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  1. Like
    unknown reacted to Mortalc13 for a file, HD Classic Purchase Icons   
    This pack contains all of the purchase icons somewhat faithfully remade in HD!
     
    For the characters I used W3D Viewer and the animation files h_a_a0a0.w3d and h_b_a0a0.w3d in conjunction with the character models to grab them in their standby states. For the vehicles, I imported all of the vehicle models into 3DS Max and manually adjusted them to match as close to their icons as possible. I then used W3D Viewer and adjusted the perspective and lighting (max ambient) then set an all-green background (R 0, G 255, B 0) for render screen capturing. I imported the screenshots into Photoshop and made additional tweaks as needed then exported in DDS format. These blend very well with the originals and do not appear out of place when used with maps that utilize custom icons. Included as extra content are blank templates and a text document detailing the Photoshop settings that I used for certain effects and adjustments.
     
    A ReadMe.txt file is included with additional information and installation steps.
  2. Thanks
    unknown reacted to Unstoppable for a file, High & Bigger Resolution Player List   
    High Resolution Playerlist by rackz
  3. Like
    unknown reacted to Barbaros for a file, Tiberian Devastation (2x2)   
    Description(eng):
    Players start at the map corners around the city. Every player has starting army. There are many mutated "Forgotten" troops in the city. There is a river in the center of the map. Every player has 3 tiberium fields and 2 tiberium spikes. There is a big tiberium field of green and blue tiberium between players. Map is modified.
     
    Changes:
     
    Global:
    1. All players have starting army.
    2. All players have a radar after building a command center.
    3. There are no cranes and observers.
    4. You can build around tiberium spikes (radius 120).
    5. You can build around Mutant Camp (radius 240).
    6. All fractions can build walls.
     
    “Forgotten”:
    1. Maradeur squads includes: light infantry, missile troopers and heavy gunners.
    2. Vehicles: Mammoth Tank, Medium Tank, Humvee.
    3. Defensive anti-tank towers.
     
    GDI:
    1. Titan instead of Predator.
    2. Wolverine instead of Bullfrog.
    3. No Zone Troopers.
    4. GDI infantry paradrop instead of Zone Troopers paradrop.
    5. New unit: Hover MLRS.
     
    NOD:
    1. New model for Hand of NOD.
    2. New Buggy model.
    3. Devil's Tongue instead of Flame Tank.
    4. Banshee instead of Vertigo.
    5. New infantry models.
     
    Credits:
    Idea
    sgor00
    Map
    sgor00
    Source code
    sgor00 Gunship Mark II Slider
    Models
    Slider Carnius Sarge_Rho Madin Time Defender Slider
    Textures
    sgor00 Carnius Madin Sarge_Rho Axper Slider
    Soundtrack
    Frank Klepacki ( Tiberian Sun )
    Special thanks
    Gunship Mark II
  4. Like
    unknown reacted to TK0104 for a file, Renegade HQ Desktop Icon   
    An improved, custom created desktop icon that can overwrite the original Renegade desktop icon that has been scaled up ever since Windows Vista got released. This solves the problem! This icon has a resolution of 256x256! Go check it out!
  5. Like
    unknown reacted to Neijwiert for a file, PackageServer   
    Requires RenSharp v1.3

    This plugin will embed a TTFS server inside your Renegade FDS. Pretty much the only thing you need to do is add the .DLL to your FDS and the config file. This plugin does NOT require administrator privileges, however for it to work for external people you would probably need to forward the specified port in your router/network. 

    You may set other settings in the config file, but the only settings required in the config file are the port and the external IP checking websites. All others can have defaults and are probably better than what you would configure them to.
     
    PackageServer.ini:
    ; This settings file is for the Package Server [General] ; IPFetchSecondsInterval defines the interval in seconds when to check for the external IP of the Server ; Default is 5 ;IPFetchSecondsInterval = 5 ; TTFSPath override the TTFS path where the package server gets its packages from ; Default is 'Engine.AppDataPath/ttfs' ;TTFSPath = MyPath ; MaxClientConnections specifies the max clients can connect from a single IP address ; <= 0 means no limit, this is discouraged ; Default is 10 ;MaxClientConnections = 10 ; ClientTimeout specifies how long a client may take to download everything in whole minutes ; <= 0 means no limit, this is discouraged ; Default is 60 ;ClientTimeout = 60 ; LocalIPAddress specifies the local IP to bind the package server to ; Default is any network interface ;LocalIPAddress = 192.168.0.1 ; Port specifies the local port to bind the package server to ; There is no default, this must be defined Port = 23445 ; This section is dedicated to the servers that will provide the 'raw' extneral IP address ; These servers MUST return an IPv4 address, since the Renegade client can't handle IPv6 [IPFetchURLs] 0=http://ipv4.icanhazip.com/ 1=http://ipv4bot.whatismyipaddress.com  
  6. Like
    unknown reacted to Neijwiert for a file, RenSharp - C# Wrapper for Dragonade   
    Are you struggling with your everyday development in C++?
    Do you suck with memory management or just the general hassle to get third party libraries for your custom Dragonade plugin?

    Well, no more!
    Introducing RenSharp for Dragonade

    This framework I created lets you make plugins for your FDS in .NET 4.7.2. You're probably wondering: will this need a heavily modified scripts.dll? I hear you and that's why I made sure it is bootstrapped by a regular Dragonade plugin.

    "Are there any other limitations?", is probably your next question. Very few, here they are:

    - You can only create custom classes (i.e. specialization of classes) for the classes I made support for. However the reach of this support is the same as you'd use in any normal Dragonade plugin (event classes, console functions, player observer, object observer, etc).

    - I only made support for the template classes that are used throughout scripts.dll. Any customizations on this are not supported.

    - Even though I added in some more safety nets to check for nulls etc. You can still fuck this up and make it crash horribly. Although the checks in place will also throw a managed exception and if not catched and handled will gracefully shutdown the FDS.

    - Some design choices removed some support. For example there is no 'const' concept. But these choices shouldn't really limit your imagination.

    - That's about it of what I can come up with on top of my head right now.


    With any plugin interface there are a few 'gotchas' and for RenSharp those are:

    - Inheritance is pretty much the same as you would in Dragonade. Except static initialization (using macros to register stuff) will not work in C#. Further explanation how this is handled is discussed in the example plugin.

    - All managed classes are basically handles to their C++ variants. You can bind the C++ pointer using the appropiate constructor which takes an IntPtr as an argument. These handle classes are not inheriting from IDisposable and assume they are not in charge of cleaning up that handle. If one of these handle classes is wrapped around an IUmanagedContainer<T> class that means that you MUST dispose them when you're done with them. As these containers indicate that you are indeed in charge of cleanup. 

    - If you pass ownership of an unmanaged pointer to the C++ side (which does the memory management) you should make sure to release the pointer on the managed side. To make sure the garbage collector never disposes it. Likewise, when you keep ownership on the managed side, you should keep a reference to the object for as long as you want to keep it alive.

    - Don't call any methods or use properties of which you don't really know what they do. You can screw it up. Otherwise, if you consider yourself well versed in this stuff, go right ahead.

    - Any more gotchas or usage are pretty much discussed in the example plugin.


    How to get started?
    The only config this adds to da.ini is 'RenSharpPlugins'. You name managed plugin .dlls the same way as you would under 'Plugins'. To start RenSharp you also need to add 'da_RenSharp.dll' under 'Plugins'. Preferably on position 1. But that is up to you. Then follow one of the instructions below:

    The quickest way to get started is to just use any Visual Studio version that can handle .NET 4.7.2. (for VS2019 you can just use the Visual Studio Installer to install .NET 4.7.2.). Create a new .NET 4.7.2. C# class library and search for the NuGet package 'Neijwiert.RenSharp' (right-mouse click on your project and click Manage NuGet Packages...) and click Install. All Renegade stuff is placed under the RenSharp namespace. When the NuGet package is installed it shows a readme.txt on how to properly set your target platform. You then have to place YourPlugin.dll, da_RenSharp.dll, ManagedRenSharp.dll and ManagedScripts.dll in your FDS folder. You can find these .dlls in 'YourPlugin\packages\Neijwiert.RenSharp.1.0.0\content' and 'YourPlugin\packages\Neijwiert.RenSharp.1.0.0\lib'.

    The slow way is to compile it yourself. You can download the ZIP file with the source, or from GitHub. Compilation requires you to have C++/CLI build tools installed (use Visual Studio Installer) and .NET 4.7.2. (also use Visual Studio Installer). You can use a newer Visual Studio version as long as you have Visual Studio 2012 installed on your computer, with latest updates (whenever it prompts you to update the projects when you open the solution, you need to hit cancel). For the C++ stuff you need the same requirements as you would when you build Dragonade. Then you can just add a .NET 4.7.2. class library project and add a reference to 'ManagedScripts'. Make sure you configurate the class library to build as x86. Then you're ready to build and use everything. 


    I pretty much made all this without drawing out a plan. I made some design mistakes and I also couldn't test everything due to the size of it. If you find anything broken/not working or stupidly designed message met and I see if I can get it fixed. This also applies for new feature requests. The best way to approach me would be via GitHub probably or a PM here. This cost me a lot of time and effort to make and I hope you guys are going to enjoy it and hopefully open up modding to some more less experienced coders. Everything is licensed under the Apache 2.0 license, which means you can do everything, but you must mention my name and include a copy of the license. I'm wide open to responses to this negative and positive, feel free to reply to this post.

    GitHub: https://github.com/Neijwiert/RenSharp
    NuGet: https://www.nuget.org/packages/Neijwiert.RenSharp
  7. Like
    unknown reacted to Unstoppable for a file, MasterList: GSA Listing Utility for C&C Renegade   
    A alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below.
    If you using my lister, thank you so much. Please always use the latest version of this
     
    The development is currently paused and it will be continued soon. Current version is stable and should not have any issues.
     
                   • MasterList is quicker than RenList for listing speed.
                   • MasterList is simplier and more advanced than RenList.
                   • Usage of MasterList is easier.
     
    The changes that planned and going to add: 
                   • Buddy system. Notices you when your buddy in a/any server. LIVE!
                   • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. (WIP)
                   • Some basic improvements for visual of UI. LIVE!
                   • Some other improvements for backend. LIVE!
     
    Some help?? Look below!
                   • Find "Theme" option from Menu>Options list to change your theme.
                   • Change your nickname or your Renegade Installation directory from the related options on Menu>Options.
                   • And be ready for other new features!
     
    Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1000 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord 
     
    Enjoy!
  8. Thanks
    unknown reacted to Madeen for a file, Battleground.mpr   
    A decent sized map I made for multiplayer or Skirmish. Good for 2-7 players, but has more open space if 2-4 play.
  9. Like
    unknown reacted to Iran for a file, Renegade Online Demo   
    This version of Renegade is based on Renegade Demo and FDS files that EA have released freely. Single Player is not avaliable!
    Note this is not the full version of Renegade, If you want the full version you need to buy it from here
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