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Showing results for tags 'coop'.
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Version 1.0
3785 downloads
This mappack contains a bunch of maps designed for Coop and/or Art of Defense. The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted. The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly. Do not change the destination folder unless you know what you are doing and it is required. Maps in this package: AOD_canyon_storm_(v1) 3v5_Smok@lot_CompStomp_v1.1 Art_of_defence_-_avatar_invasion_v1.05 Art_of_Defense_-_Forest_assault_v1 art_of_defense_-_last_stand_v1.0 Art_of_Defense_-_Tiberium_grounds_v1_1 Centralized Incoming-=AOD=- Mission_under_high_voltage Ring_Of_Death(Metal) SarajevoRedZone VonBing's_Pain_Harbor Zunnie_3vs5_Co-op_V5_NoSW P.S. Always wanted to play TW in an First/Third Person Setting? Download this:- 1 review
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Version 4.2.4
435 downloads
This package will turn your Renegade FDS into a Co-Op server where you can fight together with other players against bots on the Single Player Mission Maps. This version has the following maps: M00_Tutorial M01 M02 M03 M04 M05 M08 M10 M11 Skirmish00 Source levelfiles for M08, M11 and Skirmish00 are included. -
Test Version The map Dark Dawn is now on the server. It nearly the exact same terrain i made for the very first time back in 2006 or something for APB Beta. The start-area is a little wider and has an open sea near it. Different textures and base walls and the map has some nicer looking lighting. Version 1.0.40.020 The Mission Objective The primary objective is to obtain the A-bomb Intelligence Laptop from the engineer inside the A-bomb Silo. Once acquired it must be taken to the start area where a Naval Transport is waiting, goto open sea with it and you will win the mission. The Construction Yard -as long as its alive- will re-create the Flametowers every 630 seconds. So you better move when one is destroyed and do what you gotto do When the Barracks is destroyed all advanced infantry will stop spawning. Naturally the Tesla Coil defending the Radar Dome and A-bomb Silo can be powered down by destroying the Advanced Power Plant. Character Limitations in this mission Limit_Allied_Tanya=1 Limit_Allied_Officer=8 Limit_Allied_Mechanic=0 Limit_Allied_Spy=0 Limit_Allied_Rocket_Soldier=0 Limit_Allied_Medic=4 Limit_Allied_Sniper=1 Difficulty Level Settings Difficulty_Level_Players_For_Level_1=4 Difficulty_Level_Players_For_Level_2=8 Difficulty_Level_Players_For_Level_3=11 With Level 1 difficulty up to 4 players the bots have normal health and drop powerups frequently. With Level 2 difficulty up to 8 players the bots have enhanced health and drop some powerups. With Level 3 difficulty up to 11 players the bots have high health and drop few powerups. Level 2 bots have 33% more health and armor than Level 1 bots. Level 3 bots have 66% more health and armor than Level 1 bots. Screenshots from Editor
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Test Version I've put the map Bomb Interception Test on the main server now. It needs some extensive testing with actual players. Version 1.0.40.010 The Mission Objective The primary objective is to drive the Demo truck available in the Soviet base to the end of the map. You can try to drive it there 3 times, if all 3 times it gets destroyed you will lose the game. Only a Mechanic can unlock the Demo truck, after it has been unlocked once, anyone can drive it. Good luck! Character Limitations in this mission Limit_Allied_Tanya=1 Limit_Allied_Officer=6 Limit_Allied_Mechanic=2 Limit_Allied_Spy=1 Limit_Allied_Rocket_Soldier=5 Limit_Allied_Medic=3 Limit_Allied_Sniper=1 Difficulty Level Settings Difficulty_Level_Players_For_Level_1=3 Difficulty_Level_Players_For_Level_2=6 Difficulty_Level_Players_For_Level_3=9 With Level 1 difficulty up to 3 players the bots have normal health and drop powerups frequently. With Level 2 difficulty up to 6 players the bots have enhanced health and drop some powerups. With Level 3 difficulty up to 9 players the bots have high health and drop few powerups. Level 2 bots have 33% more health and armor than Level 1 bots. Level 3 bots have 66% more health and armor than Level 1 bots.
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Version 1.0
405 downloads
Art of Defense - Forest assault V1.0 This Art of Defense is a 4 player map (3 players +1 AI) that has been created by Xionox. On this map you have to protect a building from being destroyed. You can repair this building once you captured it. The enemy you are fighting does not use special powers like nukes. This can only be made possbile with the SDK mod. It's a mod that hasn't been released while i was making this map. At the end of hard mode you will have to fight a boss called "Mother of all Mammy's". This boss wave is a Mammoth tank that has 100 times more health then a normal mammoth tank and on top of that he is heroic. -
Version 1.0
201 downloads
This Art of Defense is a 6 player map that has been created by Xionox. On this map you have to protect a building from being destroyed. This building can not be repaired, However you can reset it's health by destroying 1 of the 2 battleships located on the sea. The enemy you are fighting only uses units and no special powers like nukes. This can only be made possbile with a SDK mod. It's a mod that hasn't been released while I was making this map. At the end of hard mode you will have top fight a boss called "The Fantastic 3". This boss wave is a Avatar, Tripod and a Mammoth who have 100 times more health then a Mammoth tank when combined. -
Version 1.0
225 downloads
This is a custom made, Art of Defense map. Start at the 2 spawn points on the same team, defend the field generator and survive the waves of enemies (not possible to play on your own as there's too many enemies for one person and unit limits is on as well). Game lasts about 50mins. -
Version 1.0
179 downloads
This is a large 8 player circular map with 4 players on the outside of the ring and 4 players defending the middle of the ring. Each player has 2 tiberium spikes and alot of blue tiberium. There are also many defensive towers to capture on the outside of the ring and on the inside. This map is pretty much even for all players but i think scrin rules this map over gdi and nod. This map is very fun online with all 8 players and AI is enabled. Last but not least , everyone has unlimited power. -
Version 1.0
448 downloads
Territory - Red Zone Players - 2х3 Size of the map - middle (normal) The map based on a map from the game`s campaign Sarajevo Red Zone is a detailed map for 5 players. It is a beautifull remake of famous map from GDI and Nod campaigns. At this map, I decided to create the map after the Ion Cannon shot when the Blood of Gods was detonated. And now Sarajevo on the covered by Red zone and, accordingly, everything changed: Terrain, climate and many other things. The map has neutral units which are defending deserted bases (hint: check perimeters of the base and you will find highly explosive barrels. Be careful - one single shot and everything will detonate!). Map included 5 players: 2 - defenders and 3 - offensive players. -
Version 1.0
254 downloads
An 8-player, cityscape, chokepoint map. This is very barren looking and all concrete. Three players start on the bottom, three on the right, and the other two start in the left and top middles. There is a channel dividing the 6 players from the other two with destroyable bridges. The 6 players start with medium Blue Tiberium patches, but there are 5 large Green patches in the large part of the map. -
Version 5.0
231 downloads
This is a 3 Human Players versus 5 CPU Players map. There is a Research Lab controlled by Player 1 (Bottom left start position) which must be protected at all cost. The CPU players will not specifically target this building though, but once they spot it, and they will, they will attempt to destroy it. You will lose the game when it is destroyed. There are several Tiberium Spikes on this map and a capturable Ion Cannon Center and a Temple of Nod. Note though that you nor the cpu will be able to BUILD superweapons. Furthermore there is a EMP center in the center of the map. Plenty of green and blue tiberium as well.