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Files posted by zunnie
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CTF-FG-Rhea-B
A map made for 6 to 10 players. Flag rooms are connected with a window in-between to make camping the flag harder.
By ivan.hook
40 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Planetarium
Planetarium is a fast paced and jumppad-heavy capture the flag map set in space, where controlling the middle section is the key to success. It consists of the middle section with two floors and alot of jumppads.
Two bases with two floors each. There are also four paths connecting to each base, two between the lower middle floor and two between the upper middle floor.
By Glacke.
45 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Omega13
CTF-Omega13 is a capture the flag level for 6-10 players located on a space station inside a massive rock in outer space. In the middle of the map there is an open section where the space station goes out into space.
This section has jump pads going across from base to base with low gravity in the middle, bringing some risk for those choosing to take the “quick and easy way”. There is an alternate corridor going across which takes longer but has a Sniper Rifle pickup in the middle and an open area overlooking the entire middle section.
The entrance to each base has a choke point coming from the middle and then splitting up into multiple paths all ending up in the flag room, where the flag is waiting on a small platform in the air.
By Nickolai Fuglevaag.
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Olympus-B
A capture the flag map set in a castle in the sky with a great glass wall protecting one side from the other.
By Oett.
39 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Killscreen
Killscreen is a CTF level for 6-12 players.
It has a large central area built for long-ranged weapons and smaller defense areas for more close combat.
By noraneer.
38 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Forgeworks
Forgeworks is a CTF map ideally suited for 8-12 players. It’s simple layout and straightforward design makes it ideally suited for newcomers and pros alike.
Based on a design by Erik “Sabot” Franzén.
Erik Rayleigh
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Divide-B
Set on a oil platform, Divide is a symmetrical CTF-map (6-10 players) that not only rewards precision shooting but also strategic thinking.
The map is repackaged (2014-04-02) to work with the newest version of UT.
By William Wennergren
41 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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Mauler's HD Purchase Icon SUPERPACK
By zunnie in Texture Packs
Version 1.0
Created by Mauler
Administrator
[email protected]
===FILE===
SUPERPACK CONTAINS ALL PREVIOUS HD ICONS IN ONE ARCHIVE, OR PICK AND CHOOSE WHICH YOU WISH TO DISPLAY FROM THE OTHER DOWNLOADS
This will change ALL the default low quality Nod/GDI purchase icons into newer HD quality icon textures
Affects both GDI and Nod Purchase Terminal Icons
Enjoy
===Install===
Extract all DDS files to Renegade/Data/.. folder
466 downloads
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XCC Mixer
The best Renegade .mix file editor available.
Use it to extract or compose new mixfiles.
A good tutorial can be found on the Tiberium Crystal War website at: http://tcw.multiplayerforums.com/sdk_tut_create_mix.php
364 downloads
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Terrace
By zunnie in 4 Player Maps
4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
Modifications:
- New Tiberium model (by Carnius)
- Predator tank is replaced by the Titan Walker (Golan's model)
- New Nod infantry (by Golan)
- Tiberian Sun music
- new fx effects: burning infantry, blood, nuke explosion
74 downloads
0 comments
Submitted
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Blue Desert TW
By zunnie in 4 Player Maps
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
143 downloads
0 comments
Submitted
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Burning Rage
By zunnie in 6 Player Maps
Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
The setting are (is? dont know, i'm german, both sounds strange to me ^^) the outskirts of an
australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas.
It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced for FFA games.
Works well for comp stomps.
NOTE:
To make a long story short: I do only have 1 Gigabyte of RAM, an athlon3500+ and a relatively
weak graphics card, so creating such a big map was a pain in the ass for me.
I just had to get rid of this (map-) monster, if you know what i mean...
So.. it is definately not as detailed as my previous maps, and definately my last
map thats that large. I hope you like it nevertheless.
PPS: For the english-speaking guys: Sorry for my poor english^^
Author: v1rtu
212 downloads
0 comments
Submitted
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Battleground Cologne
By zunnie in 2 Player Maps
Looks good, plays average.
While it is always nice to have sensible asymmetrical maps, in this case, the fact that the map is not even has been emphasised.
For example only 1 side (left) has easy access to the lone tech EMP structure.
Also the placement of the tech expansion that each side gets is silly.
The left team has their tech expansion near the bridge (potentially useful for defending the only ground access point), while the right side has their tech expansion near their starting tiberium field (presumably because they cannot get there first tiberium refinery very close the field without capturing the expansion point first).
So basically the right side is at a large disadvantage.
The other issue is that is possible for the green tiberium on the right side to grow in areas that the AI harvesters will not harvest (classic CnC3 bug), but that a player can manually target.
This is a further problem for the player (or AI) that starts on the right.
However I will definitely award an additional point because crates can be enabled on this map, too many map makers do not bother with this standard feature.
Madin
92 downloads
0 comments
Submitted
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Battle for Tiber River
By zunnie in 8 Player Maps
An interesting 4 vs 4 map (left vs right), that features a river bed full of tiberium!
What makes this map interesting is that after the starting tiberium field is running out, the central river bed full of small tiberium fields is the only expansion point!
You can build refineries a little closer to the central area, but there is limited space, which adds to the tactics of this map.
There are only 4 tiberium spikes on this map, which is odd, especially has it is basically 2 for each team (uncontested, although there will probably be a contest between team mates!).
The lone 'central' EMP tech structure is silly. While it is technically in the centre of the map, because of the way that the river bed snakes in and out (you can get an idea of this in the above image), the team on the left side of the map have to cross the tiberium river bed in order to get to the tech structure. Obviously this means that it massively favours the right sided team.
The other issue is that there are areas in the river bed where tiberium can grow in places that the harvester AI will not automatically harvest, which of course leads to CnC3's famous harvester stall bug. So you will have to keep an eye out on your harvesters (obviously the central area is always a 'hot' zone, so you will probably be looking out for them regardless).
This map gets an extra point because you can use crates (if enabled) on it!
Madin
1179 downloads
0 comments
Submitted
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Three Lakes and River (4v4)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 4 human players (at the bottom of the map) and 4 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2
- age2hd
- (and 2 more)
0 comments
Submitted
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Three Lakes and River (2v5)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 2 human players (at the bottom of the map) and 5 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2 hd
- age2hd
- (and 2 more)
0 comments
Submitted
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Dual Islands 3v5
This map is large with a very long trading route resulting in resources or experience of 500+ every trip of the trading cart/train etc.
The map is designed for 3 Human Players versus 5 Computer controlled civs.
Player slot 1-3 must be human players and player slot 4-8 should be Computer players.
There are a dozen trading posts around the map. For each player start position are two tradeposts, left for player 1, middle for player 2 and right for player 3 + additional trading posts along the route for any player to take including the computer.
I've placed a dozen Docks for the computer factions to improve its usage of Naval units which is normally low in regular games. This makes sure they make use of naval.
The human players are also given 1 Dock at the start of the game.
The island the players are on is fairly easy to defend.
Have fun!
32 downloads
- age of empires 3
- regular edition
- (and 3 more)
0 comments
Submitted
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Greatlake 2v6
This map is a 2 Human players versus 6 Computer players only. The players should start in slot 1 and 2, the CPU in slot 3 to 8.
The CPU starts with a few naval units but doesn't do much with naval units here unfortunately.
3 small islands in the lake could provide your colony some extra cash, food and wood
Have fun!
38 downloads
- age of empires 3
- scenario
- (and 4 more)
0 comments
Submitted
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England 2v6
Fun map for 2 Human players versus 6 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 2 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun!
34 downloads
- age of empires 3
- scenario
- (and 3 more)
0 comments
Submitted
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England 3v5
Fun map for 3 Human players versus 5 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 3 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun !
36 downloads
- age of empires 3
- human vs computer
- (and 2 more)
0 comments
Submitted
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zunnie 4v4
4 human players versus 4 computer controlled opponents ONLY!
Player position 1 to 4 must be human players ONLY
Player position 5 to 8 must be computer players ONLY
Lots of resources i think for a good deal of warring
There are 10 trading posts available.
Thanks for downloading/playing
28 downloads
0 comments
Updated
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Caribbean 2v6
A nice fun map for 2 HUMAN players versus 6 COMPUTER players only.
The Humans must start in position 1 and 2, the Computers in spot 3 to 8.
There is a looong trading route on this map with a dozen trade-posts. Two of them are under the island where human players 1 and 2 are situated.
The Human island has a seperate location near it with a lot of trees to cut.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
33 downloads
0 comments
Updated
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Caribbean 3v5
A nice fun map for 3 HUMAN players versus 5 COMPUTER players only.
The Humans must start in position 1, 2 and 3, the Computers in spot 4 to 8.
There is a looong trading route on this map with a dozen trade-posts. Three of them are under the island where human players 1, 2 and 3 are situated.
The Human island has a seperate location near it with a lot of trees to cut for each player.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
37 downloads
- age of empires 3
- age3
- (and 5 more)
0 comments
Updated
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Carolina 2v6
Very hard map to win. TRFL and me were playing this today for 3.5 hours before we finally won lol.
Numerous Trade Posts all over the map. The two Trade Posts near the human player 1 and 2 are reached via boat only.
The AI starts with 6+ Docks to force them into naval warfare.
29 downloads
- age of empires 3
- carolina
- (and 3 more)
0 comments
Updated