Jump to content

Search the Community

Showing results for tags 'mpf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Buildings
  • Characters
  • Maps
  • Mods
  • Scripts
  • Skins and Textures
  • Vehicles
  • Weapons
  • Servers
  • Miscellaneous

Forums

  • Welcome to MultiPlayerForums.com
    • Community News
    • Introductions
    • Discussions
    • Media
  • Technical Support
    • General Support
    • Community Reports
    • Dispute a Ban or Mute
  • Games
    • Games Discussion
    • C&C Renegade
    • C&C Renegade-X
    • Minecraft
    • Other Command and Conquer
  • RenHelp.net Read-Only Archives
    • Buildings
    • Characters
    • Maps
    • Mods
    • Scripts
    • Skins And Textures
    • Vehicles
    • Weapons
    • Dedicated Servers
    • Miscellaneous
  • C&C Renegade Mutant Co-Op's Discussions
  • C&C Renegade Mutant Co-Op's News
  • Tiberium Crystal War's Help
  • Tiberium Crystal War's News
  • Tiberium Crystal War's Discussions
  • BlackEagle CTF's Topics
  • BlackEagle CTF's Moderator Application
  • BlackEagle CTF's Bugs & Requests
  • Tips & Tricks To Renegade's TIPS AND TRICKS
  • Kambot NewMaps's Applications
  • Kambot NewMaps's Server Updates & News
  • Kambot NewMaps's Discussions
  • DMR Troopers's Main Forum

Categories

  • Age of Empires
    • Age of Empires 2 HD
    • Age of Empires 3
  • C&C: Renegade
    • Maps
    • Maps by MPF
    • Mappacks
    • Skins & Textures
    • Crates
    • Mapping
    • Updates
    • Server
    • Utilities
    • Westwood
    • Other
  • Other C&C
    • C&C: Generals & Zero Hour
    • C&C: Imperial Age
    • C&C: Red Alert
    • C&C: Red Alert 2 - Yuris Revenge
    • C&C: Red Alert 3
    • C&C 3: Tiberium Wars
    • C&C: Renegade-X
    • C&C: Tiberian Dawn (95)
    • C&C: Tiberian Sun
    • C&C: Tiberium Crystal War
    • C&C: 4
    • C&C: Ultimate Collection
    • C&C: The First Decade
  • Counter Strike Global Offensive
    • CS - Hostage Rescue Maps
    • DE - Bomb Defusal Maps
    • FY - Fight Yard Maps
  • Killing Floor
    • Maps
    • Server Side
  • Unreal Tournament 3
  • Unreal Tournament 4
    • CTF Maps
    • DM Maps
    • Mutators
    • Servers
  • Tiberium Crystal War's Downloads

Calendars

  • Community Calendar
  • Tiberium Crystal War's Events
  • DMR Troopers's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter Name


MySpace Name


Steam Name


Location


Interests


Games played


Clan or guild


Games played test


In-game name


Contributor


Donator


In-game name

  1. Version 1.0

    178 downloads

    General Map Information Node_War is a Infantry only type of map with a little twist to it. You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters. There is one Humm-Vee and one Buggy on this map for easy transportation. Domination The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points". When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win. Buildings Note that although this map is Infantry only and Domination you can STILL destroy buildings here! The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with. There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000. Thanks Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures. ================= Create your own Domination map There are only 5 scripts required on your map for domination to work. z_hon_randomchar : Changes players characters when they spawn to a random character z_hon_dom_control : Sets the required amount of Capture Points. z_hon_dom_pointgen : This script makes sure that captured points generate points for the teams z_hon_dom_node : Sets the name of the control point and makes it behave like one. JFW_Change_Spawn_Character : This is needed to change the spawncharacter of players. How is it set up? 1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab you put the script "z_hon_randomchar" and that's it. 2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn. 3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game. 4) Create a new strings category using tdbedit.exe into strings.tdb You can find this file in your leveledit mod folder in ALWAYS\TranslationDB 5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4. There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name. Code ID: IDS_DOM_North with String: North Control Point 6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version). Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype. 7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer. Also include a strings.tdb which you RENAME TO strings_map.tdb. Then you *should* be able to capture the CP and gain points. The scripts will automatically spam the players a bit every minute or so with what the current score it at.
  2. Version 1.0

    222 downloads

    ======================== ==C&C_Temple.mix== ======================== Gametype: AOW Size: Large (45+ Player accommodation) Version: 1.0 Created: Mauler Desert warfare at the foot of the great pyramids of egypt. ===================== =Changelist/Features= ===================== - CnC Mode - Rotable MRLS Turret - Ramjet Rifle ammo decreased to 1 clip rounds - CnC Crate Spawner for (serverside mods) x3 - CnC Weapon Spawners x4 ================================= =Special Notes For Server Owners= ================================= There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder. This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged. Do not use the file on your client as 4.0 servers will block your connection then.
  3. Version 1.0

    236 downloads

    A great map (or mini-mod) made by roszek with Generals Buildings and Units.
  4. Version 1.0

    206 downloads

    The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him. Note: I modified the first four textures and renamed them by adding junk at the end of the name. Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet. mjf_grass.tga mjf_tiberium.tga mjf_dirt.tga tiberium.tga dsp_lightpost2.tga
  5. Version 1.0

    187 downloads

    General Map Information Bridge_Control is based on the other Bridge_Control map from Tiberium Crystal War. It is a fast action paced map with only two buildings per team: GDI: Weapons Factory and Infantry Barracks Nod: Airstrip and Hand of Nod There are also Tiberium Silo's providing the teams with money, 2 on each team giving each $5/3sec. Beware that one of your silo's is very vulnerable in the middle area and is likely destroyed at the start of the map. Don't worry though, you have another one behind your Infantry Building, and on top of that you can repair the silo's back to full health after which they become operational again. The Tiberium Silo's do not have to be destroyed to end the game, so it never ends in a stalemate Silo vs Silo The ruined buildings were created by Hunter-Seeker and weapons spawn inside it! The crane was created by ImperialKaskins. You can climb all the way to the top and get the sniperrifle that spawns there The appartment buildings at the side of the map were also created by ImperialKaskins and are a nice decorative touch. The trees on the map were designed by Blazea58 Have fun people
  6. Version 1.0

    193 downloads

    General Map Information A nice map somewhat inspired by Hourglass Four ways to get into the enemy base and a tunnel. The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map. We had lots of great games on this one.
  7. Version 1.0

    130 downloads

    General Map Information A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand. Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier. When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it. To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up. When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point. The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point. Other than the above this is a regular AOW map which a very nice touch to it.
  8. Version 1.0

    196 downloads

    General Map Information Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps. He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases. Editor map Setup and Scripting work was done by zunnie. This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base. The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there. Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base. There are Cannon- and GunEmplacements available in base. The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers. There is one Nod Buggy and one GDI Hummvee on the map. The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again. The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game. The Buggy and Hummvee can have 1 driver and 2 passengers. Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup. Greetz Blazea58 & zunnie
  9. Version 1.0

    179 downloads

    General Map Information Hon_DM is a deathmatch type of map with a little twist to it. You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters. The map is based around a Single Player Hand of Nod building with a huge interior with elevators and everything. Domination The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there are 9 "Control Points". When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win. Thanks Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures. Also thanks goes out to Aircraftkiller for releasing the Single Player Hand of Nod which is featured on this map. The grass texture was also created by Aircraftkiller, i believe i ripped it from his Golf_Course map or something, can't remember lol. ---------------------------- Create your own Domination map There are only 5 scripts required on your map for domination to work. z_hon_randomchar : Changes players characters when they spawn to a random character z_hon_dom_control : Sets the required amount of Capture Points. z_hon_dom_pointgen : This script makes sure that captured points generate points for the teams z_hon_dom_node : Sets the name of the control point and makes it behave like one. JFW_Change_Spawn_Character : This is needed to change the spawncharacter of players. How is it set up? 1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab you put the script "z_hon_randomchar" and that's it. 2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn. 3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game. 4) Create a new strings category using tdbedit.exe into strings.tdb You can find this file in your leveledit mod folder in ALWAYS\TranslationDB 5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4. There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name. Code ID: IDS_DOM_North with String: North Control Point 6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version). Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype. 7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer. Also include a strings.tdb which you RENAME TO strings_map.tdb. Then you *should* be able to capture the CP and gain points. The scripts will automatically spam the players a bit every minute or so with what the current score it at.
  10. Version 1.0

    82 downloads

    This plugin when loaded on the fds will randomize the rotation. Everytime the nextmap will be a random one. The first map in rotation is not affected by this plugin so is always the same. To load it on your server simply add it to your ssgm.ini [Plugins]. Disable brenbots !nextmap command by editing commands.xml and set enabled value to 0. To see the nextmap type !nextmap or !next.
  11. Version 1.0

    74 downloads

    This plugin enables you to set a target amount of kills required for a player to win the game. When you set Required_Kills to 10, the first player to get 10 kills will win the game and gets the Reward_Points set in ssgm.ini Set Reward_Points to like 5000 or something so they will get MVP too Players can lookup their kills left by typing !kills To use plugin add it under the [Plugins] in ssgm.ini like for example: [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_win_by_kills.dll At the bottom of ssgm.ini add a section containing this to configure a global setting: [Win_By_Kills]Required_Kills=15Reward_Points=5000 Then you can configure it per map by adding entries like this for every map (mapnames are ALL lowercase): [c&c_islands.mix_WBK]Required_Kills=100Reward_Points=5000 Have fun !
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.