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Showing results for tags 'afk'.
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Version 2.0
82 downloads
### Created by Xpert from Atomix ### irc.ax-games.net ### www.ax-games.net ### CREDITS Thanks to iRan for the original code and concept for SSGM 2.0.2 Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2 ### DESCRIPTION ### This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking. The plugin marks a player AFK during a check when first: - He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed). - When his position hasn't changed within a small renefeet threshold. - If his facing hasn't changed. And if he doesn't do any of the following: - When he hasn't fired any shots. - Doesn't speak. - Doesn't enter or exit a vehicle. - Doesn't purchase anything. ### CHANGELOG ### V1 - Release V2 - Fixed issue with closest building not showing in messages ### Installation ### Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings. [AFK_Detector] ; AFK_Time= ; ; Time to wait before checking again whether someone is AFK. AFK_Time=300 ; AFK_Score= ; ; Minimum score needed to not be checked for being AFK. AFK_Score=100 ; AFK_PM= ; ; Whether or not to page the player for being AFK. AFK_PM=true ; AFK_DeadPP= ; ; Check for point changes when the Power Plant is dead. AFK_DeadPP=true ; AFK_DeadREF= ; ; Check for point changes when the Tiberium Refinery is dead. AFK_DeadREF=true ; AFK_Message= ; ; Message to send the AFK player if AFK_PM is set to true. AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.