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Showing results for tags 'dark dawn'.
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Test Version The map Dark Dawn is now on the server. It nearly the exact same terrain i made for the very first time back in 2006 or something for APB Beta. The start-area is a little wider and has an open sea near it. Different textures and base walls and the map has some nicer looking lighting. Version 1.0.40.020 The Mission Objective The primary objective is to obtain the A-bomb Intelligence Laptop from the engineer inside the A-bomb Silo. Once acquired it must be taken to the start area where a Naval Transport is waiting, goto open sea with it and you will win the mission. The Construction Yard -as long as its alive- will re-create the Flametowers every 630 seconds. So you better move when one is destroyed and do what you gotto do When the Barracks is destroyed all advanced infantry will stop spawning. Naturally the Tesla Coil defending the Radar Dome and A-bomb Silo can be powered down by destroying the Advanced Power Plant. Character Limitations in this mission Limit_Allied_Tanya=1 Limit_Allied_Officer=8 Limit_Allied_Mechanic=0 Limit_Allied_Spy=0 Limit_Allied_Rocket_Soldier=0 Limit_Allied_Medic=4 Limit_Allied_Sniper=1 Difficulty Level Settings Difficulty_Level_Players_For_Level_1=4 Difficulty_Level_Players_For_Level_2=8 Difficulty_Level_Players_For_Level_3=11 With Level 1 difficulty up to 4 players the bots have normal health and drop powerups frequently. With Level 2 difficulty up to 8 players the bots have enhanced health and drop some powerups. With Level 3 difficulty up to 11 players the bots have high health and drop few powerups. Level 2 bots have 33% more health and armor than Level 1 bots. Level 3 bots have 66% more health and armor than Level 1 bots. Screenshots from Editor