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Unstoppable

#MPF Developer
  • Content Count

    358
  • Donations

    0.00 USD 
  • Joined

  • Last visited

  • Days Won

    22

Unstoppable last won the day on December 9

Unstoppable had the most liked content!

About Unstoppable

Contact Methods

  • Website URL
    http://thegamerspub.ml
  • Skype
    canozkan20031
  • Twitter Name
    @TheGamersPub1
  • Steam Name
    cano_1234

Profile Information

  • Gender
    Male
  • Location
    Adana, Turkey
  • Interests
    C#, C++, Girls

Gaming Profile

  • Games played
    Command and Conquer (RTS)
    CounterStrike: Global Offensive
    Grand Theft Auto
    Minecraft
    Renegade / W3d
    Renegade-X
  • Clan or guild
    MPF
  • Games played test
    game1

Renegade

  • In-game name
    Unstoppable

Recent Profile Visitors

2297 profile views
  1. Hey folks! We've made an update yesterday (11/12/2019), and here's what we made: - Added 6 new radio commands. - Added BECTFDropFlag (Default: F12), so you can drop flags you carry now. Doing this will not effect your rank points, to prevent abuse. - Fixed a important bug where flag observer tries to heal player which was left the game. - Fixed a bug when protected nicknames leave and rejoin and tries to type chat causing crash. - Fixed a important glitch and crash about random characters. - Added !support command. Typing it will drop Soldier, Shotgunner and Officer. You must have all your support bots killed to call another support. - Added !ping command. That shows specified player's latency. - Improved !refill command. - Added 8 new taunts. - Fixed duplicated or multiplied radar blips not disappearing after flag drop & capture/return. - Some miscellaneous fixes to various systems in gameplay and serverside.
  2. Version 1.99

    1 download

    As the Renegade Forums down, I wanted to reupload original Dragonade 1.99 from Neijwiert's repository. This is the Dragonade 1.9 ported to TT 4.6.8 with various fixes from certain developers. Server and Source in included.
  3. Version 1.0

    3 downloads

    Is PackageEditor.exe is hard for you to use? Did you bored of long process to do a Package Editor action with console? Do you hate using console to do Package Editor actions? Here's TT Package Editor Tool! This tool will let you do amazing stuff with PackageEditor without a console, or wasting long time! Tool has some cool built-in features, and a User Interface to ease your life and time! You can find, install, download, convert, uninstall, list. And compatible with every server! You don't need to put the tool in your server directory! Just open it, and press "Open", and select your server's Package Editor executable. And BOOM! You can ask for help below, and report bugs too. BUT, For the fastest bugfix and help, please click here. Thanks for using my tool
  4. We've updated our server today (18/11/2019). Here's the changelog: • We've added a new map "Crazy_TheCanyon", from the original C&C_TheCanyon. We made the Silo uncapturable (unkillable), and removed automated defenses. • We had to remove Crazy_Canada from rotation. A preset setting conflict caused a client-side crash. We'll be on it to take it back into rotation. • We added a FDS relay function powered by UltraBot, which we are still working on it, for Discord. Users will be able to view server chat, event, and other things in a specific Discord channel as soon as possible. (Function is still WIP, nothing much left.)
  5. This topic is locked. Please report bugs, requests and thoughts under https://multiplayerforums.com/forum/535-bugs-requests/.
  6. Hello! Recently, the development of BlackEagle was resumed. And we made a lot of changes in our server. I want to talk about them a bit now. The changes are currently like above. If we add more features soon, we will post them here. You can post your thoughts about updates. If you find or notice a bug, please report them under https://multiplayerforums.com/forum/535-bugs-requests/. It is very important for us to fix them. For a better game quality.
  7. Hello everybody! I took the development progress of the BlackEagle with the leading of SpEeDr. As everyone knows, zunnie was sadly passed away, we're still under the shock of it and incredibly sad. We're decided to continue development progress to keep zunnie's projects alive, and I was a volunteer for this job. The team should still be same, we'll keep zunnie in the moderators list. Just I've been assigned to the project as developer. We've been working on the project for more than 2 months silently. Server should be public in the following months. The project idea is still same, maps will be still same, logic will be same, server will be improved.
  8. Welcome to the bugs and requests forum. Please read below before posting. If you are reporting a bug: Please try to reproduce it as far as you can. Lke when it was happened, what happened, is the game & server crashed, etc. If you are requesting something: Please tell us detailed about your idea. We care our member's ideas. Because they will keep the population up by listening to you.
  9. I would do likely but server would have high ping. Infrastructure has some problems here atm.
  10. Hi there! Don't forget to install latest scripts from http://www.tiberiantechnologies.org/downloads and MasterList which is newer and faster than RenList, from https://multiplayerforums.com/files/file/2400-masterlist-gsa-listing-utility-for-cc-renegade/
  11. Version 1.0

    0 downloads

    I have been working for this for weeks!! And now it is finally done. It is a basic web server runs along with FDS. It can get game definitions such as server name, map, etc. and can create a customizable embed as picture with cool features. It logs every event in a file you specify. Just put RenWeb.dll and Newtownsoft.Json.dll into your FDS and add ONLY RenWeb.dll under RenSharpPlugins section! Plugin is designed to work with only RenSharp 1.3! This plugin automatically extracts some HTML and Embedding files as a tutorial, if your HTTP Root Folder is empty. You can access to your web server with your IP or host and your port (if it is 80, port not needed). You can specify your custom error pages and MIME types! There are some special MIME types to work with RenWeb embeds, etc. You can contact to me and tell me the variable or leave the variable you want to see in comments! So I can add it for you. My hands and my brain get tired of thinking the features of this beautiful plugin. You have to install this to see it's cool features! For instance, the MaxRen Server is running part-time. If you are lucky, you can view it live! Main Page of Default RenWeb: http://mastercan.hopto.org:7550/ Example Embed of RenWeb Render: http://mastercan.hopto.org:7550/ExampleEmbed.embed NOTE: This plugin might require administrator priviliges to run. If it's not working, please try running server as administrator. Server has a config file to work with, I'll leave that here. But just know, plugin creates it too! You don't need to add it by hand. [RenWeb] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only works with RenSharp 1.3 with DA 1.99 ;Basic documentation of RenWeb ;RenWeb is processing all of your HTML files before sending them to client. RenWeb checks all elements for it's tokens and it decides which is a server info and which is not. ;RenWeb replaces any text when it finds a match with it's prefix. If the variable is wrong, it returns nothing. ;Example: "<span class="MyServerName">$RenWebHTML_ServerName</span>". RenWeb processes and sends this to client as "<span class="MyServerName">Example Test Server</span>" ; ; ;All Variables of RenWeb: ;Here's the list of all variables usable. Server eturns nothing if it finds a invalid variable that starts with "$RenWebHTML_". ;These values are case sensitive. ;PLUGIN ONLY CHECKS HTML FILES FOR MATCH!!! CSS and JS files will not be checked. If you need these values in CSS and JS, please implement them in HTML file. ;=========================================================================================================================================== ;$RenWebHTML_Version : Returns RenWeb version. ;$RenWebHTML_ServerName : Returns server name. ;$RenWebHTML_CurrentMap : Returns current map. ;$RenWebHTML_NextMap : Returns next map. ;$RenWebHTML_TimeLeft : Returns time left as seconds. ;$RenWebHTML_TimeLeftF : Returns time left as HH:MM:SS formatted. ;$RenWebHTML_TimeElapsed : Returns time elapsed as seconds. ;$RenWebHTML_TimeElapsedF : Returns time elapsed as HH:MM:SS formatted. ;$RenWebHTML_TimeTotal : Returns total time as seconds. ;$RenWebHTML_TimeTotalF : Returns total time as HH:MM:SS formatted. ;$RenWebHTML_GameMode : Returns game mode name. ;$RenWebHTML_SGameMode : Returns short game mode name. ;$RenWebHTML_CurrentPlayerCount : Returns the ingame player count. ;$RenWebHTML_MaxPlayerCount : Returns the maximum player count. ;$RenWebHTML_GDIPoints : Returns GDI team total points. ;$RenWebHTML_GDIKills : Returns GDI team total kills. ;$RenWebHTML_GDIDeaths : Returns GDI team total deaths. ;$RenWebHTML_GDIName : Returns GDI team name. Useful for some mods. ;$RenWebHTML_NodPoints : Returns Nod team total points. ;$RenWebHTML_NodKills : Returns Nod team total kills. ;$RenWebHTML_NodDeaths : Returns Nod team total deaths. ;$RenWebHTML_NodName : Returns Nod team name. Useful for some mods. ;GameLog: Logs a line like "_RENWEB <IP> <Page>" when a player connects to server. GameLog=true ;Port: Determines the server port to host. Min: 1, Max: 65535 Port=7550 ;RootHTTPFolder: Root folder of your RenWeb HTML documents. RootHTTPFolder=RenWebHTTP ;MaxPendingConnections: Determines the maximum clients that connect at the same time. MaxPendingConnections=5 ;IndexFile: If no file name specified and client requests a folder name, this file will be loaded. If this file can't be located too, 404 will be sent. IndexFile=index.html ;LogFile: The file which will be written logs of RenWeb stuff. All events will be here. Default folder is root folder of FDS. LogFile=RenWeb.log [RenWeb_ErrorPages] ;You can specify your special error pages to send when a error occurs. ;If you supply error code in other different entries, first occurrence will be used. ;Usage: ErrorCodes=WebPage (You can seperate error codes with | delimeter) 404=404.html 500|502=ServerError.html [RenWeb_MimeTypes] ;You can specify your MIME types when client requests files. ;Most used MIME types are specified below. ;When client requests a file that does not exist in MIME list, will be returned 404. ;If you supply extension more than once, first occurrence will be used. ;Use lowercase to prevent bugs. ;================================ RenWeb MIME Types ================================ ;renweb/embed-file-png: A JSON content which is convertible to embed picture. This MIME processes file and returns picture to client as "image/png". ;renweb/embed-file-jpeg: A JSON content which is convertible to embed picture. This MIME processes file and returns picture to client as "image/jpeg". ;renweb/embed-file-gif: A JSON content which is convertible to embed picture. This MIME processes file and returns picture to client as "image/gif". ;=================================================================================== ;Usage: Extension=MIMEType .html=text/html .css=text/css .js=application/x-javascript .htm=text/html .mp4=video/mpeg .png=image/png .jpg=image/jpeg .exe=application/octet-stream .embed=renweb/embed-file-png GitHub Link: https://github.com/TheUnstoppable01/RenWeb
  12. Version 1.0

    1 download

    This plugin sends a host message and/or game log message when detects a ingame or joining client lost connection with server. There are 5 different client variables to send with host message. You have to add the following configuration to da.ini in order to make plugin work. This plugin is not tested properly. Please open an issue on GitHub or report the bugs on comment section. This plugin only works with RenSharp 1.3 with Dragonade 1.99! Features: - Sends host message when player disconnects. - 5 client variables to send with host messages. - Game Log feature. The source of this plugin can be found at https://github.com/TheUnstoppable01/ConnectionLostDetector. RenForums Topic: http://www.renegadeforums.com/index.php?t=tree&th=41253&start=0& CONFIGURATION: (Add this into da.ini) [ConnectionLostDetector] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only workis with RenSharp 1.3 with DA 1.99 ;GameLog: Logs a line like "_CONNLOST <Name> <ID> <Serial> <IP> <Version>" when a player loses connection with server. GameLog=true ;Message: The message that will be sent to ingame as Host message. Leaving blank won't send any message. ;Message Variables: $_PNAME = Returns player name. ; $_PID = Returns player ID. ; $_PSERIAL = Returns player serial hash. ; $_PIP = Returns player IP address. ; $_PVER = Returns player game version. ; ; !!! ALL OF THE VARIABLES ARE CASE SENSITIVE !!! Message=$_PNAME has lost their connection with server. (ID:$_PID)
  13. Version 1.0

    2 downloads

    This plugin plays the sound that every player choose when they joins. Players can adjust their join sound and their play delay (Sound plays after X,X seconds) You can see all command helps by typing "!<command alias> help" command. You have to add the following configuration to da.ini in order to make plugin work. This plugin is not tested properly. Please open an issue on GitHub or report the bugs on comment section. This plugin only works with RenSharp 1.3 with Dragonade 1.99! Features: - Plays sound when player joins. - Players can set their play delay. - Admins can change player's sound data. - Admins can set disabled sound files. - Admins can set min and max delay times. (Set both values same to lock delay amount.) - Values are being stored in a JSON file. - A gamelog is being logged when a join sound played. The source of this plugin can be found at http://github.com/TheUnstoppable01/JoinSounds. RenForums Topic: http://www.renegadeforums.com/index.php?t=tree&goto=493147&#msg_493147 CONFIGURATION: (Add this into da.ini) [JoinSounds] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only works with RenSharp 1.3 with DA 1.99 ;CommandTriggers: Type here the player commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <sound.wav> - Changes player sound. ; !alias remove - Remove player's join sound. ; !alias delay <decimal> - Sets player play delay. CommandTriggers=!js|!joinsnd|!snd ;AdminCommandTriggers: Type here the admin commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <player name> <sound.wav> - Changes player sound. ; !alias remove <player name> - Remove player's join sound. ; !alias delay <player name> <decimal> - Sets player play delay. ; !alias show <player name> - Show player's join sound data. ; !alias clear - Removes all player datas. ; !alias save - Attempts to save changes on players datas. This is automatically executed when something changes. AdminCommandTriggers=!jsa|!joinsndadmin|!asnd ;AdminLevel: The required access level number to execute admin commands. AdminLevel=4 ;ClearLevel: The required access level number to clear player datas. This is seperated from Admin Level because of some cases. ClearLevel=6 ;DatabaseFile: File name that you want to store player's join sound information. DatabaseFile=Users.json ;MaxDelay: Maximum delay that a player can set. (in seconds, use ",") MaxDelay=10,0 ;MinDelay: Minimum delay that a player can set. (in seconds, use ",") MinDelay=1,0 ;DisableList: Type here the sound filenames to prevent users selecting. (Delimeter: |) DisableList=amb_airraid.wav ;GameLog: Logs a line like "_JOINSND <PlayerName> <SoundName>" when a join sound played. (NOT WHEN PLAYER JOINED!) GameLog=true
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