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Showing results for tags 'deaths'.
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Version 1.0
49 downloads
This plugin fixes an exploit where if you leave the game after dying but before respawning your death count doesn't get incremented. The following simple code is used: void LeaveDeathsExploitFix::OnPlayerLeave(int PlayerID){ GameObject *obj = Get_GameObj(PlayerID); if ( Commands->Get_Health(obj) == 0.0f ) { Find_Player(PlayerID)->Set_Deaths(Find_Player(PlayerID)->Get_Deaths()+1); }} To install place 'LeaveDeathsExploitFix.dll' inside the root FDS and add an entry for it under [Plugins] in SSGM.ini. You can contact me under the nick 'iran'.-
- ssgm 4.0 plugin
- iran
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(and 2 more)
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Version 1.0
62 downloads
This plugin will add a console command to the FDS that will allow you to set the deaths count of a player (negative numbers are accepted and work). The following console command is added: SETDEATHS <ID> <VALUE> - changes the deaths count of a player. To install place 'SetDeathsConsoleCommand.dll' inside your root FDS folder and add an entry for it under [Plugins] in SSGM.ini. You can contact me under the nick 'iran'-
- iran
- ssgm 4.0 plugin
-
(and 2 more)
Tagged with: