containing the umap and all the ported UT99 assets it uses in case anyone else wants to use this as a starting point for doing a proper remake. Simply extract the entire zip file into your editor Content folder. The umap file is in Content/Maps while the ported assets are in a DM-Grinder-UT99 sub folder under Content/RestrictedAssets/Maps/WIP (because that's where the converter program expects to find assets and moving them elsewhere is quite the chore). The map is scaled up by 2.5 times. There is no directional light, skylight or post processing volume and no reflection capture actors either. Adding any of those will require completely redoing both lighting and materials. I did not include the custom material used on underground lava sheets in two places, there are several stock materials that can be used instead.
  10. MoxNix

    DM-Bishop

    Version V8

    48 downloads

    DM-Bishop is a remake with the layout based upon Shane Caudle's original UT99 map. It's a large map that plays well in UT4. New in version V8: - added a grenade launcher (where the ripper was in UT99) and thigh pads (50 armour). - A major rework of the map and theme, with a lot of meshwork, new meshes and materials, many tweaks to existing meshes and materials, a full lighting pass, geometry and collision tweaks and changes, sound tweaks, additional sounds and much more.
  11. MoxNix

    DM-Zeto

    V09 removed rippers to fix for weapon settings menu bug.
  12. MoxNix

    DM-Viridian

    A nice remake. Scaling feels right, it does a good job of capturing the feel of the original UT99 map.
  13. MoxNix

    DM-Backspace

    A great looking map, even with the lighting bugs in the current game/editor build. Can't wait to see what it looks like once that gets fixed!
  14. MoxNix

    DM-Codex

    V10 completely redid the whole map from scratche, fixing the weapon settings menu bug and a terrible looking new lighting bug.
  15. MoxNix

    DM-Mojo

    V5 fixes weapon settings menu bug and reduces filesize significantly.
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