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Showing results for tags 'co-op'.
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Teleporting is now possible on the Co-Op server. You can type: !go , !goto or !tele <playername> to teleport to said player. This will only work when both of you are alive. It will not teleport you when you are on a ladder.
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The map with the ship aka Boarding Party been updated just now on the Coop server. Now, when you reached certain objectives you don't have to walk back to the spot anymore to get a keycard. It's now when you kill the guy holding the Green Keycard, or Yellow Keycard, it will start spawning at the Start area for pickup when you died/respawned. The Red key will start spawning once you disabled the torpedo racks.
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The bots will be normal health when <3 players. (EASY) The bots will have 15% more health when <6 players. (NORMAL) The bots will have 25% more health when >9 players. (HARD) This is a significant decrease in health options for bots compared to earlier where they had 80% more health with >9 players for example. I hope this makes killing bots fun again
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Should the coop have Purchase Terminals available or not? and Should the coop have limited amounts for certain characters? Gameplay will be tougher because you really have to assemble a team of various characters to complete the level. Hotwire(s) for repairs, Gunners for anti vehicle/turret, Snipers for anti infantry and Officers and Patches maybe. Officers would have the ability maybe to call in air support in the form of dropping bots and/or ammo maybe. All bots will randomly drop armor, health or a weapon (or sometimes nothing). Players that died will drop the Key they had if any. Players that died will drop their primary weapon or a DNA powerup allowing a member of the team to change character on the spot if it is really needed. For example if a Hotwire is missing in the group, a officer could pick it up to provide the team with repairs. Some objectives will require Key Cards and/or a specific Unit to complete. Please vote what you think would be best.