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Found 8 results

  1. Version 2.0

    67 downloads

    This is a simple SSGM 4.0 plugin that outputs when players use ingame Radio Commands. This will be the first of many stuff I plan on releasing. <CloudyServ2> [Radio] &WNxSmiLey: Affirmative.<CloudyServ2> [Radio] &WNxSmiLey: Negative.<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Watch where you're pointing that!
  2. Version 1.0

    140 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### DESCRIPTION ### This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM. Example from my bot: <CloudyServ> The Nod Power Plant is under attack! <CloudyServ> The Nod Obelisk is under attack! ### CHANGELOG ### V1 - Release
  3. Version 1.0

    112 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to Black-Cell's original concept and idea for a lot of the crates. ### DESCRIPTION ### This plugin will allow you to replace those yellow boxes ingame with special crates. I added sounds to certain crate events so it won't be so plain and also extended information for the _CRATE SSGM header. ### CHANGELOG ### V1 - Release ### Installation ### Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the crate settings. [Crates] ; -------------------------------------------------------------------------------- ------------------------------------------ ; ------------------------------------------- Crate Related Settings ------------------------------------------------------- ; -------------------------------------------------------------------------------- ------------------------------------------ ; NOTE: crates.dll plugin required ; EnableCrates= ; ; Decides if there will be ANY crates, both old and new, on the map. EnableCrates=1 ; EnableNewCrates= ; ; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn. ; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game, ; and can lead to some pretty fun times. ; Crate log messages will use the "_CRATE" header. EnableNewCrates=1 ; AllowVehCrates= ; ; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1. AllowVehCrates=0 ; Crate percent configuration. ; ; Controls crate percentages for all maps. ; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM ; will use its defaults. Weapon=9 Money=9 Points=9 Vehicle=7 MoneyMultiply=4 BlownFuse=4 BigBoom=4 Death=2 Tiberium=2 Ammo=5 Armor=5 Health=5 Character=7 ButterFingers=3 Kamikaze=2 Spy=3 God=1 Stealth=3 Refill=7 Beacon=4 Thief=2 AmmoRegen=2 HumanSilo=1
  4. Version 2.0

    69 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to Stealtheye for explaining to me the bug with improper bandwidth detection in Renegade. ### DESCRIPTION ### This plugin is a port over of the Bandwidth Detection feature in the early SSGM. It checks the bandwidth of all players ingame every minute to see if it is below a set amount. A message will also output to the SSGM Log prefixed with _ALERT for server regulators to read. ### CHANGELOG ### V1 - Release V2 - Fixed a crash issue ### Installation ### Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the BW_Detector settings. [bW_Detector] ; BWDefault= ; ; The lowest a players bandwidth can be set to. 28800 is the lowest setting Renegade has, but players can set it even lower ; with a console command. Even though 28800 is a normal setting in Renegade, this should be set at 56000 or higher as ; 28800 will cause the player to lag. BWDefault=128000 ; BWMessage= ; ; Message to send the player letting them know their bandwidth is being reset. ; You can leave this blank if you want since there's a setting within the code itself. BWMessage=Your bandwidth was detected dropping below the allowed amount. It has been reset.
  5. Version 2.0

    82 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to iRan for the original code and concept for SSGM 2.0.2 Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2 ### DESCRIPTION ### This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking. The plugin marks a player AFK during a check when first: - He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed). - When his position hasn't changed within a small renefeet threshold. - If his facing hasn't changed. And if he doesn't do any of the following: - When he hasn't fired any shots. - Doesn't speak. - Doesn't enter or exit a vehicle. - Doesn't purchase anything. ### CHANGELOG ### V1 - Release V2 - Fixed issue with closest building not showing in messages ### Installation ### Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings. [AFK_Detector] ; AFK_Time= ; ; Time to wait before checking again whether someone is AFK. AFK_Time=300 ; AFK_Score= ; ; Minimum score needed to not be checked for being AFK. AFK_Score=100 ; AFK_PM= ; ; Whether or not to page the player for being AFK. AFK_PM=true ; AFK_DeadPP= ; ; Check for point changes when the Power Plant is dead. AFK_DeadPP=true ; AFK_DeadREF= ; ; Check for point changes when the Tiberium Refinery is dead. AFK_DeadREF=true ; AFK_Message= ; ; Message to send the AFK player if AFK_PM is set to true. AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.
  6. Version 1.0

    44 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### DESCRIPTION ### This plugin will allow you to block or unblock players ingame from using or purchasing beacons. It will inject 2 console commands; BMUTE and UNBMUTE. ### CHANGELOG ### V1 - Release
  7. zunnie

    Mute

    Version 2

    52 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to reborn for original concept Thanks to iRan for making me avoid the use of "PPAGE" ### DESCRIPTION ### This plugin will allow you to mute or unmute players ingame to prevent them from using the chat or radio commands. ### CHANGELOG ### V1 - Original by reborn released with TT V2 - Notifies the player if they are muted or unmuted - Notifies the player if they try to use Radio or Chat when muted - It will now output if you try to mute a player that is already muted and if you try to unmute a player that isn't muted. - The output response to the FDS will now make a new line using \n V3 - Fixed a problem where muted players could still use radio commands
  8. Version 1.0

    96 downloads

    ### Created by Xpert from Atomix ### irc.ax-games.net ### http://www.ax-games.net ### CREDITS Thanks to reborn for original concept ### DESCRIPTION ### This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see. - PLAYERNAME: The beacon I deployed is FAKE. - PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME. - PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME! ### CHANGELOG ### V1 - Release
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