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Showing results for tags 'door'.
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RenX (Gmax) / Leveledit How to make a door for Renegade: by Läubi 1. Create your door in GMAX (It may looks a bit like this Activate the W3D Collisions Settings: 2. Click at the Aniamte Button in the lower right corner: Scroll with the Frameslider at the right position(100) and move your door to the `open` position: Click at the Animate button once again. Have fun with your ready animation (viewable with the play button) 3. Export your file now into your Modfolder, the GMAX part is done now. 4. Open up the Commandoeditor and add a new Preset in the group Tiles: name your door: Change into the Physic Model Tab, and setup the following: (at the model name of course your W3D file) If you want that the door opens even for `empty` vehicles, like the one of the GDI weponsfactory activate the option, [x] DoorOpensForVehicles Now click at OK, that is needed for the following steps. 5. Select your door and click Mod: Now there is a new Tab Zones, there are two Zones. Double click at the TriggerZone1: The folowing window should popup: The green box is the Triggerzone, change the size and the position over `Size Zone` and `Move Zone` so that it is positioned in front of the door, do the same for the TriggerZone2, but position it at the back of the door. Click OK, and your door is now ready for use. Just click on Make and voliá! In the Physic Models Tab you can define some open/close sounds and times, or make the door a security door: