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WNxServer

@Renegade Staff
  • Content count

    102
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WNxServer last won the day on March 17

WNxServer had the most liked content!

About WNxServer

  • Rank
    Experienced
  • Birthday 02/28/1988

Profile Information

  • Gender
    Male
  • Location
    Austria

Gaming Profile

  • Games played
    Renegade / W3d
  • Clan or guild
    WNx
  • MPF Divisions
    CSGO

Renegade

  • In-game name
    WNxServer

Recent Profile Visitors

1,202 profile views
  1. Why that? on one side you get told they should be there, they make us unique, but then there not... If it's because they spawn to often then? These Maps are all hard covered by base defenses, most likely hard to get a building down anyway with that. But if there will anyway be soon a limit, then there can be that beacons too.
  2. (just a side note - it's always funny that ppl. who play less on the server defends it.) when you play that much like me, you realize it, that they fuck up after some time. jeff had the last days always many 10 secs... it really got out of hand... so many maps just ended by that 10 secs... on D3 Maps they don't appear - why that? maybe map over to early then with the "beloved" maps?
  3. well, this sounds better, if it is limited to 1-2 max. It would also be good, if there would be a sound and message who picked up the ion. (would make it more interesting for the defending side and the person who gained it. Then it won't be that easy to plant that thing anymore and make it more a competition.
  4. just had a map where 3 went on a Light with a 10 sec. they didn't manage to disarm it. (Fee was on the enemy side too (very good player) and with her 3 went to defend - they still didn't made it...). In my eyes this is too OVP! Why the hell did we even make the Long Las more weak? This is like the same. I'm playing really really much in the server and my experience tells me that it's not okay. Too OVP and to hard to get disarmed and ruins some nice rounds where everyone getting pissed off.
  5. No, they aren't "originally" Part of the game... but yeah, on a big Map with a Team 6v6 - without base deffs it happens that the base is left alone sometimes... i have tried to disarm one once, but there wasn't really a faster disarming. (maybe a little little bit) and then tell me - if some1 is defending and needs to check 4! Buildings first where the ION is?! don't tell me you have enough time... absolutely not
  6. I need to start a discussion about this weapon. In 19 of 20 cases you aren't able to disarm them! They ruin just the whole map coz the enemy team has no chance anymore... just had a good example - Map started - GDI 10 sec and killed the NOD ref... This is just bullshit... So I wanted to ask the majority here what everybody thinks about removing it. (Long Las has been made ages ago less OP too...)
  7. nobody kehrs, nobody kehrs.... at least this should be fixed....
  8. I'm also for the removal of that shit... it just ruins games... players getting upset.... that's not needed imho...
  9. If you have a 4v4 you need at least 2 which defend and who attack GDI can leave the base alone... NOD can't. so GDI can just concentrate on attacking while Nod needs to do both... Also you can't get in their base when theres still that AGT and all those Defense... or how you wanna rush into pp or whatever.
  10. Just a quastion - is there anybody who can fix this Map a bit? The balance between both sides on this Map is crappy^10 On NOD it's easy to go past that Sentry up on Ref - it kills nobody there.... (Kirou just went into Ref like there would have been nothing... GDI for Example... 1) in the tunnel there's a defense sentry (or whatever...) 2) there that MG which kills you within 0,5 seconds... no chance to kill that or give at least 1 shot... it kills you before... Next thing HON... GDI can so easy get in there when that Flametower is dead there... Also an Advantage... when GDI got that Mutant thingie, they can buy tons of units there and don't even die... + they got C4 like shit from every Unit to kill HON... With NOD you can't even get GDI PP, WF and Bar because there are tons of Deffs before... greetz, Andy
  11. some1 need to fix a Bug there before :| the map seems to crash the server in some cases... I would also love to have the Map in there, but nobody fixed it yet :S
  12. How should that be possible to work on defense? If a normal Nuke or Ion is planted, there are 50 seconds to find her and disarm. Within 10 seconds this is impossible - only if you are more than lucky. This is not the concept and gameplay of Renegade! Are we so in need of that special beacon, that we need this one? The Kami is in a way fine, coz 1) Kami Crates are really rare, and if they happen - the enemy team gets notified and can kill him easy 2) you are able to see him coming (nothing stealthed) except a stealth vehicle or he is lucky and gets a ss (but that happens nearly never)
  13. *Note: just right now on Meadow in 40 mins there were 5-6 10 Secs. Ref and Ob got killed with that crap. do we really need that 10 secs? they just ruin good games... ;S a Kami is worse enough ^^
  14. or after the 2nd Poll of 15 min (30 in total) a sudden death mode ^^ no repguns for any1 and no buildingrep ^^ that would be an idea ;p