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Everything posted by zunnie
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A zunnie remake of Hourglass with a redesigned layout, additional tunnels, and extra capturable silo’s.
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A large wide open map with a silo in the middle for capturing. Soldiers and vehicles have low gravity.
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A unique map with teleportation pads that take you from one island to another, as you defend your base from assault. The Power Plants here are miniature, and have no MCTs.
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Large sniping map from the walls in C&C_Orca_Heights_D3.
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Medium sized map with levels in walls, and sentries on them.
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Medium sized map with several ways to bases. Tunnels in map gives access to rear Construction Yards and Tiberium Refineries. Map also features a hidden tunnel leading to a one-time Obelisk Gun spawner.
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Medium sized map with wide tunnel system. There are tunnels to Refineries from field, cave in middle with a secret tank and Forgotten Hub, and small pipes in bases with holes and breaks.
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Reskin of C&C_Walls_Flying, with capturable SAM Sites and Repair Facilities at base gates.
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MPF version of C&C_Blaat, with custom MPF buildings, units and structures.
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Same as C&C_MPF_Hourglass, but with a Helicopter Pad and flying units.
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Remake of C&C_Hourglass with an extended range of minor base defenses.
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MPF remake of C&C_High_Altitude with no trees.
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Medium-large map with 2 main base defenses. Few combinations to reach enemy base, with a tunnel to Power Plants.
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MPF remake of Cairo with few cool changes, for example killing one of the Power Plants disables the closest Base Defense.
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Small map with two mountains seperating bases, creating a narrow way.
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Medium sized infantry map with APC spawner and custom units.
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Large map, with 3 way access to bases; naval units, and corners.
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Small and fast paced map, with very close bases.
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Small infantry map, with small money income and underground rooms.
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Large map with a lot of possible ways to bases, destructible bridge near Nod base.
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Medium sized map with 3 ways between bases; tunnels, lower way and hill way. There's a Tiberium Machine and a Forgotten Hub in tunnel way.
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A bit large map, with hills around. Attacking the bases head on is more difficult than most maps since the entry point leading to the defenses is fairly wide open.
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A good map for both team rushes, and solo base kill due to the size, and layout of the battleground! Always a busy map, and always something to do!
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Capture nodes by repairing and hold them to earn score and win.
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Flying version of C&C_MPF_Volcano, which is a reskin of original C&C_Volcano.