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Found 6 results

  1. Version 2

    527 downloads

    This tool is used to setup maps for Renegade, building controllers, harvester waypaths etc. It is also used to create (serverside) modifications to units, weapons, spawners etc.
  2. Version 1.4.6

    47 downloads

    This file contains all the assets i use in my guide to set up a working environment for Renegade mapping/modding with gMax/RenX and Level Editor. View the guide @
  3. Version 1.037

    287 downloads

    The official Single Player map level files from Westwood Studios.
  4. Version 1.037

    93 downloads

    The official multiplayer map level files from Westwood Studios.
  5. zunnie

    LevelRedit

    Version 1.0

    249 downloads

    * Add one or more Renegade .mix maps. * Set the output folder (you'd use your LevelEdit folder). * Click on 'Convert Now!'. * After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted. * Open the .lvl file for the map you converted. After conversion, to complete the map: * Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much. * Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates. * Add pathfind blockers as you need them. * Save the map. * In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time. * Save the map. * In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time. * Save the map. * You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map. Restrictions: * As mentioned above, LevelRedit may produce duplicate tiles. * No editor only objects will be generated, you have to add them by yourself. * No VIS points will be generated, you have to add them by yourself. Protection: * If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153). * You cannot protect old maps you already released.
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