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Unstoppable

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Posts posted by Unstoppable

  1. 11 hours ago, trumpetbum said:

    If I don't find another solution, I will try reinstalling ren from scratch, again... I will also check my old computer. I think it's still running there

     

    Yeah could try reinstalling.

  2. 2 hours ago, trumpetbum said:

    so.... tried logging into game... it asked for update, now I cannot get in

     

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

     

     

    Need more details what kind of error you are getting

    Maybe try reinstalling the patch from tiberiantechnologies.org?

  3. Scripts 4.8 Update 1 is now available.

    I would like to thank Unstoppable, Jerad2142, dblaney1 and cyberarm for their contributions to 4.8 Update 1 (If I missed anyone else who contributed to 4.8 Update 1, sorry).

     

    Changes made since 4.8:

    • New launcher & auto-updater.
    • Servers using this release will no longer allow TT versions below 4.8 to join the game.
    • New scripts and changes to existing scripts by Unstoppable.
    • New scripts and changes to existing scripts by Jerad2142.
    • Changes to existing scripts by moonsense715.
    • Changes to existing scripts by danpaul88.
    • Add HUD surfaces feature that allows servers to draw primitives, images and text on client's HUD.
    • Added "Windowed Borderless" window configuration.
    • Added "Render When Unfocused" option to continue rendering the game when window loses focus or minimized. 
    • Added new engine calls Print_Client_Console and Print_Client_Console_Player to send a message to client's console at top left corner of the screen.
    • Added new engine calls Change_<Enemy/Friendly/Neutral>_HUD_Color and Change_<Enemy/Friendly/Neutral>_HUD_Color_Player to change the reticle & target color.
    • Added new engine calls Enable_Global_Targeting and Enable_Global_Targeting_Player that disables targeting except for pokable objects, buildings and MCTs.
    • Added new engine calls Get_Time_Of_Day and Set_Time_Of_Day to change the sky time.
    • Added new engine call Is_Connection_Bad that tells if a client experiences connection issues. (AKA "Connection to server interrupted gameplay pending")
    • Added 18 new engine calls to override various sky parameters and colors.
    • Added hardware identifiers, accessed with HARDWAREID console command and Get_Client_Hardware_Identifier engine call.
    • Added GameSpy heartbeat feedbacks that report any GameSpy failures reported by the master to the console.
    • Added support for custom C4 disarm explosions.
    • Added cinematic camera feature from 5.x.
    • Added support to load always4.dat.
    • Added SPY console command to toggle spy mode of a player, or their vehicle.
    • Various additions and changes to the scriptable dialogs.
      • Added Health Bar control.
      • Added new styles for Label control.
      • Added control focusing support for scriptable dialogs.
      • Added Enter (to confirm entered text in Text Areas) and Esc (to request to close the dialog) key press events.
      • Changing a control parameter without showing the dialog will no longer crash the clients.
      • Fix so removing a control by ID will no longer cause a crash.
      • Title label background is now properly updated when the text changes.
    • GRANTWEAPON console command now grants full clip and inventory rounds.
    • Various fixes to the GameSpy listing and broadcaster.
    • GameSpy listing in the game will no longer display non-Renegade games, according to their reported game name.
    • Various changes to make Console_Output hook and file logging work as intended in Wine.
    • Bring back "Load X% complete" message.
    • It is now possible to change Obelisk's weapon and warmup effect model using the 2 new parameters added to the Obelisk script as well as AGT's machine gun and rocket weapons.
    • In multiple monitor configurations, Renegade window will now try to create itself in the desired screen, instead of primary one.
    • Cleaned up and re-organized wwconfig's interface.
    • Fix so games no longer end immediately after the level load is complete on rare occasions.
    • FLY and SPECTATE console commands no longer expect a second parameter.
    • Fixes to Reload_Level to increase reliability.
    • Fixes to Server Operation dialog to display more precise countdown.
    • Fix crash that would occur when client finishes downloading TTFS during a level change.
    • Fix so joining an unpassworded server after joining a passworded server won't leak the passworded server's password to the unpassworded server.
    • Fix smart bots (added by BOTCOUNT) not getting any credits.
    • Fix a memory leak in URL protocol.
    • Footstep effect will no longer play if soldier is not grounded or on ladder.
    • Fix a crash while displaying tooltips.
    • Fix a backwards compatibility issue with no gameplay pending.
    • Fix a false positive in anti-cheat when team changing is disabled.
    • Refinery dumps will no longer give twice the dump amount if smooth dump is disabled.
    • Fix a rare issue when a non-GDI & non-Nod player is present.
    • Fix a crash when ssgm.ini changes during runtime.

     

    If you are running 4.8 (or any earlier version) you will be automatically updated to 4.8 Update 1.

    People wanting a full installer (to install from scratch or to do a full reinstall), a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. Appropriate source code for 4.8 Update 1 as well as the source files for the map fixes in 4.7 (which are the latest fixes we have) can also be found on the site.

    People who need Dragonade will have to follow https://github.com/TheUnstoppable/Dragonade for updates.

     

    [Read the original post at https://w3dhub.com/forum/topic/444771-scripts-48-update-1-is-now-available/]

  4. On 12/11/2023 at 6:53 PM, trunkskgb said:

    Will we be seeing any Project Westwood maps in the rotation? They are the vanilla maps, with some minor tweaks to them. 

     

    The way these maps were designed was to fit the theme and play style of UltraAOW. Since they are too deeply modified, I doubt that they would make their way in ModernAOW.

  5. We're rolling out our new server ModernAOW!

     

    ModernAOW is created in mind to provide a classic (or, less modified) gameplay experience.

    It is created from scratch, with recommendations of well-known and long-time players of the Renegade community. Server rotation consists of classic maps, with several high-rated fan maps.

    Server uses Marathon game mode with 33% chance, and AOW game mode (with 45-minute time limit) with 67% chance.

    Cosmetic modifications such as join/kill sounds, holographic tags, chat sounds, etc. are included in ModernAOW.

     

     

    Highlighted features: 

     

    • Sound Management: It is possible to mute all the sounds and musics from one central dialog by using the !setsound command. Your preferences will be remembered next join. (Support to disable miscellaneous sounds such as Kill Streaks and Countdown Timer are WIP.)
      image.png

     

    • Fun Perks: Using the dialog opened by !fpd or !perks command, everyone can add a holographic text tag (that appears on top of player's head) or join/kill sound.
      image.png

     

    • Veteran Store: You can buy certain weapons and Medium Tank/Light Tank from Veteran Store for veteran points or credits.Renegade Screenshot 2023.11.26 - 22.26.04.51.pngRenegade Screenshot 2023.11.26 - 22.26.00.24.png

     

    • Voice Chat Team Switching: Our server bot automatically switches players between voice chats according to their team. Just enter the voice channel named Lobby under ModernAOW category, and that's all! Join our Discord server to enjoy the voice chat experience, by clicking here!
      image.png

     

    • Field and Under are 100% AOW! You read it right. Field and Under are never Marathon in ModernAOW.

     

    • Automatic Team Donation: Credits of the player who left will be donated to the team automatically if they won't return within 5 minutes.

     

    • Persistent C4: Afraid of losing mines upon crash/disconnect? No need to worry here, their ownerships will be transferred to someone else in your team so they won't be automatically disarmed.

     

    • Map Ratings: Powered by UltraBot -our Discord bot- you can rate every map in the server using the !rate command, which will help us build the server rotation.

     

    • Crates: Following crates were ported from UltraAOW:
      • Beacon: Grants Ion Cannon Beacon and Nuclear Strike Beacon.
      • ButterFingers: Removes all weapons except Pistol.
      • Money Randiplicator: Multiplies or divides credits by a random multiplier.
      • Points: Adds or removes score.
      • Refill: Refills... That's all.
      • Noob Here: Displays an arrow on player. (Very low chance)

     

    In other words, ModernAOW does NOT have any modifications from UltraAOW, except the ones above.

     

    Server is available in the listing under the title [MPF] ModernAOW, and is also available in our Servers page.

    See you in there!

  6. Welcome. This tutorial will instruct how to set up your workspace to load and build Renegade scripts.dll project.

    Note that you can only work with scripts.dll in Windows. Linux with Wine, and macOS are not supported.

     

    Step 1 - Visual Studio 2012 (and its build tools)

    Visual Studio is an IDE (Integrated Development Environment) to write, run, debug code. Visual Studio 2012 (will be referred to as VS2012 from now on) comes with the build tools (v110) that scripts.dll project requires. Unfortunately, build tools are not available as a separate product. Thus, forcing us to install VS2012 completely. Since Microsoft has cut the support for VS2012, it is tricky to obtain a copy of it.

    First, head to https://my.visualstudio.com/Downloads?q=2012. This page requires you to have a Microsoft account and join a program called "Visual Studio Dev Essentials". When prompted to join, simply click "Confirm". Then, open the link again.

    Once in there, you'll see loads of VS2012 downloads there. What you're looking for is "Visual Studio Ultimate 2012" or "Visual Studio Premium 2012". The edition does not matter as what we essentially want is the build tools bundled with it. Hit the "Download" button when you find it.

    The download should be in the ".ISO" format, as the support for it is over and no online installation methods are available. After the download is complete, double clicking the file should mount a virtual DVD drive and open the contents of it in the File Explorer. If that didn't work, right click on the downloaded file and click "Mount".

    In the virtual DVD drive now, find "vs_ultimate.exe" or "vs_premium.exe" and open it. You can unselect all options in the optional features, as none of them are needed for scripts.dll development.

    If installation succeeds, you now have the necessary tools required to build scripts.dll project. But wait...

     

    Step 2 - Get a newer Visual Studio

    You don't necessarily need to use Visual Studio 2012 as your primary IDE. And you probably can't if you don't have a license key, unless you own one.

    It is possible to use a newer Visual Studio version, like 2022, to work with scripts.dll, as VS2012 is only required for its build tools and not for the thing itself. You can download newer Visual Studio versions at https://visualstudio.microsoft.com/, but you want to download "Visual Studio", and not "Visual Studio Code". This is important because they're not the same thing. If you decided to use a newer Visual Studio, (you probably will, because you have no other choice for long term development if you don't own a VS2012 license, just don't crack it... please!) only "Desktop development with C++" feature is needed.

     

    Step 3 - Get the scripts.dll project

    You can download the source code from https://www.tiberiantechnologies.org/. Go to Downloads page and find the link with "Source Code" in it. Download it and extract the "source" folder itself to somewhere, then open ".sln" file in the folder. If the computer asks you to which Visual Studio to use, select "Visual Studio <newer>" or "Visual Studio Version Selector". I'm not going into any more details as this is not a "How to write C++ code" tutorial, but all the "engine_*.h" files have useful functions in them. Also, there should be an example plugin to get you started.

     

    Step 4 - Get the Dragonade project

    If you want to work with Dragonade instead, you can download or clone it from https://github.com/TheUnstoppable/Dragonade. It also has an example plugin to get you started.

     

    You now have a fully functional workspace to start developing your own scripts.dll. Good luck!

  7. @Dethice had been inactive since around February. We knew he had been fighting illness for a while. I started searching ways to contact him or his family last week and found out he unfortunately passed away back in 16th of March. We don't have any more details than that as I tried contacting his family, but nobody responded.

     

    We lost another community member, Dethice may you rest in peace...

  8. We're proud of bringing another exciting technology to the Renegade community - MPF Renegade Map Viewer!

     

    MPF Renegade Map Viewer is a web-based map/level previewing application to simulate C&C Renegade maps entirely on the browser without the need of the game, made with Unity. The application enables previewing maps in our map database (whether the download is available or not). It does so by loading all of the model files included in the map, completely on the browser, by downloading it from our TTFS. You can use it by clicking the "Preview" button to the left of the map name on the page body, and it is available for all maps in our map database. Go ahead and try it!

    image.thumb.png.5bba4446bf8e4aa1243fd33fc5ae833c.png

     

    image.thumb.png.1898b4b483daba8583f7c84101a2d28e.png

     

    If you encounter a map that does not load, or does not have the terrain loaded, please report it to us by leaving a comment under the map or join our Discord to report the name of map.

     

    Some notes:

    • Keep in mind that this application is by no means meant to load the maps in a way that it matches the in-game appearance precisely. It is just to give you an idea of the map.
    • The application does NOT load the level data. It loads all model files in the map package. So, it may not be perfect on several maps. But loading level data is planned.
    • Not all material types are (fully) supported. The appearance of meshes may not always reflect the in-game appearance.
    • Mobile devices are not supported. (And option to Preview is hidden.)
  9. What is UltraBot?
    UltraBot is a project I started for MPF around 2019 summer (first commit on Git). The purpose of this bot is to make game server monitoring for Discord members easier (for example, viewing player counts, detailed server data, notifications), add several fun features for activity, and for small internal purposes.
    Late in 2019, I finished the bot and started hosting it on my own computer sometimes as I didn't had any provider to host it. After few months due to impossibilities I had to completely suspend UltraBot and discontinue it. Since then the project was dead and sitting on my drives.
    In the beginning of this summer (2021 June), I decided to have another go for this project and decided to rewrite bot from scratch using today's technologies + support from @unknown. Members in Discord might have noticed that recently I've been slowly developing + testing UltraBot time to time in public channels.
    I worked so hard to get the bot done (even paused other projects I was working on), and now I'm proudly presenting you the UltraBot, the Discord bot of MPF!
    For nerds, UltraBot is written in C# language using Discord.Net library (currently using Discord.Net-Labs for interactivity support), and IRC support is planned.

     


    What UltraBot can do?
    What can't UltraBot do? It can do everything you can imagine. From sending notifications of Renegade servers to view every single map ever created for Renegade with their downloads, viewing MPF Minecraft network status to fun features and commands, UltraBot can do everything! 

     


    Tell me more about features.
    • All MPF hosted servers has special commands for them in UltraBot. You can use these special commands to browse servers easily, and get notified about events. For example, you can type "/ultraaow show" to see UltraAOW's information within seconds. Or you can type "/ultraaow help" to see commands available about what you can do with the server.

     

    • UltraBot can send notifications from MPF servers to you when a map starts, when your buddy joins, or when server is populated enough. This notification system is called "Subscriptions".
    All you need to do is using "/ultraaow subscribe" command! Using this command, you can get notified about a map, or a player, or ingame counts. Subscriptions are not just limited with UltraAOW and can be used in all MPF hosted servers. You can use "/mpfservers" to list all special commands for servers.

     

    • UltraBot can open an interactive embed-based server list and let you join server with 1 click. (Requires RenLauncher or MasterList)
    You can switch between servers and view server's detailed information on GSA by clicking on buttons under embed.
    You can then click on "Join via MasterList" or "Join via RenLauncher" links to join into the server. (Joining is WIP)

     

    • UltraBot can access MPF Map Database which contains over 400 maps, and show all these maps in Discord, and internally, we can use this data to build a server rotation. You can also rate these maps without leaving Discord.

     

    • UltraBot can detect down services across MPF. Using "/uptime" command, UltraBot can show if there are any down services or unhealthy services.

     

    ~ All features and commands of UltraBot can be viewed by typing "/" and clicking on UltraBot's avatar in command list.

     


    Is that all, no future plans? 
    I am planning bigger changes for UltraBot. For example, a REST API for developers, server embeds, classic server lists, an AI chatbot, and more.
    Aim of the API is to provide Renegade server lists, maps in our database to developers in many ways including JSON, XML, CSV to make developer's job easier.
    Server embeds is the idea I am most excited about. Idea is to create very configurable and themeful images that updates as the server map and players change. I've had experiments about this before and it was awesome.
    Classic server lists purpose is to create an image containing all Renegade servers in a text-based table (good for shareability).
    AI chat bot will chat with people like a human, and understands the commands from your sentences to perform as if you are using / commands.
    Unfortunately due to some other impossibilities and lack of knowledge (only for AI), I don't have the time, patience, and ability to do the stuff above.

    But currently, a game framework for Discord is in works. Which means members in Discord can play mini games in threads like Tic-Tac-Toe, Uno, and more!

     


    Can I have that bot in my server?
    No, UltraBot is meant to be a private bot for only our Discord server.
    But we might do some exceptions, maybe. Likely will not happen though.

    Several commands can be used from DM, but permission system as in server will still be enforced while executing commands.


    You can join our Discord from https://multiplayerforums.com/discord or https://discord.gg/Czu7xeR to test and play with UltraBot.
    Comments, suggestions, complaints, bug reports are welcome. But I'd be happier if you let me know them in Discord.
    Thank you for reading!

     

    UPDATE 10/05/2021

    Bot has been moved to a different host, responses and load times are now significantly faster.

  10. 2 hours ago, Goonhaven said:

    Hello, just 7 months late. I'm now on a different PC and still have the same problem.

     

    Am I banned from the webserver? Chrome won't let me use that site because 'This site can’t provide a secure connection ttfs.mpforums.com uses an unsupported protocol. ERR_SSL_VERSION_OR_CIPHER_MISMATCH'

     

    I have a lot more maps downloaded on this PC, so that's why I've been able to join a few times.

     

    Hmm, I don't think we've you banned lol, can you try mappack installer?

     

  11. If you opened a server recently and nobody can join server even if you did port forwarding correctly, there might be an issue with your firewall, and you will need to add rule in your firewall to allow forwarded ports. Follow this tutorial to add a rule in your firewall.

     

    First, you need to open Windows Firewall, open "Run" window by hitting Win+R, type "WF.msc" in it, then hit Enter.

    image.png.e1cde81ed7265c365787955b30f474a4.png

     

    You should get a window like this:

    image.thumb.png.68b43dae4b424d9eacf39d303b80c370.png

     

    Then on the left panel on the window, there are "Inbound Rules" and "Outbound Rules".

    Click on "Inbound Rules", then on Right panel, click "New Rule..."

    image.png.0b5e44a4c0fc8bc98b45538e328a64ba.png

     

    Clicking on it will open a pop-up. On first step, click on "Port" and then "Next".

    image.png.c570b3aea3876a69d31965ec6d0949e8.png

     

    On second step, window will ask you to choose protocol type and ports.

    Choose the protocol you want, choose "Specific local ports", and then put the port you want to allow.

    image.png.9115117d35d1413b533bc383f7eb7e39.png

     

    On third step, window will ask you to allow or block this connection. Choose "Allow the connection".

    image.png.bad672e02acbb8b073ddf0e6554dbc85.png

     

    On fourth step it will ask which profiles to apply this rule, check all profiles.

    image.png.68c1242ee2c9ea6c574e985435ad3890.png

     

    On final step, it will ask you to name your rule, and an optional description. Name of the rule will help you to find this rule when you need it.

    image.png.189f01294e3088b09f18e2f567a8dbcf.png

     

    When you done, click Finish and you should see the rule added in list.

    image.thumb.png.ed070e4947ef3b516d56e5246094020c.png

     

    Now, you need to do the same steps on "Outbound Rules". Follow the same steps just like how you did for "Inbound Rules".

    Click on "Outbound Rules" and click "New Rule..." on the right panel.

    image.png.8b71606e77f0cc96a448152ad4d7ec7f.png

     

    Choose "Port",

    image.png.88dffd942ea845b979be5496f2b66ba0.png

     

    Choose your protocol and put your port in,

    image.png.2e7af0332a8176d10f22690459e858be.png

     

    Allow the connection,

    image.png.f9ad12349edabff7a98ffe183e86f670.png

     

    Check all profiles,

    image.png.4bdbbb99cac08225d7e53fbe7347a95b.png

     

    Give it a name,

    image.png.809e345dd5842071874feeaf26283e4e.png

     

    And you're good to go!

    image.thumb.png.53df8cbefc0078ac2b93c2446b565ce3.png

     

    You will need to repeat this entire process for all of your ports.

    If your port serves both on TCP and UDP, you will need to repeat the process to add other protocol.

    If adding rules didn't work, you may need to restart your computer/server for changes to take effect.

    If you want to suggest or report something, let me know in comments.

    Enjoy!

  12. Thank you for your interest to be a moderator in our server. We need some requirements to hire a moderator. These are:

    • You have to be active on IRC, at "irc.cncirc.net". Your nick has to be registered.

    • You need to have a Discord, and you have to be in MPF Games server.

    • You must not have/had any bans or mutes in server.

     

    If you meet the requirements above, then you will need to answer some questions. You can copy-paste the questions below and answer them in your application.

     

    • What is your in-game name?

    • How old are you?

    • Where are you from?

    • Why you want to be a moderator in our server?

    • Do you have any experience on moderation? If so, where and which position?

    • Anything else you want to add?

     

    Good luck!

    Current application status: Hiring 

  13. In 2020 Summer, I met with Kamuix. I knew his works and his stuff from very old days but I actually never met him. After a bit of chatting, we decided to re-create Kambot. Me (Unstoppable) being in code and partially assets side, and Kamuix being in map/assets side. We've been working in the background for a few months, and we're finally done with closed testing!

     

    Kambot is now officially running in Open Testing!

    You can find the server in RenList/MasterList named "Kambot NewMaps TT 4.7".

    If you found a bug, want to request a feature or suggestion, read this post: 

     

     

    Thanks to MPF for accepting to host our server.

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