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zunnie

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Everything posted by zunnie

  1. Version 1.0

    75 downloads

    This plugin will restore the weapons and character a player had before he left the server if he rejoins the server before the match ends. I got the idea from iScripters who told me gz0ne/fnfall had this feature. You can contact me under the nick 'iRANian' on renegadeforums.com. To install place 'RestoreWeaponsCharacterOnJoin.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini.
  2. Version 1.0

    49 downloads

    This plugin fixes an exploit where if you leave the game after dying but before respawning your death count doesn't get incremented. The following simple code is used: void LeaveDeathsExploitFix::OnPlayerLeave(int PlayerID){ GameObject *obj = Get_GameObj(PlayerID); if ( Commands->Get_Health(obj) == 0.0f ) { Find_Player(PlayerID)->Set_Deaths(Find_Player(PlayerID)->Get_Deaths()+1); }} To install place 'LeaveDeathsExploitFix.dll' inside the root FDS and add an entry for it under [Plugins] in SSGM.ini. You can contact me under the nick 'iran'.
  3. Version 1.0

    84 downloads

    THIS IS AN ALPHA VERSION AND MIGHT CRASH OR LAG YOUR FDS. This plugin replaces the normal kill messages for players running scripts.dll 2.9.2 or higher with custom versions that look like these: KillerName <killed string> VictimName <squish string> KillerName <killed string> VictimName with a HEAD SHOT! KillerName <killed string> VictimName with a NECK SHOT! Where <killed string> and <squish string> are randomly chosen from a list of strings you can configure. The source code contains a function to very accurately obtain what weapon was used to kill a player, but this function isn't used. Squishes might possibly not be detected accurately (using a hacky method to detect them), if that's the case please contact me. You can contact me on renegadeforums.com under the nick iRANian. Thanks to the Tiberian Technologies team and in particular StealthEye for adding the features to beta 4 that make this possible and for answering a lot of my questions. To install this plugin set 'SendPlayerKillsToNewClients=' in server.ini to false, place 'CustomKillMessages.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini. Then at the bottom of SSGM.ini add: [CustomKillMessages_KilledStrings] ;These are the strings that are randomly chosen as the string to replace 'killed' with in 'KillerName killed VictimName' 01=beat the shit out of 02=politically massacred [CustomKillMessages_SquishStrings] ;These are the strings that are randomly chosen as the string to replace 'squishstring' with in 'KillerName killed VictimName squishstring' 01=herp derp 02=SQUISH!
  4. Version 2.0

    46 downloads

    This plugin will remove Remote C4 from an SBH after they pick them up, it will also page the SBH that "SBH's are no longer allowed to pick up Remote C4."
  5. Version 4.0

    39 downloads

    This plugin adds various measures to the FDS to prevent people doing so called 'flaming C4'. All C4 placed on friendly units are automatically disarmed, Proxy C4 placed on empty vehicles are auto-disarmed too and a few limits have been added to the amount of Remote C4 and Timed C4 allowed stacked on top of each other or on neutral vehicles. You can contact me under the nick iRANian on renegadeforums.com. Thanks to Xpert for finding an issue where C4 on Purchase Terminals got disarmed. Changelog: v2: -Fixed a bug that caused C4 placed on Purchase Terminals to be disarmed. To install, place 'FlamingC4Prevention.dll' in the root FDS folder and add an entry for it in SSGM.ini under [Plugins]. Then at the bottom of SSGM.ini add: [FlamingC4Prevention] ; Messages used by this script: PageMessage = Your C4 has been automatically disarmed by the Flaming C4 prevention script. TimedC4LimitMessage = You placed too many Timed C4 on empty vehicle(s), your last one has been disarmed. RemoteC4LimitMessage = You placed too many Remote C4 on empty vehicle(s), your last one has been disarmed. TimedC4StackedMessage = Your last Timed C4 has been disarmed, please don't place C4 on top of each other. RemoteC4StackedMessage = Your last Remote C4 has been disarmed, please don't place C4 on top of each other. ;How many Timed C4 are allowed to be attached to empty vehicles per player? TimedC4Limit = 3 ;How many Remote C4 are allowed to be attached to empty vehicles per player? RemoteC4Limit = 6 ;Total Timed C4 that are allowed to be stacked (i.e. placed on top another C4) per player TimedC4Stacked = 2 ;Total Remote C4 that are allowed to be stacked per player RemoteC4Stacked = 2 ;How long to wait in secs after C4 creation before activating the flaming c4 check ActivationWaitTime = 2
  6. zunnie

    Mute

    Version 2

    52 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to reborn for original concept Thanks to iRan for making me avoid the use of "PPAGE" ### DESCRIPTION ### This plugin will allow you to mute or unmute players ingame to prevent them from using the chat or radio commands. ### CHANGELOG ### V1 - Original by reborn released with TT V2 - Notifies the player if they are muted or unmuted - Notifies the player if they try to use Radio or Chat when muted - It will now output if you try to mute a player that is already muted and if you try to unmute a player that isn't muted. - The output response to the FDS will now make a new line using \n V3 - Fixed a problem where muted players could still use radio commands
  7. Version 1.1

    108 downloads

    This plugin adds support for extra console commands for reviving specific buildings to the Renegade FDS. The following console commands are added: revivebar ;Revives the GDI Barracksrevivehon ;Revives the Hand of Nodrevivegdipp ;Revives the GDI Power Plantrevivenodpp ;Revives the Nod Power Plantrevivegdiconyard ;Revives the GDI Construction Yardrevivenodconyard ;Revives the Nod Construction Yardrevivegdiref ;Revives the GDI Refineryrevivenodref ;Revives the Nod Refineryrevivegdirepbay ;Revives the GDI Repair Bay revivenodrepbay ;Revives the Nod Repair Bayrevivewf ;Revives the GDI Weapons Factoryreviveair ;Revives the Nod Airstriprevivegdicommcenter ;Revives the GDI Communications Centerrevivenodcommcenter ;Revives the Nod Communications Centerreviveagt ;Revives the GDI Advanced Guard Towerreviveob ;Revives the Nod Obelisk There's one known issue, if a player isn't running scripts 4.0, he has to rejoin the server to be able to buy vehicles/infantry if the vehicle/soldier factory is revived. You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".
  8. Version 2.0

    96 downloads

    This plugin adds support for !teamdonate, !td and !tdonate (case insensitive). It's ported from the TeamDonate plugin that reborn made for ssgm 2.0.2. I've added the following changes: 1. Players running scripts 2.9.2 or higher get a green coloured message instead of an annoying PM. 2. The amount of credits that's shared per every member of the team can't be lower than 100. 3. You get a page telling you the amount of credit per team member that was donated to them. 4. The command that was typed in isn't displayed. 5. If you don't specify an amount of credits to donate, all of your credits are donated. To install copy TeamDonate.dll to your FDS folder and add an entry for 'TeamDonate.dll' in the [Plugins] section of ssgm.ini.
  9. Version 1.0

    52 downloads

    Incase anyone else is missing the DDE functionality from prior versions of scripts, here it is again. I think I'm the only person that actually used it but who knows..
  10. Version 1.0

    79 downloads

    Since this seems to be all the rage now, here's a dll that will block spam of radio commands serverside. 5 commands per 10 secs.
  11. Version 1.5

    111 downloads

    The code for this plugin is ported from the OnOeS source code written by Hex, jnz and pvtschlag. I started porting this plugin while I was reading the OnOeS source code and had need for GSA support without having to install the RR server or starting BRenBot. I know there are many alternative software that can do this, but it was a relative quick port and I know some people might need this or be interested in it. This SSGM 4.0 plugin adds GameSpy broadcasting/listing support to the FDS, like WOLSpy, Renegade Resurrection and BRenBot among others (can) do. The configuration file allows you to configure all the non-essential information sent to the GSA master server, such as info about whether friendly fire is enabled or not. You can also send out custom information such as the name of your (community's) site. All the player info is sent, such as kills and game time. To install: 1. Copy GameSpy_Support.dll to your main FDS folder, where SSGM is located in. 2. Open up ssgm.ini in the folder and add an entry under [Plugins] for "GameSpy_Support" 3. Add the following text to SSGM.ini and edit it to your liking: [GameSpy_Support]; Configuration for the GameSpy_Support plugin;What port to listen on for GameSpy queries/packets;NOTE: __DO NOT__ set this to your FDS' port;And make sure the port isn't blocked on any router or some crapListenPort=5858;The name of the server's game modeGameMode=AOW; Keep this zero to use the actual maxplayer amount; This setting is useful for custom max slotsMaxPlayers=0; keep this zero to use the WOL game description/title, or set this to acustom;game titleCustomGameTitle=0;What 'time' info to send out for players.;Set this to Total or Gamestart;Total sends the total time a player has been ingame;Gamestart sends the time players have been ingame since the start of the mapPlayerTimeMode=Total;Append the player count to the WOL game title?; e.g. Derp Server (0/40)NoWOLAppendPlayerCount=trueShowGameMode=trueShowDriverGunner=falseShowTeamChanging=falseShowFriendlyFire=falseShowCredits=trueShowTimeLeft=trueShowPedestal=falseShowRotation=true[GameSpy_Support_ExtraStrings];Note that if there are too many strings listed here (say more than 50) it;will cause a buffer overflow/crash;Example: 01=Website\\www.ultraaow.com01=Website\www.multiplayerforums.com02=Bot\BRenBot03=IRC\irc.multiplayerforums.com
  12. Version 1.0

    73 downloads

    A simple plugin that has the following features: - Truncating names longer than a configurable limit - Replacing characters in a name - Changing a name when a player joins under an illegal name, you can configure the name to change to and the amount of digits appended to it These features have been done by multiple people over the years, but I felt like writing this anyway. You can contact me under the nick 'iRANian' on renforums.com. To install place 'JoinNameRegulator.dll' in your FDS folder and add an entry under the [Plugins] section of SSGM.ini and at the bottom of that file add: [JoinNameRegulator] GuestNick = Player ; Name to use + randomly generated digits when a player joins with an illegal name GuestAppendDigits = 6 ; How many digits to append to the GuestNick AllowedNameLength = 18 ; The maximum allowed length for a name, anything longer than this number will be truncated to this maximum [JoinNameRegulator_IllegalNamesTable] ; Players who join with one of these nicks will have their name changed to the values configured above 01 = Host 02 = Renegade 03 = Unnamed [JoinNameRegulator_IllegalCharactersTable] ; This replaces an illegal character to the left of the '=' sign with the character on the right ;WhiteSpace = ! ; WhiteSpace is a special value as the character can't be loaded from the INI loading system ;[ = _ Note: Crashes server if someone joins with 1 letter in their nickname
  13. Version 1.0

    50 downloads

    I threw together a simple plugin that changes spaces in nicks to underscores. It seems to work By: roszek
  14. Version 1.0

    62 downloads

    This plugin will add a console command to the FDS that will allow you to set the deaths count of a player (negative numbers are accepted and work). The following console command is added: SETDEATHS <ID> <VALUE> - changes the deaths count of a player. To install place 'SetDeathsConsoleCommand.dll' inside your root FDS folder and add an entry for it under [Plugins] in SSGM.ini. You can contact me under the nick 'iran'
  15. Version 1.0

    96 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### http://www.ax-games.net ### CREDITS Thanks to reborn for original concept ### DESCRIPTION ### This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see. - PLAYERNAME: The beacon I deployed is FAKE. - PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME. - PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME! ### CHANGELOG ### V1 - Release
  16. Version 1.0

    82 downloads

    This plugin when loaded on the fds will randomize the rotation. Everytime the nextmap will be a random one. The first map in rotation is not affected by this plugin so is always the same. To load it on your server simply add it to your ssgm.ini [Plugins]. Disable brenbots !nextmap command by editing commands.xml and set enabled value to 0. To see the nextmap type !nextmap or !next.
  17. Version 1.0

    74 downloads

    This plugin enables you to set a target amount of kills required for a player to win the game. When you set Required_Kills to 10, the first player to get 10 kills will win the game and gets the Reward_Points set in ssgm.ini Set Reward_Points to like 5000 or something so they will get MVP too Players can lookup their kills left by typing !kills To use plugin add it under the [Plugins] in ssgm.ini like for example: [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_win_by_kills.dll At the bottom of ssgm.ini add a section containing this to configure a global setting: [Win_By_Kills]Required_Kills=15Reward_Points=5000 Then you can configure it per map by adding entries like this for every map (mapnames are ALL lowercase): [c&c_islands.mix_WBK]Required_Kills=100Reward_Points=5000 Have fun !
  18. Version 1.0

    69 downloads

    This is a very simple tagging plugin that I made for the map/mod test server that I use. It seems to do what I want it to but if there is something wrong with the code I'm sure someone will let me know. keep in mind I know very little of making ssgm plugins. How it works: Basically it keeps track of scores over a period of a month and tags a player based on the scores they have accumulated; the tags are updated when a player joins or when a new level loads. The scores and current month are stored in a file in the server folder called scores.txt; this file gets created if it does not exist. At the beginning of a new month all data gets deleted. The scores (which cause the tag updates), and the tag titles are read from the ssgm.ini file so that they can easily be changed. By: roszek ;Add to the ssgm.ini file.[TaggingSystem]tag1=Generaltag2=Lieutenant Generaltag3=Major Generaltag4=Brigadier Generaltag5=Coloneltag6=Lieutenant Coloneltag7=Captaintag8=First Lieutenanttag9=Second Lieutenanttag10=Sergeant Majortag11=First Sergeanttag12=Master Sergeanttag13=Sergeant First Classtag14=Sergeanttag15=Corporaltag16=Private First Classtag17=Privatescore1=130000score2=105000score3=92000score4=82000SCORE5=72000score6=65000score7=58000score8=51000score9=44000score10=37000score11=30000score12=23000score13=17000score14=11000score15=5000score16=2500
  19. zunnie

    CoopBeta

    Version 4.2.4

    435 downloads

    This package will turn your Renegade FDS into a Co-Op server where you can fight together with other players against bots on the Single Player Mission Maps. This version has the following maps: M00_Tutorial M01 M02 M03 M04 M05 M08 M10 M11 Skirmish00 Source levelfiles for M08, M11 and Skirmish00 are included.
  20. zunnie

    Renegade FDS

    Version 1.037

    3448 downloads

    To get passed the WOL installation for the RenegadeFDS you need to enter a (fake) serial number that starts with 0669. For example: 0669714956637887900319 (Note: This is a fake serial and you cannot host a server in XWIS/WOL mode with this serial, it is only provided for you so you can get passed the installation dialogs.) To host a server on XWIS enter your Renegade serial in server.ini After installation it is highly recommended to upgrade to TT SSGM 4.x. Click the links below to view detailed instructions on how to set that up: SSGM 4.x Download Page
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  23. 92 downloads

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