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  1. Here a little video preview of what is to come in Tiberium Crystal War 2.0 If you have no idea what it is then pleaes visit the website here. --------------------- Tiberium Crystal War Developer Night Amsterdam (Netherlands) Saturday, 25 January 2014, 15:00:00 CET UTC+1 hour Calgary (Canada - Alberta) Saturday, 25 January 2014, 07:00:00 MST UTC-7 hours New York (U.S.A. - New York) Saturday, 25 January 2014, 09:00:00 EST UTC-5 hours London (United Kingdom - England) Saturday, 25 January 2014, 14:00:00 GMT UTC Paris (France) Saturday, 25 January 2014, 15:00:00 CET UTC+1 hour Moscow (Russia) Saturday, 25 January 2014, 18:00:00 MSK UTC+4 hours Sydney (Australia - New South Wales) Sunday, 26 January 2014, 01:00:00 AEDT UTC+11 hours Beijing (China) Saturday, 25 January 2014, 22:00:00 CST UTC+8 hours New Plymouth (New Zealand) Sunday, 26 January 2014, 03:00:00 NZDT UTC+13 hours Introduction Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War 1.52. Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming (rumoured to be dead) version 2.0 which is under construction. Newcomers If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first on homepage.Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine. It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade. There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination. If you want you can look at our Official Manual. Where You can download the Tiberium Crystal War v1.52 client from our website at www.tiberiumcrystalwar.com There are several mirrors available and all are hosted on 100Mbps and 1Gbps connections. Thanks & Have fun Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun. I would really love to see many people ingame this time again so Please spread the word and let's have some bigass fun in there Greetz the Tiberium Crystal War Development Team www.tiberiumcrystalwar.com
  2. MultiPlayerForums.com Stats: UltraAOW.com Stats: TiberiumCrystalWar.com Stats: Thanks everyone for continue-ing to donate, joining our servers, visiting our websites and liking it as well It's great to see the increase in website traffic and players on the servers Game On!
  3. Website | IndieDB | Steam This game is all about Command and Conquer: Red Alert suited in an FPS environment running on the Renegade W3D Engine. We will work out all units, buildings and assets as much as we can to make it ejoyable and fun for everyone. Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit. On our server suitable for 50 players work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank. Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast. The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildings are destroyed, and of course the always fun 'manual ore harvesting' we all love to do. Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style Thanks for reading! //Greetz MPF RA:FPS Dev Team
  4. Hello there, I wasn't able to take a look on nothing, it was disturbing me... The MultiPlayerForums still misses a favico.ico on top, so I just have created one. The regular IPB favico.ico is... ok but old, time to use an own one! This single ico file I have just created includes data of the actual MPF symbol as 16x16, 32x32, 48x48, 64x64 and 96x96 pixels in a total of only 72KB. Here you go for the attachment, have fun replacing this boring IPB icon. I hope you like it: ... Attachment deleted.
  5. http://www.ultraaow.com - Visit our Website UltraAOW Double Points Weekend In the Double Points Weekend everything you damage and kill will grant double points. All other settings are standard UltraAOW Settings as described on the website. When? The Weekend of Friday the 30th of August till Monday morning the 2nd of September. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Swap to balance teams manually. For a full list of modifications and adjustments please visit our Website. (changelog) Recent Maps Project Westwood is still on-going and we are finalizing the maps one by one slowly. Currently in rotation are MPF_Canyon, MPF_Hourglass(&Flying), MPF_Islands, MPF_Walls_Flying and MPF_Under. Maprotation MPF_Canyon Tiberium_Temple Delta DomesV2 MPF_Under SiloWars Dockside GlacierTS MetroTS MPF_Walls_Flying AlpineNight Blaat The_Pathe Bridge_Control Deth_River Whoreglass Urban_Rush RiverValley Nova High_Altitude Ridge Temple MPF_Hourglass_Fly SnowLol SeasideSunset MPF_Mesa GreatUnder Big_Walls Wasteland Permafrost MPF_Islands High_Noon_21 HillBilly Hourglass_Flying The_Moon Complex_SB Crevasse Quick_Draw Winter_Field Forgotten_Town BunkersTS Cairo Fjords BasinTS Night0X Tropical2 City3 Tib_Field Siege Terrace SeasideCanyon GreatWall Detroit Forest_Falls TiberiumRedux Pacific Dawn_Raid DOM_Tutorial Hangmans_Canyon City2Fly Bio River_Canyon Uphill DesertTunnels Country_Side Creekdale_Fly Mars Hon_Dom Mediterranean Air TheCanyon Dusk [Last_Stand] MPF_Canyon Tobruk Ocean_View Woodland Lunar_Landing Esco_Island Sidewinder Arid Tib_Pit_3 Game Prize This month's Game Prize is Killing Floor on Steam. The person ranked first on our server at the end of August will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 30th of August. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  6. Some scripts will be explained how they work in this forum. Note though that some scripts are only available on the NewMaps 4.0 server and are probably not be included in the latest 4.0 release. If you need to use any of our scripts from NewMaps 4.0 then you will have to contact us to get the scripts.dll Note that when you use any of our NewMaps 4.0 specific scripts that your map will not work correctly on other servers. We encourage everyone to create new maps even with or without using our scripts, if you are 'good enough' of a mapper we might give you access to our UltraAOW Developer group which has a lot of custom stuff available. Simply contact us If you have script requests you can post them in this forum: http://multiplayerforums.com/index.php?/forum/183-scripts-requests/ Join us on irc.multiplayerforums.com in channel #MPF-RenHelp
  7. http://www.ultraaow.com - Visit our Website UltraAOW Stealth Weekend In the Stealth Weekend every unit you buy will be stealthed, your spawn soldier, your engineer, even your Havoc Even your vehicles will start with Stealth Enabled! This will be interesting days i think lol All other settings are standard. When? The Weekend of Friday the 24th of May till Monday morning the 27th of May. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Infinite Ammo. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation MPF_Menara DOM_Tutorial MPF_Walls_Flying MPF_Islands Fjords Underpass Quick_Draw Forgotten_Town Country_Meadow Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field Tib_Field Temple MPF_Mesa Snow AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat Tropics Whoreglass RiverValley Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Snipers Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Game Prize This month's Game Prize is Sim City 4 Deluxe Edition on Steam. The person ranked first on our server at the end of May will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 1st of March. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  8. Version 1.0

    3785 downloads

    This mappack contains a bunch of maps designed for Coop and/or Art of Defense. The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted. The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly. Do not change the destination folder unless you know what you are doing and it is required. Maps in this package: AOD_canyon_storm_(v1) 3v5_Smok@lot_CompStomp_v1.1 Art_of_defence_-_avatar_invasion_v1.05 Art_of_Defense_-_Forest_assault_v1 art_of_defense_-_last_stand_v1.0 Art_of_Defense_-_Tiberium_grounds_v1_1 Centralized Incoming-=AOD=- Mission_under_high_voltage Ring_Of_Death(Metal) SarajevoRedZone VonBing's_Pain_Harbor Zunnie_3vs5_Co-op_V5_NoSW P.S. Always wanted to play TW in an First/Third Person Setting? Download this:
  9. So you want a teleporter for players on your map? This is possible. I made two scripts for this purpose, one that teleports anyone, and another that teleports only players from a specific team. Ofcourse you can use other scripts for this but i will focus this tutorial on the two i made myself which are available in 4.0 The two scripts are called "z_Enter_Teleport_Random" and "z_Enter_Teleport_Random_Team". You can also use this for the teleporters as it looks much cooler than a stupid pedestal: http://multiplayerforums.com/index.php?/files/file/212-teleport-tubes/ First lets move on to the Editor and we place a CtfPedestalGold on the map which will function as the visual indicator for this teleporter, stepping on this pedestal will teleport a player to another location. Expand (1)Object, then (2)Simple, then (3)CTF_Objects and finally select (4)CtfPedestalGold Now click the make button and it will appear on your map: Now, the way my scripts work is simple: You place 5 "Daves Arrow" on your map, the ID of each of these Arrows are used by the script and randomly select one of them to teleport the player to. So we are now gonna place 5 of these Dave Arrows on the map. Expace (1)Object, then (2)Simple, then select the (3)Daves Arrow and (4)make 5 of them on the map near the location where you want players to teleport to: Now double click on each of the Arrows and note their ID in notepad: In my example they are: 100438 100439 100440 100441 100442 Now that we have the ID's let's finally actually create the area that will teleport the player. Expand (1)Object, then expand (2)Script Zone and there select the (3)Script_Zone_Star and click (4)Make to place one on your map. A green box will appear on the map, position it over the pedestal, you can resize it with the black boxes at each corner, hold shift to size it up and down. Make the box appear like on the example screenshot below: Now double click on the green box, a new window will appear. Goto its "Scripts" tab. There click on "Add" and scroll down to z_Enter_Teleport_Random and select it. Here you enter all the five ID's we wrote down in Notepad earlier: The endresult should look like this (based on my example ID's above): Now save your map, make a mix file and try it out! Players that step on the pedestal will be teleported to the locations of the Dave Arrows you placed randomly. PS: If you want a TEAM oriented teleporter then use z_Enter_Teleport_Random_Team and do the same thing but with Team enter 0 for Nod and 1 for GDI, then only players of that team can use the teleporter.
  10. The Environment Setup Tutorial This tutorial will attempt to learn you how to setup your entire working environment for creating maps in gMax and the free provided Renegade Public Tools v2. It includes all the tools you need and they should be installed in this particular order: 1- The gMax Installation Files and Registration ByPass. (NOTE: Windows 8+ and 10 are NOT supported, you'll need Windows 7 or XP Pro to use gMax without glitches, there is NO fix for this.) 2- The official Renegade Public Tools version 2 from Westwood Studios. (Works fine with 8+ and 10) 3- The unofficial LevelEditor from Tiberian Technologies for support with 4.6 Scripts Update. (Works fine with 8+ and 10) 4- Some (semi) Critical Assets required for making a map for Renegade in gMax/RenX. 5- The XCC mixer i personally have been using since i don't know when, it's the best eventhough it's not the latest. Environment Guide Package Download the file i prepared as zip from the MPF download area: Once it is downloaded, make sure you unblock the file by going to the zip properties and clicking "Unblock" BEFORE you extract it. In this tutorial i will install EVERYTHING to do with mapping for Renegade in my folder on the D drive in "Renegade-Mapping". Go ahead and extract the zip somewhere, open it in a new window: And then copy the contents somewhere: Go into the #Installs folder that you extracted inside the Renegade-Mapping folder Step 1 - Install gMax and apply the registry fix We need to install gMax first, you MUST install it first or it won't work properly later. Open the gmax12+bypass.zip and copy files into your #Installs folder and then run gmax12.exe to install it. In this guide i am installing directly into the Renegade-Mapping folder so the endresult will be something like the following: Now, because the author of gMax doesn't send out emails anymore to register gMax for free, there is included a Autodesk.reg file, right click on that and choose Merge and when promted do Yes to merge it. When installation is done and you merged the registry thing, then run gMax for the first time. You will be prompted to select a rendering device, here you choose "Direct 3D" and continue. Once it has fully loaded you must exit gMax again. Step 2 - Install the official Renegade Public Tools v2 Extract the file Renegade_Tools_Installer_2.zip and run the executable, install it into your Renegade-Mapping folder, endresult should look simular to this: Go into the folder LevelEdit and you will see these files: Now delete (yes delete permanently) the LevelEdit.exe that is currently there, the original from Westwood. Extract the file LevelEdit46.zip and copy the resulting LevelEdit46.exe to your LevelEdit folder like so: Goto your Renegade GAME folder, which you updated to the latest TT Script Update (available on http://www.tiberiantechnologies.org ) Copy the following files to your LevelEdit folder and overwrite any existing ones there: "MemoryManager.dll" "Mss32.dll" "Shared.dll" "ttle.dll" You should end up with a LevelEdit folder looking like this: Now make a complete copy of your Renegade game folder (which is updated to 4.6 of course) and name it "RenegadeEditorGame", just copy and paste it somewhere like: Now open the Registry Editor through your startmenu "search" option type: regedit and open it. Expand the folders (or keys as they are called) until you are inside the Renegade folder/key. "HKEY_LOCAL_MACHINE -> SOFTWARE -> Wow6432Node -> Westwood -> Renegade" You see the InstallPath option there? Double click on it and change its value to where your game2.exe is located in the RenegadeEditorGame you copied earlier, in my example here it would be: D:\Games\Westwood\RenegadeEditorGame\game2.exe Now close the Registry Editor program, we don't need it no more now, you don't need to save anything, it does so automatically. Run the Editor Ok, so we can finally run the editor now, go into the LevelEdit folder and run LevelEdit46.exe There click the "New..." button and call it for example "MyWork". Double click the MyWork in the window and it shall bring up the editor in action: You'll notice the editor created a folder called "MyWork": Which contains a few key folders the editor uses: Create a map project folder inside the levels folder like so: Inside this folder you will save your Editor's "C&C_My_Map.lvl" file and stuff related to your map such as W3D models/terrain and maybe textures, cinematic text files and/or audio. ALWAYS choose to "Save Current Level As..." inside the editor ALWAYS WHENEVER you want to save your progress, do NOT EVER use "Save Current Level" (trust me), period, or it will not update some files (lsd/ldd/ddb) for your map and it wont work properly when you make a .mix with XCC later on. For example the endresult could look like this: << i will update this guide later tonight or tomorrow, just 1 thing: If you have missing textures make sure you place them in your Editor_Cache folder and reload the editor >>
  11. C&C_Lava Mauler and me have finished working on the map C&C_Lava. The textures were mostly made by Mauler as well as the bigass rocks that cover the scenery. Beware that you cannot drive or walk over the lava, you will die lol. The Design Scene is set in a fantasy world with 3 volcano's and lots and lots of hot Lava! The map is divided into several small islands where some have a building on it. They are connected with a dozen bridges to access each building's island. In the center of the map you can find two Helicopter Pads which can be repaired to full health after which you can purchase a GDI Orca or a Nod Apache for $700. The Silo's and Repairpads do not count to the buildings and can be repaired when they are killed. Inside the Sniper Towers are weapon spawners. A crate spawns in the center. When? Right Now! Beta 1 is already installed on the server and is in rotation. Just join and let the 4.0 integrated downloader download it when it comes by (20MB). Screenshots Video
  12. The Helipad models and textures are in zip: CapturableHelipads.zip Temp Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Capturable_GDI_Helipad On the Physics Model tab browse for the model by clicking the folder icon and choose Open On the Settings tab set Health to 2 and HealthMax to 500, Skin and ShieldType both to CNCMCTSkin with a DamagePoints of 0.750 and DeathPoints 0.000 Click the Letter icon to choose the Helipad name from the category Enc and set Encyclopedia Type to Building Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary Now MAKE your Helipad on the map Goto the Scripts tab for the properties of the Helipad and select Type: z_Capturable_Helipad and set the Name Parameter of Owner to -2 Now note the ID of the Helipad in a textfile for later use: Now TEMP the Simple_MiniConsole and name it Capturable_GDI_Helipad_Terminal On the Settings tab for the Terminal set the Skin and Shield Type to Blamo and Damage and Deathpoints to 0.000 We want this Terminal to grant a Orca so we click the Letter icon and choose the Orca name from Enc category: Make note of the GDI Orca exact multiplayer presetname, in our case this would be the original preset aka CnC_GDI_Orca (case sensitive): Next we MAKE and position a Daves Arrow on TOP of the Helipad and move it UP on the Z-axis until it floats like 3 orca's high in the air above the Helipad like so: Note the ID of this Arrow (PS: Do NOT delete the arrow, you must leave it on the map) Go back to the Helipad Terminal on the map and goto its properties and the Scripts Tab, add the following script to it "z_Capturable_Helipad_Terminal" with the settings as displayed below. HelipadID would be the ID of the Helipad on the map we created first, in this example ID number 100000 Preset would be the vehicle to create at the location of the Daves Arrow we placed so CnC_GDI_Orca and 100003 An Orca costs $900 in Renegade so we enter that as the Cost for it. Endresult should look like this for the Helipad Terminal: You're done:
  13. In this tutorial we are gonna create a custom strings_map.tdb for inclusion with your map. This file will hold the translation for custom presets that you make on your map such as Tiberium Silo (view tutorial) or Repair Pad (view tutorial) so that when you 'aim' for the building the translation text under it says "Tiberium Silo". First we goto our Renegade folder (which has TT4.0 applied) and run the program "tdbedit.exe" You are presented with the following screen: We goto File->Open and browse for our LevelEdit\MODDIR\ALWAYS\TranslationDB\ and select and open the file strings.tdb In my example the file is located at E:\NewMapsEditor\UltraAOW\ALWAYS\TranslationDB\strings.tdb We are presented with the following in the program: We goto Edit->Add Category and name it MyMap (name it the actual mapname there) and hit OK. A new category is added to the strings.tdb Goto File->Save and click it so the new file is saved and then EXIT the program again. Next we open our Editor and goto Strings->Edit Table, once there, click on (1)the arrow at the right to goto your MyMap category, select it(2). Then (3)double leftclick on the empty line as on the image below: On the next screen we see the defaults: CodeID MUST be 100% unique so always prefix it properly like "IDS_MyMap_TiberiumSilo" for example. You cannot use spaces or special characters in the CodeID box. For String we choose the object that needs a translation like in our example "Tiberium Silo". The String box CAN contain special characters and spaces. Now press OK. And the string is inside the file Press OK again to confirm it. Now goto your (1)Tiberium Silo in the preset-tree and choose (2)"Mod" while having it selected. On the Settings tab click on the letter button(1), a new window opens, click on the (2)arrow and scroll to the right until you see your map category(3) and click on it. There you see the ID for your custom translation (4)"IDS_MyMap_Tiberium_Silo" then click (5) OK. Now the preset has the translation applied, simply press OK again to make it effective. See (1) what it should look like: Now save your map. Goto your ALWAYS\TranslationDB\ folder and COPY the strings.tdb file and PASTE it into your Levels\MyMap\ Once there, you RENAME it to exactly: strings_map.tdb Then you include that file into your mix as well by using XCC mixer. Now when you play your map the Tiberium Silo will actually say it is a Tiberium Silo and not a Gun emplacement anymore Have fun.
  14. You can find a bunch of nice old CNC tracks on my website at zunnie.multiplayerforums.com When you decide to use one of these on your map you must keep the filename exactly like it is there. Why?: Some other maps already use this MP3. To keep a long story short: If you rename them then there may arise conflicts with other maps. So nonono.mp3 to renaming them. Just use them on your map as they are. Edit: In 4.1 and on renaming them won't matter. Still i'd leave them as they are Let's get started: (1)expand Sound, then (2)select Music and then (3)click the Temp button: Give it a name, for this example it is Frank_Klepacki_Act_On_Instinct: On the Settings tab now we configure the following options: Filename - Browse for the MP3 file inside your Level Mapname folder Drop-off Radius - 7000.000 Max-Vol Radius - 6000.000 m_Volume - 1.000 m_Priority - 1.000 All other settings are correct already and need no attention. Now OK it all. Then (1)select the preset in your list and (2)click the "MAKE" button, a sound icon appears on your map. It is best if you place this music icon in the center of your map. If you have a large map you may need to adjust the Drop-off Radius and Max-Vol Radius to a higher number. Have fun
  15. Required Files: CapturableTiberiumSilos.zip TEMP a preset into Object->Vehicle->Mounted and call it for example "Capturable_GDI_Silo": Goto the Physics Model tab and for ModelName click the folder button and browse for the gtsilo.W3D file, click Open: Goto the Settings tab and set Health to 2 and Healthmax to 300 (yes: ShieldStrength and Max should be 0.000) Set Skin to CNCMCTSkin and Shield Type to CNCMCTSkin Set DamagePoints to 0.500 and Deathpoints to 0.000 Set the TranslatedNameID to IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the strings editor under the Enc category) Still on the Settings tab set PlayerType to Unteamed Radar Blip Type should be Stationary Goto the Scripts tab and click Add... for Type browse for the z_Capturable_TibSilo For Name parameter Owner we set the Value to -2 (which means unteamed). Now select your temped preset called Capturable_GDI_Silo and click on "Make" button. It will appear on your map. Save your level and make your mix file. Now people can play your map and capture the silo. Repeat the above process for the Nod Tiberium Silo but set Team to Nod, that's all. Greetz zunnie
  16. Version 3.0

    184 downloads

    Combo pack that removes the annoying chatbox semi transparent bar and recolors the Host and Private message text to a easy to see lime green color. Enjoy 2.0 Update Added Cyan color to the public message text, the chatbox bar removed made the white text impossible to see, this fixes that issue. The team text is unaffected by this change 3.0 Update Took out all data for custom Hud texture/color.. and left only the info for the private message/team color texts.. "To use this in conjuction with another Hud simply copy and paste all text from other Hud.ini file that contains the info for your custom Hud after the infotext line. Cheers!"
  17. Version 1.0

    82 downloads

    If you like the Multiplayerforums so you can use our Stealth Skin with the MPF logo
  18. Version 1.0

    146 downloads

    This plugin allows players to type !stuck or !unstuck to teleport them to the last known good location when they get stuck for some reason. The last known good location is usually the location where they spawned at or last changed character. This includes the location of a crate in case they get the character crate. If they are inside a vehicle while stuck it will be destroyed, they will be refunded the cost of that vehicle, and then teleported back to the last known good location. You can configure a timer in the configuration for this command. The player must wait that time before they are actually teleported, you want to set this above 10 seconds usually to prevent them from 'quickly going back base' after a beacon has been placed for example. The plugin checks their current and stuck position, if they moved too much they wont be teleported back to their last good position. They are not really stuck then. To use the plugin add it to your [Plugins] section like for example below: [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_unstuck_plugin.dllAt the bottom of ssgm.ini add a section containing this to configure a global setting: [Unstuck]Unstuck_Timer=15You can also configure it per map by adding entries like this for every map (mapnames are ALL lowercase): [c&c_field.mix_Unstuck]Unstuck_Timer=30
  19. Version 1.0

    247 downloads

    C&C Renegade - Nod Sakura - Alternate skin Sexy Sakura Version: 1.0 Created: Mauler Replacement skin for the alternate Sakura (Red Suit Sakura), She now has her sexy legs showing, boobies too! Pink suit Install: PLACE INTO YOUR \Westwood\Renegade\Data folder, where ever that may be..
  20. Version 2.0

    471 downloads

    ==Custom 4.0 SHader Hud - Renegade Stock Style== Version: 2.0 Created: Mauler, Kenz3001 Replaces the the Hud_Main.DDS texture, with a new custom 4.0 shader hud , that is far more customizable with the Hud.INI file =Changelist/Features= 1.0 Changelist The health bar displays health level in color form, could not find a way of add it without errors/ or not displaying colors properly The selected weapon text is now been moved to the middle, aligned it with the credit, time text info Disabled vehicle steering image and gunner images... could not find a way of add it without errors Features fully customizable fonts, and colors for all text! 2.0 Changelist Moved the weapon text,vehicle text to far top left corner - was not displaying properly on lower resolutions Tested multiple resolutions up to 1920x1280 Small fixes to graphical image Hud.ini colorizes the host/private message to lime green, instead of that hard to see dark blue =Install= Place Hud.ini and Renegade_Hud.DDS into you \Renegade\Data Folder, where ever that might be..
  21. Guest

    Mauler's Sexy Red Hotwire

    Version 1.0

    254 downloads

    C&C Renegade - GDI Hotwire Sexy Red Hotwire Version: 1.0 Created: Mauler Replacement skin for Hotwire, She now has her midrift showing, boobies too! Red suit, with black cap, and alternate makeup Install: PLACE INTO YOUR \Westwood\Renegade\Data folder, where ever that may be..
  22. Guest

    RenX - Scale Models

    Version 1.0

    88 downloads

    This RenX file contains scale models of the GDI Mammoth tank, Medium Tank, and Havoc Character models for your use in RenX... These were made to use as a scale tool for terrain and props you have created
  23. Version 1.0

    178 downloads

    General Map Information Node_War is a Infantry only type of map with a little twist to it. You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters. There is one Humm-Vee and one Buggy on this map for easy transportation. Domination The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points". When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win. Buildings Note that although this map is Infantry only and Domination you can STILL destroy buildings here! The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with. There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000. Thanks Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures. ================= Create your own Domination map There are only 5 scripts required on your map for domination to work. z_hon_randomchar : Changes players characters when they spawn to a random character z_hon_dom_control : Sets the required amount of Capture Points. z_hon_dom_pointgen : This script makes sure that captured points generate points for the teams z_hon_dom_node : Sets the name of the control point and makes it behave like one. JFW_Change_Spawn_Character : This is needed to change the spawncharacter of players. How is it set up? 1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab you put the script "z_hon_randomchar" and that's it. 2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn. 3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game. 4) Create a new strings category using tdbedit.exe into strings.tdb You can find this file in your leveledit mod folder in ALWAYS\TranslationDB 5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4. There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name. Code ID: IDS_DOM_North with String: North Control Point 6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version). Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype. 7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer. Also include a strings.tdb which you RENAME TO strings_map.tdb. Then you *should* be able to capture the CP and gain points. The scripts will automatically spam the players a bit every minute or so with what the current score it at.
  24. Version 1.0

    236 downloads

    A great map (or mini-mod) made by roszek with Generals Buildings and Units.
  25. Version 1.0

    222 downloads

    ======================== ==C&C_Temple.mix== ======================== Gametype: AOW Size: Large (45+ Player accommodation) Version: 1.0 Created: Mauler Desert warfare at the foot of the great pyramids of egypt. ===================== =Changelist/Features= ===================== - CnC Mode - Rotable MRLS Turret - Ramjet Rifle ammo decreased to 1 clip rounds - CnC Crate Spawner for (serverside mods) x3 - CnC Weapon Spawners x4 ================================= =Special Notes For Server Owners= ================================= There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder. This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged. Do not use the file on your client as 4.0 servers will block your connection then.
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