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Forithow

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Everything posted by Forithow

  1. A larger version of the classic C&C_Snow.mix map. Features a field area for vehicles, more infantry exits, and a large icy underground connecting the base.
  2. Forithow

    C&C_Snow_XL

    Version 1.2.0

    10 downloads

    A larger version of the classic C&C_Snow which includes vehicles! Features the usual buildings from the original Snow but also includes conyards, Airstrip and Weapons Factory Thanks to: Mortalc13 for HUD icons PwnCall for the car models from Detroit.
  3. A larger version of the classic C&C_Sand.mix map. Features a field area for vehicles, temples, tunnels and a small infantry hill connecting the two bases.
  4. Forithow

    C&C_Sand_XL

    Version 1.0.0

    23 downloads

    A larger version of the classic C&C_Sand which includes vehicles! Features the usual buildings from the original Sand but also includes silos, Airstrip, Weapons Factory and repair facilities which is not mandatory to kill for base destruction. Thanks to: [HoH]-Szymek777 for Nod Guard Tower model Mortalc13 for HUD icons Halo38 for unfinished temple models
  5. Version 1.0.0

    7 downloads

    Deathmatch version of De_Dust2_Night. Can be used as a sniping map or FFA or a bomb defusal mode.
  6. Version 1.0.3

    6 downloads

    =============================== =====Renegade Map Readme====== =============================== Map Name: C&C_DownTown_Showdown.mix | Version: 1.0 Creator: Bokurei (Forithow) Setting: City at night Special thanks: -Mortalc13 for providing HUD icons and many more. -Pwncall for providing assets from his Detroit map -Blacky for Field Lights and Tiberium Gas emitters -Creator of C&C_Dusk for textures and assets -Creator of C&C_Tib_Field for Nod Weapon Factory assets -And you for playing the map! ***BALANCE CHANGES*** -GDI Medium Tank. Speed increase - 9.97m/s instead of 8.53m/s -GDI Mammoth Tank. Speed increase - 6.25m/s instead of 5.18m/s -GDI APC. Speed increase - 14.50m/s instead of 13.18m/s -GDI Humm-Vee. Speed increase - 14.77m/s instead of 13.73m/s -GDI MRLS. Rockets have 50% faster velocity -Nod Light Tank. Speed increase - 11.42m/s instead of 10.03 m/s -Nod buggy. Speed increase - 15.89m/s instead of 14.96 m/s -Nod Automatic Rifle does the same damage as GDI Automatic Rifle ***VEHICLES*** GDI: -TOW Humm-Vee. A standard humm-vee with rocket attached on top. -Fires 4 homing rockets -Faster than a regular Humm-vee -Costs 550 credits. -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by pressing the arrow on the left on the MRLS in the vehicles menu. It is the same as a regular MRLS except it has a rotatable turret. -Beta Medium Tank. Same as regular Medium Tank, except it is the beta model. -Beta Mammoth Tank. Same as regular Mammoth Tank, except it is the beta model. Nod: -Recon Bike. A standard bike. -Fires 2 homing rockets -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS as a TOW Humm-vee) -Costs 500 credits -Beta Light Tank. An alternative version of the Light Tank that you can buy by pressing the arrow on the left on the Light Tank in the vehicles menu. It is the same as a regular Light Tank except it is the beta version where the light tank cannon is on one side. ***STRUCTURES*** Nod Weapons Factory - Functions exactly like the Nod Airstrip. Does not provide GDI Vehicles. GDI Turret - The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk. Repair Facilities - Repair Facilities provide repairs for Vehicles. They are capturable and must be captured first to provide repairing for you. Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence. They are c4-able like on RxD maps. They are capturable and must be captured first to provide additional credits. ***WEAPONS*** Semi Rifle - A weaker version of the Sniper rifle that comes with the Shotgunner class. Deals 25 damage (125 as headshot) Grenade Launcher - Grenade Launcher now fire 3 rounds as an alternate fire, similar to C&C_Crevasse.mix Flamethrower - Flamethrower now fire a mendoza fireball as an alternate fire. It does less damage than the weak rocket launcher, and has less range. Weak Rocket Launcher - Rocket Launcher now track targets and has an alternate fire that fires 3 rounds which aren't homing. Strong Rocket Launcher - Does not track targets, but has an alternate fire that fires 3 rounds, similar to C&C_Crevasse.mix ***COMMON BUGS*** VIS issues which will be fixed at a later date.
  7. A symmetrical medium map with 2 vehicle entrances and infantry pathways connecting inbetween. Road connects between the two vehicle areas.
  8. A medium/large map with 2 vehicle entrances at the front, and 2 infantry pathways at the sides. Temple structure in the middle and 2 bridges that connect to the middle area. Based on Arctic_Stronghold from Renegade X.
  9. Version 1.0.2

    29 downloads

    Map Name: C&C_Aztec_Stronghold.mix | Version: 1.0 Creator: Bokurei (Forithow) Setting: Deep in South America, near hidden Aztec temples. Description: A medium-large Renegade level where Nod has situated a base in Peru and spent a long time trying to discover the secrets of the lost temple to retrieve a powerful weapon. GDI found out about this and decided to set up their own base, opposite of the temple to preserve the mysteries and stop Nod from digging up what shouldn't be dug. Special thanks: -Mortalc13 for providing interiors/exteriors for Conyards and CommCenters, HUD icons and many more. -Halo38 for models of the temple -Blacky for Field Lights and Tiberium Gas emitters -[-HOH-] SZYMEK777 for the nod guard tower models -And you for playing the map! ***VEHICLES*** GDI: -TOW Humm-Vee. A standard humm-vee with upgraded armour and a rocket attached on top. -Fires 4 homing rockets which is great for taking out aircrafts. -Slightly faster than a regular Humm-vee -Costs 550 credits. -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by pressing the arrow on the left on the MRLS in the vehicles menu. It is the same as a regular MRLS except it has a rotatable turret. -Harvester. A standard harvester that collects tiberium and dumps it in the refinery. -Same as a regular AI harvester except it is driveable -Can harvest tiberium in any tiberium fields (including the enemy's), and then dump the tiberium in YOUR refinery (not the enemy's), to provide 300 credits to your entire team. -Cannot dump tiberium if the refinery is dead so you can't make more credits but you can still buy harvesters for other reasons. -Costs 2000 credits because 300 credits to every player on your team is a lot of credits. -Can be useful as bait for massive rushes. Nod: -Recon Bike. A standard bike with upgraded armour. -Fires 2 homing rockets which is great for taking out aircrafts -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS as a TOW Humm-vee) -Costs 550 credits -Harvester. (Exactly the same as the GDI Harvester) ***STRUCTURES*** Construction Yard - Conyards provide automatic repairs to the team's base as well as their minor defenses such as Guard Towers and Turrets, they repair at a rate of a normal engineer would. Destroy them to make base destruction easier. Construction yards cannot repair themselves. GDI Turret - GDI was able to briefly capture the Nod Construction Yard and managed to build themselves some turrets before Nod took it back. -The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk. Nod Guard Tower - Nod was able to briefly capture the GDI Construction Yard and managed to build themselves some guard towers before GDI took it back. - Acts the same as a regular GDI Guard Tower Repair Facilities - Repair Facilities provide repairs for Vehicles, it's slightly faster than the repair rate of an Engineer. They are also c4-able like the Tiberium Silo and a lot quicker to destroy. Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence, a house and a guard tower. They are c4-able like on RxD maps and provide 1 credits per second. Note they will mosty likely to be destroyed in late game, they are mostly just to offer extra credits early game. Communications Center - The communications center provides radar for GDI/Nod. If destroyed, it will no longer provide radar for its respective team. (Originally the Communication Center would detect if an enemy is in a specific building and warn the team, but I decided that was too OP and ruins the element of sneaking in. Also originally wanted it to jam enemy radar if they get too close to the base, but this will sometimes crash games.) ***WEAPONS*** If you can find 3 secret keys and open the door to the temple, you will unlock a chance of getting one of two special weapons: Personal Obelisk Cannon - A gun that fires obelisk lasers, it does 125 damage, has limited range and requires a charge up. Personal AGT Launcher - A gun that fires AGT bullets/rockets. Does pretty much like a normal AGT, but has limited range. ***COMMON BUGS*** There may be some occassional VIS glitches here and there Double message for player harvesters displays when depositing tiberium into the refinery.
  10. A small nighttime version of the map based on the iconic De_Dust2 from CounterStrike. There are two entrances for vehicles and three for infantry that lead to the iconic De_Dust2 area.
  11. Version 1.0.4

    52 downloads

    A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version. Features of this map: - 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones -Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo -Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore -GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore -Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances) -Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy -Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match. -Oh, and the bushes are not bulletproof, it's not like Creekdale! Special thanks to: -DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points -Blacky for providing tutorials for field lights and other things -Unstoppable for giving useful advice and tips -PwnCall for giving useful advice and tips -Trunkskgb
  12. Coastal alpine map that leads into a beach with flying vehicles enabled. Three entrances for both team, one that leads into an underground tiberium cave. Tunnel system that connects to everywhere on the map.
  13. Version 2.0.1

    61 downloads

    Coastal alpine map that leads into a beach with flying vehicles enabled. Three entrances for both team, one that leads into an underground tiberium cave. Tunnel system that connects to everywhere on the map. Bases include refineries, airstrip/weapon factory, barracks/hand of nod, silos and base defenses. Also includes minor base defenses such as guard towers/turrets.
  14. Forithow

    C&C_Iceberg

    Version b4

    124 downloads

    Medium-large sized map, symmetrical from both sides, two entrances with 4 tunnels from both bases that lead into the middle or the opposing base. NIght time snowy winterland situated on a giant iceberg. Contains Recon Bike and TOW Humm-vee.
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