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  1. http://multiplayerforums.com/index.php?/files/category/32-mappacks/ Feel free to download the new mappack which contains all the maps we have in rotation. Including the new G5 Series maps by ImperialKaskins recently added.
  2. MPF_Sand General Map Information The original map C&C_Sand this is based on was created by Westwood Studios and released by aircraftkillEr a dozen years ago and overhauled by the MPF Developers to include Tiberian Technologies special features making it the first map utilizing these functions in Renegade. Mutant Laboratory There is a initially Neutral Mutant Laboratory on this map in the center. This building can be captured by repairing it after which your team receives three extra Mutant purchase options: The Mutant Acolyte, The Mutant Initiate and The Mutant Templar. They have modified laser weapons that fire green lasers doing good damage to enemy units and buildings. Note that the Mutant Templar is kind of slow but it cannot be crushed by enemy vehicles. *Notice that you can continue to purchase the Mutant characters even when the Barracks or Hand of Nod are destroyed. Secret Shrine and Advanced Communications Center This map sports a Secret Shrine for Nod and an Advanced Communications Center for GDI. These buildings provide your team with the Superweapon abilities. Without it you cannot buy Nukes on Nod or Ions on GDI. When the building is destroyed you can no longer purchase beacons, place them, and existing planted beacons will be disarmed. Inside the building you find the Beacon Purchase terminal where you can get beacons for $1000. Helicopter Pads The Helicopter Pads on this map are 4.1 updated and work with the sidebar functionality. When a helicopter is purchased they will fly in on the map and land at a position highlighted by arrows. Take note that anything at the location of purchase will be destroyed or killed when the helicopter is delivered. The helicopters have limited ammo and must be refilled on the Helicopter Pad. The Chinooks and Orca's/Apache's have also undergone some armor changes: They are more resistant to ramjet fire than usual, however, they are more vulnerable to other weapons now. Sniper Units Apart from being able to buy multiple skins for the sniper units they are also nerfed a bit where the Snipers have only 3 shots per clip and Ramjets only 2 shots per clip. This in an attempt to make it a less sniperfest map and not render the choppers completely useless. Alternative Characters There are a dozen alternative characters available on this map for purchase such as Hotwires, Deadeyes, Gunners and many more. Weapons Spawn and Crate Spawn There is one Weapon Spawn on this map in the tunnels. There is one crate in the center in front of the Mutant Laboratory. Superweapon Placements You are unable to plant beacons on top of the Secret Shrine, Advanced Communications Center and the Mutant Laboratory due to the absense of ramps. Screenshots below: The Sidebar in use with Mauler's custom HD Icons:
  3. Created by mixed assets from the MPF Dev Team created on maps by PwnCall Seven New Maps by MPF will be available tomorrow on the server NewMaps 4.1: Airai Atoll Cracked Ferk Night Lazer Tag Stockade Winterfell
  4. http://www.ren-x.com/ Thanks to Kenz for the needed graphical updates and the logo stuff This will be our official MPF-Games Renegade-X website
  5. Here a little video preview of what is to come in Tiberium Crystal War 2.0 If you have no idea what it is then pleaes visit the website here. --------------------- Tiberium Crystal War Developer Night Amsterdam (Netherlands) Saturday, 25 January 2014, 15:00:00 CET UTC+1 hour Calgary (Canada - Alberta) Saturday, 25 January 2014, 07:00:00 MST UTC-7 hours New York (U.S.A. - New York) Saturday, 25 January 2014, 09:00:00 EST UTC-5 hours London (United Kingdom - England) Saturday, 25 January 2014, 14:00:00 GMT UTC Paris (France) Saturday, 25 January 2014, 15:00:00 CET UTC+1 hour Moscow (Russia) Saturday, 25 January 2014, 18:00:00 MSK UTC+4 hours Sydney (Australia - New South Wales) Sunday, 26 January 2014, 01:00:00 AEDT UTC+11 hours Beijing (China) Saturday, 25 January 2014, 22:00:00 CST UTC+8 hours New Plymouth (New Zealand) Sunday, 26 January 2014, 03:00:00 NZDT UTC+13 hours Introduction Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War 1.52. Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming (rumoured to be dead) version 2.0 which is under construction. Newcomers If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first on homepage.Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine. It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade. There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination. If you want you can look at our Official Manual. Where You can download the Tiberium Crystal War v1.52 client from our website at www.tiberiumcrystalwar.com There are several mirrors available and all are hosted on 100Mbps and 1Gbps connections. Thanks & Have fun Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun. I would really love to see many people ingame this time again so Please spread the word and let's have some bigass fun in there Greetz the Tiberium Crystal War Development Team www.tiberiumcrystalwar.com
  6. MultiPlayerForums.com Stats: UltraAOW.com Stats: TiberiumCrystalWar.com Stats: Thanks everyone for continue-ing to donate, joining our servers, visiting our websites and liking it as well It's great to see the increase in website traffic and players on the servers Game On!
  7. Version 2.0

    471 downloads

    ==Custom 4.0 SHader Hud - Renegade Stock Style== Version: 2.0 Created: Mauler, Kenz3001 Replaces the the Hud_Main.DDS texture, with a new custom 4.0 shader hud , that is far more customizable with the Hud.INI file =Changelist/Features= 1.0 Changelist The health bar displays health level in color form, could not find a way of add it without errors/ or not displaying colors properly The selected weapon text is now been moved to the middle, aligned it with the credit, time text info Disabled vehicle steering image and gunner images... could not find a way of add it without errors Features fully customizable fonts, and colors for all text! 2.0 Changelist Moved the weapon text,vehicle text to far top left corner - was not displaying properly on lower resolutions Tested multiple resolutions up to 1920x1280 Small fixes to graphical image Hud.ini colorizes the host/private message to lime green, instead of that hard to see dark blue =Install= Place Hud.ini and Renegade_Hud.DDS into you \Renegade\Data Folder, where ever that might be..
  8. Guest

    Mauler's Sexy Red Hotwire

    Version 1.0

    254 downloads

    C&C Renegade - GDI Hotwire Sexy Red Hotwire Version: 1.0 Created: Mauler Replacement skin for Hotwire, She now has her midrift showing, boobies too! Red suit, with black cap, and alternate makeup Install: PLACE INTO YOUR \Westwood\Renegade\Data folder, where ever that may be..
  9. Version 3.0

    184 downloads

    Combo pack that removes the annoying chatbox semi transparent bar and recolors the Host and Private message text to a easy to see lime green color. Enjoy 2.0 Update Added Cyan color to the public message text, the chatbox bar removed made the white text impossible to see, this fixes that issue. The team text is unaffected by this change 3.0 Update Took out all data for custom Hud texture/color.. and left only the info for the private message/team color texts.. "To use this in conjuction with another Hud simply copy and paste all text from other Hud.ini file that contains the info for your custom Hud after the infotext line. Cheers!"
  10. In this tutorial we are gonna create a custom strings_map.tdb for inclusion with your map. This file will hold the translation for custom presets that you make on your map such as Tiberium Silo (view tutorial) or Repair Pad (view tutorial) so that when you 'aim' for the building the translation text under it says "Tiberium Silo". First we goto our Renegade folder (which has TT4.0 applied) and run the program "tdbedit.exe" You are presented with the following screen: We goto File->Open and browse for our LevelEdit\MODDIR\ALWAYS\TranslationDB\ and select and open the file strings.tdb In my example the file is located at E:\NewMapsEditor\UltraAOW\ALWAYS\TranslationDB\strings.tdb We are presented with the following in the program: We goto Edit->Add Category and name it MyMap (name it the actual mapname there) and hit OK. A new category is added to the strings.tdb Goto File->Save and click it so the new file is saved and then EXIT the program again. Next we open our Editor and goto Strings->Edit Table, once there, click on (1)the arrow at the right to goto your MyMap category, select it(2). Then (3)double leftclick on the empty line as on the image below: On the next screen we see the defaults: CodeID MUST be 100% unique so always prefix it properly like "IDS_MyMap_TiberiumSilo" for example. You cannot use spaces or special characters in the CodeID box. For String we choose the object that needs a translation like in our example "Tiberium Silo". The String box CAN contain special characters and spaces. Now press OK. And the string is inside the file Press OK again to confirm it. Now goto your (1)Tiberium Silo in the preset-tree and choose (2)"Mod" while having it selected. On the Settings tab click on the letter button(1), a new window opens, click on the (2)arrow and scroll to the right until you see your map category(3) and click on it. There you see the ID for your custom translation (4)"IDS_MyMap_Tiberium_Silo" then click (5) OK. Now the preset has the translation applied, simply press OK again to make it effective. See (1) what it should look like: Now save your map. Goto your ALWAYS\TranslationDB\ folder and COPY the strings.tdb file and PASTE it into your Levels\MyMap\ Once there, you RENAME it to exactly: strings_map.tdb Then you include that file into your mix as well by using XCC mixer. Now when you play your map the Tiberium Silo will actually say it is a Tiberium Silo and not a Gun emplacement anymore Have fun.
  11. Website | IndieDB | Steam This game is all about Command and Conquer: Red Alert suited in an FPS environment running on the Renegade W3D Engine. We will work out all units, buildings and assets as much as we can to make it ejoyable and fun for everyone. Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit. On our server suitable for 50 players work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank. Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast. The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildings are destroyed, and of course the always fun 'manual ore harvesting' we all love to do. Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style Thanks for reading! //Greetz MPF RA:FPS Dev Team
  12. You can find a bunch of nice old CNC tracks on my website at zunnie.multiplayerforums.com When you decide to use one of these on your map you must keep the filename exactly like it is there. Why?: Some other maps already use this MP3. To keep a long story short: If you rename them then there may arise conflicts with other maps. So nonono.mp3 to renaming them. Just use them on your map as they are. Edit: In 4.1 and on renaming them won't matter. Still i'd leave them as they are Let's get started: (1)expand Sound, then (2)select Music and then (3)click the Temp button: Give it a name, for this example it is Frank_Klepacki_Act_On_Instinct: On the Settings tab now we configure the following options: Filename - Browse for the MP3 file inside your Level Mapname folder Drop-off Radius - 7000.000 Max-Vol Radius - 6000.000 m_Volume - 1.000 m_Priority - 1.000 All other settings are correct already and need no attention. Now OK it all. Then (1)select the preset in your list and (2)click the "MAKE" button, a sound icon appears on your map. It is best if you place this music icon in the center of your map. If you have a large map you may need to adjust the Drop-off Radius and Max-Vol Radius to a higher number. Have fun
  13. Hello there, I wasn't able to take a look on nothing, it was disturbing me... The MultiPlayerForums still misses a favico.ico on top, so I just have created one. The regular IPB favico.ico is... ok but old, time to use an own one! This single ico file I have just created includes data of the actual MPF symbol as 16x16, 32x32, 48x48, 64x64 and 96x96 pixels in a total of only 72KB. Here you go for the attachment, have fun replacing this boring IPB icon. I hope you like it: ... Attachment deleted.
  14. http://www.ultraaow.com - Visit our Website UltraAOW Double Points Weekend In the Double Points Weekend everything you damage and kill will grant double points. All other settings are standard UltraAOW Settings as described on the website. When? The Weekend of Friday the 30th of August till Monday morning the 2nd of September. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Swap to balance teams manually. For a full list of modifications and adjustments please visit our Website. (changelog) Recent Maps Project Westwood is still on-going and we are finalizing the maps one by one slowly. Currently in rotation are MPF_Canyon, MPF_Hourglass(&Flying), MPF_Islands, MPF_Walls_Flying and MPF_Under. Maprotation MPF_Canyon Tiberium_Temple Delta DomesV2 MPF_Under SiloWars Dockside GlacierTS MetroTS MPF_Walls_Flying AlpineNight Blaat The_Pathe Bridge_Control Deth_River Whoreglass Urban_Rush RiverValley Nova High_Altitude Ridge Temple MPF_Hourglass_Fly SnowLol SeasideSunset MPF_Mesa GreatUnder Big_Walls Wasteland Permafrost MPF_Islands High_Noon_21 HillBilly Hourglass_Flying The_Moon Complex_SB Crevasse Quick_Draw Winter_Field Forgotten_Town BunkersTS Cairo Fjords BasinTS Night0X Tropical2 City3 Tib_Field Siege Terrace SeasideCanyon GreatWall Detroit Forest_Falls TiberiumRedux Pacific Dawn_Raid DOM_Tutorial Hangmans_Canyon City2Fly Bio River_Canyon Uphill DesertTunnels Country_Side Creekdale_Fly Mars Hon_Dom Mediterranean Air TheCanyon Dusk [Last_Stand] MPF_Canyon Tobruk Ocean_View Woodland Lunar_Landing Esco_Island Sidewinder Arid Tib_Pit_3 Game Prize This month's Game Prize is Killing Floor on Steam. The person ranked first on our server at the end of August will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 30th of August. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  15. Some scripts will be explained how they work in this forum. Note though that some scripts are only available on the NewMaps 4.0 server and are probably not be included in the latest 4.0 release. If you need to use any of our scripts from NewMaps 4.0 then you will have to contact us to get the scripts.dll Note that when you use any of our NewMaps 4.0 specific scripts that your map will not work correctly on other servers. We encourage everyone to create new maps even with or without using our scripts, if you are 'good enough' of a mapper we might give you access to our UltraAOW Developer group which has a lot of custom stuff available. Simply contact us If you have script requests you can post them in this forum: http://multiplayerforums.com/index.php?/forum/183-scripts-requests/ Join us on irc.multiplayerforums.com in channel #MPF-RenHelp
  16. http://www.ultraaow.com - Visit our Website UltraAOW Stealth Weekend In the Stealth Weekend every unit you buy will be stealthed, your spawn soldier, your engineer, even your Havoc Even your vehicles will start with Stealth Enabled! This will be interesting days i think lol All other settings are standard. When? The Weekend of Friday the 24th of May till Monday morning the 27th of May. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Infinite Ammo. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation MPF_Menara DOM_Tutorial MPF_Walls_Flying MPF_Islands Fjords Underpass Quick_Draw Forgotten_Town Country_Meadow Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field Tib_Field Temple MPF_Mesa Snow AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat Tropics Whoreglass RiverValley Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Snipers Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Game Prize This month's Game Prize is Sim City 4 Deluxe Edition on Steam. The person ranked first on our server at the end of May will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 1st of March. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  17. Version 1.0

    301 downloads

    General Map Information This map is not something like DM, DOM or AOW map. Each side has a Core in their base, a huge object with lighting, the enemy has to destroy this Core to win the game. The Core cannot be repaired! Buildings are indestructible. What to do? In the center of the map there is a Center Node. When you repair this Node you capture it and it becomes yours. The enemy Core becomes vulnerable to attacks when this has been done. The Cores are not damageable unless your team owns the Center Node. There are Unreal Tournament 3 female announcements for most of the Node/Core events to let players know what to do. Inside the Barracks and Hand of Nod you can find a Terminal "Pickup Orb". When you press E here you will get the Orb weapon. This weapon can capture the Center Node in 1 shot from close range even if it is already teamed to the enemy. There can be only 1 Orb per team at a time. Most characters don't spawn with Timed C4 (minigunners, engineers and hotwires/technicians excepted) because it would be too easy to kill the Center Node then and too much C4 spam in that area. Use the Orb to insta-capture the Center Node. Havocs and Sakura's have a 2 bullet clip. Snipers have a 3 bullet clip. Gunner has a basic rocket launcher to elimate the inbalance with Rocket Soldiers which are likely to be used to attack the Cores. Rocket Weapons had their range decreased to combat "Base 2 Base Core Attacks". A crate spawns in the middle at the Center Node as well as a Weaponcrate. Much thanks goes out to Mauler, ImperialKaskins and Blazea58 for their content in this map such as the trees, carrier and ramps to the deck. Notes To play this map you require script updates which are not available in TT 4.0 RC1, when the next version of TT 4.0 comes out you will be able to play and host this map on your own server and game. It is now in rotation on the UltraAOW.com NewMaps 4.0 server. Have fun!
  18. So you want a teleporter for players on your map? This is possible. I made two scripts for this purpose, one that teleports anyone, and another that teleports only players from a specific team. Ofcourse you can use other scripts for this but i will focus this tutorial on the two i made myself which are available in 4.0 The two scripts are called "z_Enter_Teleport_Random" and "z_Enter_Teleport_Random_Team". You can also use this for the teleporters as it looks much cooler than a stupid pedestal: http://multiplayerforums.com/index.php?/files/file/212-teleport-tubes/ First lets move on to the Editor and we place a CtfPedestalGold on the map which will function as the visual indicator for this teleporter, stepping on this pedestal will teleport a player to another location. Expand (1)Object, then (2)Simple, then (3)CTF_Objects and finally select (4)CtfPedestalGold Now click the make button and it will appear on your map: Now, the way my scripts work is simple: You place 5 "Daves Arrow" on your map, the ID of each of these Arrows are used by the script and randomly select one of them to teleport the player to. So we are now gonna place 5 of these Dave Arrows on the map. Expace (1)Object, then (2)Simple, then select the (3)Daves Arrow and (4)make 5 of them on the map near the location where you want players to teleport to: Now double click on each of the Arrows and note their ID in notepad: In my example they are: 100438 100439 100440 100441 100442 Now that we have the ID's let's finally actually create the area that will teleport the player. Expand (1)Object, then expand (2)Script Zone and there select the (3)Script_Zone_Star and click (4)Make to place one on your map. A green box will appear on the map, position it over the pedestal, you can resize it with the black boxes at each corner, hold shift to size it up and down. Make the box appear like on the example screenshot below: Now double click on the green box, a new window will appear. Goto its "Scripts" tab. There click on "Add" and scroll down to z_Enter_Teleport_Random and select it. Here you enter all the five ID's we wrote down in Notepad earlier: The endresult should look like this (based on my example ID's above): Now save your map, make a mix file and try it out! Players that step on the pedestal will be teleported to the locations of the Dave Arrows you placed randomly. PS: If you want a TEAM oriented teleporter then use z_Enter_Teleport_Random_Team and do the same thing but with Team enter 0 for Nod and 1 for GDI, then only players of that team can use the teleporter.
  19. Version 1.0

    249 downloads

    ======================== ==C&C_Winter_Field.mix== ======================== Gametype: AOW Size: Large (45+ Player accommodation) Version: 1.0 Created: Mauler -- Addition Files: Blazea58 C&C_Field set in winter conditions ===================== =Changelist/Features= ===================== - CnC Mode - Rotable MRLS Turret - Ramjet Rifle ammo decreased to 1 clip rounds - CnC Crate Spawner for (serverside mods) - VIS system in place, for maximum performance
  20. C&C_Lava Mauler and me have finished working on the map C&C_Lava. The textures were mostly made by Mauler as well as the bigass rocks that cover the scenery. Beware that you cannot drive or walk over the lava, you will die lol. The Design Scene is set in a fantasy world with 3 volcano's and lots and lots of hot Lava! The map is divided into several small islands where some have a building on it. They are connected with a dozen bridges to access each building's island. In the center of the map you can find two Helicopter Pads which can be repaired to full health after which you can purchase a GDI Orca or a Nod Apache for $700. The Silo's and Repairpads do not count to the buildings and can be repaired when they are killed. Inside the Sniper Towers are weapon spawners. A crate spawns in the center. When? Right Now! Beta 1 is already installed on the server and is in rotation. Just join and let the 4.0 integrated downloader download it when it comes by (20MB). Screenshots Video
  21. Required Files: CapturableTiberiumSilos.zip TEMP a preset into Object->Vehicle->Mounted and call it for example "Capturable_GDI_Silo": Goto the Physics Model tab and for ModelName click the folder button and browse for the gtsilo.W3D file, click Open: Goto the Settings tab and set Health to 2 and Healthmax to 300 (yes: ShieldStrength and Max should be 0.000) Set Skin to CNCMCTSkin and Shield Type to CNCMCTSkin Set DamagePoints to 0.500 and Deathpoints to 0.000 Set the TranslatedNameID to IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the strings editor under the Enc category) Still on the Settings tab set PlayerType to Unteamed Radar Blip Type should be Stationary Goto the Scripts tab and click Add... for Type browse for the z_Capturable_TibSilo For Name parameter Owner we set the Value to -2 (which means unteamed). Now select your temped preset called Capturable_GDI_Silo and click on "Make" button. It will appear on your map. Save your level and make your mix file. Now people can play your map and capture the silo. Repeat the above process for the Nod Tiberium Silo but set Team to Nod, that's all. Greetz zunnie
  22. Version 1.0

    82 downloads

    If you like the Multiplayerforums so you can use our Stealth Skin with the MPF logo
  23. Version 1.0

    146 downloads

    This plugin allows players to type !stuck or !unstuck to teleport them to the last known good location when they get stuck for some reason. The last known good location is usually the location where they spawned at or last changed character. This includes the location of a crate in case they get the character crate. If they are inside a vehicle while stuck it will be destroyed, they will be refunded the cost of that vehicle, and then teleported back to the last known good location. You can configure a timer in the configuration for this command. The player must wait that time before they are actually teleported, you want to set this above 10 seconds usually to prevent them from 'quickly going back base' after a beacon has been placed for example. The plugin checks their current and stuck position, if they moved too much they wont be teleported back to their last good position. They are not really stuck then. To use the plugin add it to your [Plugins] section like for example below: [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_unstuck_plugin.dllAt the bottom of ssgm.ini add a section containing this to configure a global setting: [Unstuck]Unstuck_Timer=15You can also configure it per map by adding entries like this for every map (mapnames are ALL lowercase): [c&c_field.mix_Unstuck]Unstuck_Timer=30
  24. Guest

    RenX - Scale Models

    Version 1.0

    88 downloads

    This RenX file contains scale models of the GDI Mammoth tank, Medium Tank, and Havoc Character models for your use in RenX... These were made to use as a scale tool for terrain and props you have created
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