zunnie got a reaction from duke 70 for a file, The Killing Floor Unlimited
I actually made this map for my clan in tiberium warz, my friends wanted a map that was unlimited tiberium for really very big battles, and they wanted it kinda plain with not as much detail but something that would play very well and a map that was very even for every player.
Well, anywayz, i played around and i came up with this map, it is an 8 player map , all tiberium is unlimited, lots of flat surfaces to build a crazy unlimited army, everything is very even for all players.
there are 5 tib spikes for each player to capture, 4 emps in center of the map and a few towers to garrison.
WARNING*** this map plays pretty decent but if u do not have a decent graphicz card it will lagg with the very huge battles.
HAVE FUN AND VERY HUGE DESTRUCTION BATTLES!!!
zunnie got a reaction from duke 70 for a file, Coop & Art of Defense Mappack 1
This mappack contains a bunch of maps designed for Coop and/or Art of Defense.
The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted.
The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly.
Do not change the destination folder unless you know what you are doing and it is required.
Maps in this package:
P.S. Always wanted to play TW in an First/Third Person Setting? Download this:
zunnie reacted to Stolid for a file, Hardcore Movement
What this mutator is
This is a proposal to become the new base movement in the standard game as a point to start tweaking from. This mutator changes the movement in such a way as to match UT99 properties. This doesn’t just include speed, height and length, but also duration of jumps and dodges as well as dodge delays.
What this mutator is not
This isn’t a way to go back in time or to say UT99 is superior. It’s not a 100% emulation of UT99, all the new ways to move like walldodge, wallrun and kneeslide are still in.
This also won’t magically make old ported/remade UT99 maps play perfectly. If a map is scaled by a different factor than this movement, it will be out of scale by that amount.
Put the file in Documents\UnrealTournament\Saved\Paks\DownloadedPaks folder. Create it if it doesn't exist.
Create a game from the menu. Go to the Custom tab.
Select the Hardcore Movement mutator in the list and move it to the right.
Click Play to try this movement out offline
to the (server) command line.
Official UT forum thread
zunnie reacted to MoxNix for a file, DM-Landscape
A ginormous map based upon the UE4 Landscape Mountains demo.
This was made as an experiment to see how a really, really big map plays in UT4. It's roughly 500k uu on each side, by comparison Deck easily fits in a 20k x 10k area.
It's not really meant for online play (at least not unless the load time gets fixed) but rather for players who want to try playing with a lot of players/bots on a really huge map.
The performance actually isn't bad even with 32 players/bots in. I easily hold 120+ FPS on a GTX 970 with 31 bots in, all settings at Epic and FXAA on. Some months back I was getting a rock solid 70 FPS with the same number of bots on a 2Gb GTX 960 (I don't remember what graphics settings that was with though).
Important Notes and Caveats:
- This map is really, really big. So large it plays best with sniperarena or zoom instagib. Though it can handle a lot of players, it's so big, even with 32 players, you really want a weapon with a scope.
- The pak file is also quite large (nearly 500Mb), you probably will disconnect while downloading from the redirect server. Just let it finish downloading and then rejoin the server and you'll be fine.
- It takes a while to load too, about 1 minute loading from SSD on my system. Not sure why loading takes so long, it used to take 10-12 seconds but something changed in the game several builds back causing it to take much longer to load. This may cause online timeout disconnects for players running on slower computers.
I wasn't planning on uploading this map anymore until the long load time gets fixed but a few players keep asking for it so here it is.
The map is now (or soon will be) up on all the MPF HuBs for online testing.
zunnie got a reaction from -SF-Solar Fox for a file, Renegade Imperial Age
The maps and game-modes are mostly designed by current and/or former MPF Developers such as @Pwn Call @trunkskgb me @zunnie and former Developer @ImperialKaskins. Coding of the server, brenbot and veterancy were done by me @zunnie @unknown @Genesis2001 and @sla.ro for the most part.
The game sport a wide range of variety to play with many units, buildings, weapons and powerups.
We also have a dozen maps available that were created by the Renegade Community over the years since 2002!
Fight as the Global Defense Initiative or The Brotherhood of Nod in a fictionary C&C World.
Attack the enemy base buildings to win while protecting your own.
Renegade is not needed to play this, it is a Standalone Installation.
Have fun playing!
zunnie reacted to vst22 for a file, CTF-Core
Hey everyone! I finally finished CTF-Core. I hope everyone enjoys the map and has fun. Once again feedback is appreciated and there might still be some minor bugs. I am also working on fixing the minimap ASAP. Thanks again for the support of the UT4 community!
zunnie reacted to Harkomas for a file, DM-Reservoir
This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.
You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.
Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level).
<EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.
zunnie reacted to effects69 for a file, DM-RadioActive-V13
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
Game type changed to Showdown, although it still works really well as a Deathmath map.
Added game objective points for showdown
New spawn locations to incorporate the Showdown Mod.
Added ammo to incorporate the Showdown Mod.
Overcharge added to incorporate the Showdown mod
Minor adjustments to the map flow.
Added Spectator cams
Removed rock meshes from the perimeter of the map
Made minor changes to the layout
Added music "Dawn" by Archer6621
Currently Working on the following:
I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.
I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!
I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.
zunnie reacted to SymphonyheLL for a file, DM-Datacore
here my new map for unreal 4 ..based on big tornaments of deathmatch ( i liked that)
for made this map i based from universe of quake ( special quake 4) in sci-fi atmosphere and darkness ambient ( i love that ..more than of my project based on this!)
this recomended players is my question ..so ..i tested on 16 bots on inhuman dificurity ( result in insane gameplay without lose logical movimentation)
this map have redeemer on the last side on top! easy acsess
this map have udamage powerup ..and beserk powerup
hope u enjoy ..GG
zunnie reacted to Metalfist for a file, NyanDeemer
The Nyan cat redeemer is back for ut4! I saw the Nyancat redeemer in UT3 and thought that it would be funny to remake this.
If you haven't seen the UT3 one then here you go: https://www.youtube.com/watch?v=Fs-qfcfnsBw.
Including features are the Nyan cat with rainbow trail and sparkles, Nyan music, colored explosions, Nyan cat flight hud and custom kill messages.
Besides that there is even more added like custom weapon skin, cupcakes target indicators and seasonal cats including Tac Nayn on any Friday 13th!
How to run it:
Save it in "YourUserName"\Documents\UnrealTournament\Saved\Paks\DownloadedPaks and it should show up in Unreal Tournament.
Start a custom match and add the mutator WeaponReplacement or WeaponArena. Select config mutator and change the weapon to NyanDeemer.