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Always wanted to have this special feature on your server where players can buy a Logan instead of a default Sniper on GDI? This tutorial explains how to do just that. Of course you can apply this knowledge to any other character in the purchase menu as well. First of all open your LevelEditor :durr: and then expand the category (1)"Global Settings", then expand (2)"Purchase Settings" and click on the "Character Classes (GDI)" and finally click on the (3)"Mod" button at the bottom of your LevelEditor: Once done, you are presented with a mod edit screen like the image below. First click on the "Settings" tab and then scroll down until you see "Entry 4" which is for the Sniper on GDI. It has a weird name, blame Westwood for that lol. Click on the little colorful button at the right which i labeled a blue "1". Then proceed and click the "+" in front of the presetname "CnC_GDI_MiniGunner_2SF", a new entry lists with "_Logan" added to it. Select that preset at the blue "2". Now press OK and you're done. Save the presets by exiting the LevelEditor and choosing Yes when it asks to save the presets. Then goto your presets folder and rename objects.ddb to objects.aow and load that in your tt.cfg of your server. Example tt.cfg to load a custom modded objects.aow file: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};Now when you start your server players who buy the GDI Sniper will actually get the GDI Logan to snipe with.Greetz zunnie
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With this method you can easily change the properties of a Refinery serverside like the credits/sec you get, how much money you get per dump and how long it takes the harvester to dump its tiberium. Startup your LevelEditor and expand the folder (1)"Buildings", then expand the folder (2)"Refinery", there select either the mp_GDI_Refinery or mp_Nod_Refinery. Then goto the bottom of your LevelEditor screen and click the (3)"Mod" button once: Once you pressed the "Mod" button you will be presented with this mod-dialog-box below. Goto the Settings Tab and scroll way down: 1) - Sets the time it takes for the harvester to unload at the Refinery, set to 10.000 for 10 seconds for example 2) - Sets how much money you get when the harvester is done dumping, default is 300.000 for $300 3) - Sets the amount of money you get every second when the Refinery is alive, set to 5.000 to get $5 a second or any high you want I hope this helps you with whatever you are doing Note that this is 100% serverside and you can just save the presets when you exit LevelEdit, then goto your presets folder and rename objects.ddb to objects.aow Then load objects.aow in tt.cfg with for example the following configuration: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};
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How to create a Serversidemod First off all you need to load your Map like Walls_Flying. Then create some easy things on you`re Map like: "ladders, Signalfires, or Guard Towers, and Nod_Turrets."(see image) Please Remember that not every thing is working... Then save the Map & goto the Level file of the map where you saved the Map.(e.g C:\RenegadePublicTools\LevelEdit\C&C_Walls_Flying\Levels) Grab the "c&c_walls_flying.ldd" (only the .ldd the .lsd could crash the server) and copy it to the RenegadeFDS Data file. If a .thu file of the Map is there delete it. Start the Server and all should work fine.. greetz UESir28
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