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  1. Looking for Developers (not paid) We are currently looking for Mappers, Modelers, Texturers, Skinners and Audiophiles to help work on the Tiberium Crystal War game, server and assets. 3D Studio Max - Mappers & Modelers We use an outdated version of 3DS Max v8 to create and modify maps and models. Newer versions are not supported because the engine of Renegade W3D has no exporters and plugins available for those newer versions. If you know other versions of 3DS Max is always nice of course, but remember some options may not be available in 3DS Max v8, also note that you could probably export from newer Max versions into a known format from Max v8 to import it there. Photoshop CS6 - Texturers & Skinners If you a good work with Photoshop CS6 (or above) and textures or skins for terrain and/or units in DDS formats of 512x512 and 1024x1024, we are seeking you to help us make this game nice to play and watch. Audition (or alternatives) - Audiophiles I'm personally not very good with audio so hence looking for someon) who is. Jobs would be like extracting and stereo-fy and mp3-fy-ing sound effects from TW and possibly music soundtracks as well. Qualified? If you are interested in any of the above then please: - Contact me via discord at https://discordapp.com/invite/gzgCvrq - Contact me via irc at irc.cncirc.net #TCW - Contact me via message on the MPF forums at https://multiplayerforums.com - Contact me via email at [email protected] Thanks.
  2. Download Tiberium Crystal War 2.0 Test from the link below: http://multiplayerforums.com/files/file/2186-tiberium-crystal-war-2-test-client/(776MB) Hello everyone, Tiberium Crystal War 2.0 is nearing a first public release however we still need to do some real balance testing with more than 10 players at a time. Most units, buildings and code are in place now and are functioning properly. I am hoping that by releasing this Test Installation we will see some players join up from time to time to REALLY test the balance of the game. We can hopefully pin down any major issues before we do a full public release upcoming January 2016. Notes: There is currently no launcher available for this test version so you will need to edit the shortcut properties on your desktop and/or startmenu and change your nickname. Next go into your StartMenu and run the TCW2 Configuration utility to set your resolution and options. After that you can simple double click on the shortcut called Tiberium Crystal War 2 Test to have it join our test server. Thanks everyone for joining and testing the client. Be sure to register on our forums to report any issues you may have: http://www.multiplayerforums.com You can join the IRC channel on IRC.CNCIRC.NET in #MPF-TCW and #MPF-TCW-Test Thanks again.
  3. C o m i n g - S o o n Website: http://www.tiberiumcrystalwar.com IndieDB: http://www.indiedb.com/games/tcw-w3d Forums: http://multiplayerforums.com/forum/14-cc-tiberium-crystal-war/
  4. Here a video of the WIP map for Christmas 2015, originally for v1.5 by Mauler. Each team has a "Core" which has to be protected because when it is destroyed your team loses the game. In the center of the map is a Control Node which must be captured by your team, when captured the enemy Core becomes vulnerable for attacks. Your team must own this Center Node to damage/destroy the enemy Core and win the game. The Core cannot be healed.
  5. Armory Upgrades in place * Upgrade Composite Armor The upgrade for composite armor can be researched by adding $250 credits into the fund-pool for that upgrade by pressing E. When the target amount of $2000 credits has been reached the researching will commence for 20 seconds just like in C&C 3 Tiberium Wars. Once the upgrade has completed researching all GDI Rifle-, Missile-, and Grenade Soldiers will receive an additional +25 Armor Power. * Upgrade Power Packs When the target amount of $2000 credits has been reached the researching will commence for 60 seconds. Once the upgrade completed researching all GDI Zonetroopers will receive an additional +50 Health Power and the ability to regenerate health while standing still enables at 3/hp per second. * Upgrade Scanner Packs When the target amount of $1000 credits has been reached the researching will commence for 30 seconds. Once the upgrade completed researching all GDI Zonetroopers will start detecting Stealthed Units within a small radius around them. * Upgrade Confessor When the target amount of $1000 credits has been reached the researching will commence for 30 seconds. Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will receive a special Hallucinogenic Grenade launcher weapon which fires grenades that violently shake your screen within a certain radius from the blastzone. * Upgrade Infusion When the target amount of $2000 credits has been reached the researching will commence for 20 seconds. Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will gain Tiberium immunity and will no longer take damage from Tiberium fields or tiberium based weapons. More to come soon
  6. Tiberium Crystal War 2.0 Public Testing I've decided to make the TCW 2.0 testing public. It is very timeconsuming to find people willing to test and get them to be active on the forums and all. So i figured it would be nice to just make it a public thing. You can now download the client through SVN and join the testserver. I hope you like trying it out, but keep in mind that the game is not finished at all and you may of course give suggestions. I encourage everyone who decides to download it to register on our forums and report any issues or questions. For more information, how-to and the Test Client, please read: http://multiplayerforums.com/topic/4649-public-tcw-20-test-client-changelog/ The channel on irc is irc.cncirc.net in #MPF-TCW and #MPF-TCW-Test Thanks.
  7. Veterancy Chevrons You can achieve 3 levels of Veterancy in Tiberium Crystal War 2.0 on both vehicles and infantry: Veteran: Extra +5 Health and Extra +5 Armor. Elite: Extra +5 Health and Extra +5 Armor. Heroic: Extra +5 Health and Extra +5 Armor plus Health Regeneration of 3hp/sec. The icons were made by former MPFImperialKaskins and are also in use on our Renegade server. Here a video of them in action:
  8. I've finished upgrading the Tiberium Crystal War 2.0 code-base and Test Client to version TT 4.2.2 which was recently released. This means that future mappers and modders for TCW 2.0 will be able to create custom key configuration files and code that allows players to press certain keys to do functions. Custom Load Screens are also an option here for mappers. You can create your own custom loading screen which shows up while your level is loading A detailed report on what's new in 4.2.2 can be found here and here.
  9. Advertising Icons I've created some blue icons for use on IndieDB mostly to advertise the game a bit. The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3 THis will be used from now on when i post updates: This will be used when the game is finally done: Want to see more? Click below: http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  10. http://www.tiberiumcrystalwar.com We are still actively working on Tiberium Crystal War 2.0 Things are going a tad slowish but we're still making progress. The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself. Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking. The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory. Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike. We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will. The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic. They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations. Upgrades for the Nod Secret Shrine are also coded in place and provide: - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields. - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly. Upgrades for the GDI Armory: - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor. - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving. - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius. Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4. This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns. In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later). The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character. Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology. WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI. Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc. The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free: 1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes) 2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells) 3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle) This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw. I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least. PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
  11. TrickyT is the lucky/skilled winner of the month March 2015: The Command and Conquer Ultimate Collection with all the C&C Games in it for Origin. Congratulations man And thanks for playing on our server
  12. In Tiberium Crystal War 2.0 there will be unlockable Achievements! For example when you capture tiberium spikes you unlock them on your stats profile 1 by 1. This is just a test and the imagery are not final, they were only used for testing. Coding by unknown & me(zunnie).
  13. Tropical WIP Decorated a bit with Tiberium Crystals from Mauler and his Palm Trees. Also adjusted lighting, fog range and rain a little. Looks very nice i think, a WIP, not final:
  14. We are looking for testers again to help find bugs, glitches and balance the gameplay. Interested? Read this and apply: http://multiplayerforums.com/topic/4785-applying-for-a-tester-position/
  15. http://tcw.multiplayerforums.com I've placed a new look on the website this morning. Thanks for visiting and downloading the game everyone. I hope you like it
  16. tcw.mpforums.com - Visit our Website | multiplayerforums.com - Sign up Now! (click for preview) Tiberium Crystal War Prize Month! In the Tiberium Crystal War Prize Month everyone who is a registered member of our forums at http://multiplayerforums.com is eligable to receive a Game Prize for playing on our server. We have AN ORIGINAL COPY of the Ultimate Collection of Command and Conquer for the Origin platform. The player ranked 1st will be awarded their original copy for Origin on the 1st of April 2015. Rules of Engagement? You cannot ever cheat on any of our serversYou cannot use advantage skins or modelsYou must be a registered member on our forums over hereYou must have an Origin Account to receive the PrizeYou at all times follow our server rules and guidelines.Anything you *think* is inappropiate should not be done, if in doubt: Ask a moderator or adminWhen? Tomorrow Friday the 27th of February the ranks will be reset on the server. It will then collect player statistics during the month March. The Winner? The person with the most points and thus ranked first on our statistics will be the winner. On or around Wednesday the 1st of April 2015 we will announce who is the winner. Where can I lookup my stats? Lookup your stats here! It will be cleared and start a-fresh on Friday the 27th of February. Thanks Thanks people for reading this and maybe joining up a few times this month. And good luck battling for the free original copy of the Ultimate Collection on the Origin platform.
  17. The avatar is now ingame and so is the Juggernaut, working with version 2.0 which is being constructed. Originally animated and skinned by Mauler and roszek for TCW while they were still on our team.
  18. I've created the weapon icons now for the stats pages. View them on your stats profile over here.
  19. Version 1.5.1

    49 downloads

    SweetFX is an universal image improvement and tweaking mod, that works with Tiberium Crystal War and enhances visual quality by the use of special shaders. Don't forget to post your screenshots on our forums @ http://www.mpforums.com Thanks to rackzz for telling us about this SweetFX shader and it working with Tiberium Crystal War.
  20. Visit Website | Download Here (750MB) | Screenshots We have re-launched the dedicated server for our Tiberium Crystal War game. It was offline for a few months due to GameSpy shutting down and the Launcher stopping to work because of it. With this update (the game is the same as before) the launcher will function again and you can join the server and play. Have fun! Launcher by CireX:
  21. Visit Website | Download Here (750MB) | Screenshots We have re-launched the dedicated server for our Tiberium Crystal War game. It was offline for a few months due to GameSpy shutting down and the Launcher stopping to work because of it. With this update (the game is the same as before) the launcher will function again and you can join the server and play. Have fun! Launcher by CireX:
  22. Visit Website | Download Here (750MB) | Screenshots We have re-launched the dedicated server for our Tiberium Crystal War game. It was offline for a few months due to GameSpy shutting down and the Launcher stopping to work because of it. With this update (the game is the same as before) the launcher will function again and you can join the server and play. Have fun! Launcher by CireX:
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