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  1. With this method you can easily change the properties of a Refinery serverside like the credits/sec you get, how much money you get per dump and how long it takes the harvester to dump its tiberium. Startup your LevelEditor and expand the folder (1)"Buildings", then expand the folder (2)"Refinery", there select either the mp_GDI_Refinery or mp_Nod_Refinery. Then goto the bottom of your LevelEditor screen and click the (3)"Mod" button once: Once you pressed the "Mod" button you will be presented with this mod-dialog-box below. Goto the Settings Tab and scroll way down: 1) - Sets the time it takes for the harvester to unload at the Refinery, set to 10.000 for 10 seconds for example 2) - Sets how much money you get when the harvester is done dumping, default is 300.000 for $300 3) - Sets the amount of money you get every second when the Refinery is alive, set to 5.000 to get $5 a second or any high you want I hope this helps you with whatever you are doing Note that this is 100% serverside and you can just save the presets when you exit LevelEdit, then goto your presets folder and rename objects.ddb to objects.aow Then load objects.aow in tt.cfg with for example the following configuration: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};
  2. This was created for TCW but can be used the same way for Renegade, simply replace/save as, the TCW_ with C&C_ instead.
  3. Version 1.0

    178 downloads

    General Map Information Node_War is a Infantry only type of map with a little twist to it. You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters. There is one Humm-Vee and one Buggy on this map for easy transportation. Domination The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points". When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win. Buildings Note that although this map is Infantry only and Domination you can STILL destroy buildings here! The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with. There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000. Thanks Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures. ================= Create your own Domination map There are only 5 scripts required on your map for domination to work. z_hon_randomchar : Changes players characters when they spawn to a random character z_hon_dom_control : Sets the required amount of Capture Points. z_hon_dom_pointgen : This script makes sure that captured points generate points for the teams z_hon_dom_node : Sets the name of the control point and makes it behave like one. JFW_Change_Spawn_Character : This is needed to change the spawncharacter of players. How is it set up? 1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab you put the script "z_hon_randomchar" and that's it. 2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn. 3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game. 4) Create a new strings category using tdbedit.exe into strings.tdb You can find this file in your leveledit mod folder in ALWAYS\TranslationDB 5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4. There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name. Code ID: IDS_DOM_North with String: North Control Point 6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version). Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype. 7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer. Also include a strings.tdb which you RENAME TO strings_map.tdb. Then you *should* be able to capture the CP and gain points. The scripts will automatically spam the players a bit every minute or so with what the current score it at.
  4. Version 1.0

    187 downloads

    General Map Information Bridge_Control is based on the other Bridge_Control map from Tiberium Crystal War. It is a fast action paced map with only two buildings per team: GDI: Weapons Factory and Infantry Barracks Nod: Airstrip and Hand of Nod There are also Tiberium Silo's providing the teams with money, 2 on each team giving each $5/3sec. Beware that one of your silo's is very vulnerable in the middle area and is likely destroyed at the start of the map. Don't worry though, you have another one behind your Infantry Building, and on top of that you can repair the silo's back to full health after which they become operational again. The Tiberium Silo's do not have to be destroyed to end the game, so it never ends in a stalemate Silo vs Silo The ruined buildings were created by Hunter-Seeker and weapons spawn inside it! The crane was created by ImperialKaskins. You can climb all the way to the top and get the sniperrifle that spawns there The appartment buildings at the side of the map were also created by ImperialKaskins and are a nice decorative touch. The trees on the map were designed by Blazea58 Have fun people
  5. Version 1.0

    193 downloads

    General Map Information A nice map somewhat inspired by Hourglass Four ways to get into the enemy base and a tunnel. The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map. We had lots of great games on this one.
  6. Version 1.0

    130 downloads

    General Map Information A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand. Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier. When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it. To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up. When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point. The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point. Other than the above this is a regular AOW map which a very nice touch to it.
  7. Version 1.0

    196 downloads

    General Map Information Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps. He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases. Editor map Setup and Scripting work was done by zunnie. This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base. The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there. Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base. There are Cannon- and GunEmplacements available in base. The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers. There is one Nod Buggy and one GDI Hummvee on the map. The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again. The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game. The Buggy and Hummvee can have 1 driver and 2 passengers. Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup. Greetz Blazea58 & zunnie
  8. Version 1.0

    179 downloads

    General Map Information Hon_DM is a deathmatch type of map with a little twist to it. You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters. The map is based around a Single Player Hand of Nod building with a huge interior with elevators and everything. Domination The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there are 9 "Control Points". When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win. Thanks Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures. Also thanks goes out to Aircraftkiller for releasing the Single Player Hand of Nod which is featured on this map. The grass texture was also created by Aircraftkiller, i believe i ripped it from his Golf_Course map or something, can't remember lol. ---------------------------- Create your own Domination map There are only 5 scripts required on your map for domination to work. z_hon_randomchar : Changes players characters when they spawn to a random character z_hon_dom_control : Sets the required amount of Capture Points. z_hon_dom_pointgen : This script makes sure that captured points generate points for the teams z_hon_dom_node : Sets the name of the control point and makes it behave like one. JFW_Change_Spawn_Character : This is needed to change the spawncharacter of players. How is it set up? 1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab you put the script "z_hon_randomchar" and that's it. 2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn. 3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game. 4) Create a new strings category using tdbedit.exe into strings.tdb You can find this file in your leveledit mod folder in ALWAYS\TranslationDB 5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4. There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name. Code ID: IDS_DOM_North with String: North Control Point 6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version). Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype. 7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer. Also include a strings.tdb which you RENAME TO strings_map.tdb. Then you *should* be able to capture the CP and gain points. The scripts will automatically spam the players a bit every minute or so with what the current score it at.
  9. Version 1.1

    147 downloads

    General Map Information Clan420z is a typical deathmatch map with only a Barracks and Hand of Nod present which players have to destroy to win the game. There are also Refineries but they cannot be killed and are only present to provide some money income of $2/sec. I only fixed this map to work with TT 4.0 properly as the game would not end when either the Barracks or Hand of Nod was destroyed. In this fixed "z" version it does end the game as soon as either the Barracks or Hand of Nod is destroyed. LMAO at the bunker where Nod is growing weed lol. Great map, ++ to the creator. Oh yeah, the Pickup Trucks can hold 5 people Thanks Thanks goes out to Blazea58 who created this map originally. This map is kickass. Thanks and great job.
  10. Version 1.0

    319 downloads

    General Map Description This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea. Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind. There are several minor defensive structures, but no Advanced Guard Tower or Obelisk. Teleporting At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks. At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area. At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod. At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area. Using the above you can quickly teleport between the islands depending what buildings need attention. The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry. Buy Helicopters To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500). Special Units - Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings. - Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit. - Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor. - Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip. You can REFILL your helicopter on one of the Helipads when they are still alive. Mini Powerplants The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally. No MCT is available because they are too small to get inside Crate Spawners There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well. Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits. - When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then. - The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game. - Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon. Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects. GDI Buildings: - Weapons Factory - Infantry Barracks - Power Plant - Tiberium Refinery - Tiberium Silo - Repair Facility - Helicopter Pad x3 Nod Buildings: - Airstrip - Hand of Nod - Power Plant - Tiberium Refinery - Tiberium Silo - Repair Facility - Helicopter Pad x3 SSGM.ini Crate Vehicle Entries If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations: [c&c_mediterranean.mix_Crates] GDIRVCX=-455.777 GDIRVCY=-288.158 GDIRVCZ=4.554 GDIRVC_Face=0.000 GDIRVCP_X=-455.777 GDIRVCP_Y=-288.158 GDIRVCP_Z=4.554 GDIRVCP_Face=0.000 NodRVCX=-803.748 NodRVCY=-538.243 NodRVCZ=6.111 NodRVC_Face=0.000 NodRVCP_X=-803.748 NodRVCP_Y=-538.243 NodRVCP_Z=6.111 NodRVCP_Face=0.000
  11. Version 1.0

    281 downloads

    General Map Information C&C_TCW_Snipers is based on the Sniper Only map from Tiberium Crystal War. The layout was originally designed by Westwood Studios for Renegade's Tutorial map but as you can see this map changed a lot compared to the original. There are several Sniper Towers available. Quite a few of nice trees (designed by Blazea58) to hide behind. In the former concrete training area is a huge Crane (by ImperialKaskins) to be climbed upon, you can get all the way to the top of it and snipe those ants on the ground This map really is a joint-effort from all the Tiberium Crystal War developers and shows somewhat what we have ingame in Tiberium Crystal War. Except in Tiberium Crystal War you can actually drive the vehicles And have access to superweapons too! Greetz TCW Dev Team
  12. Version 1.0

    82 downloads

    This plugin when loaded on the fds will randomize the rotation. Everytime the nextmap will be a random one. The first map in rotation is not affected by this plugin so is always the same. To load it on your server simply add it to your ssgm.ini [Plugins]. Disable brenbots !nextmap command by editing commands.xml and set enabled value to 0. To see the nextmap type !nextmap or !next.
  13. Version 1.0

    74 downloads

    This plugin enables you to set a target amount of kills required for a player to win the game. When you set Required_Kills to 10, the first player to get 10 kills will win the game and gets the Reward_Points set in ssgm.ini Set Reward_Points to like 5000 or something so they will get MVP too Players can lookup their kills left by typing !kills To use plugin add it under the [Plugins] in ssgm.ini like for example: [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_win_by_kills.dll At the bottom of ssgm.ini add a section containing this to configure a global setting: [Win_By_Kills]Required_Kills=15Reward_Points=5000 Then you can configure it per map by adding entries like this for every map (mapnames are ALL lowercase): [c&c_islands.mix_WBK]Required_Kills=100Reward_Points=5000 Have fun !
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