Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Welcome, Guest!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Search the Community

Showing results for tags 'genocide'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Buildings
  • Characters
  • Maps
  • Mods
  • Scripts
  • Skins and Textures
  • Vehicles
  • Weapons
  • Servers
  • Miscellaneous

Categories

  • Maps

Forums

  • Welcome to MultiPlayerForums.com
    • Community News
    • Introductions
    • Discussions
    • Media
  • Games
    • Games Discussion
    • ARK
    • C&C Renegade
    • C&C Renegade-X
    • Other Command and Conquer
    • Unreal Tournament
  • RenHelp.net Read-Only Archives
    • Buildings
    • Characters
    • Maps
    • Mods
    • Scripts
    • Skins And Textures
    • Vehicles
    • Weapons
    • Dedicated Servers
    • Miscellaneous
  • D&D Players's Looking for Group
  • D&D Players's General Discussions
  • C&C Renegade Mutant Co-Op's Discussions
  • C&C Renegade Mutant Co-Op's News
  • Tiberium Crystal War's Help
  • Tiberium Crystal War's News
  • Tiberium Crystal War's Discussions
  • BlackEagle CTF's Topics
  • BlackEagle CTF's Moderator Application

Categories

  • Age of Empires
    • Age of Empires 2 HD
    • Age of Empires 3
  • Command & Conquer
    • C&C: Generals & Zero Hour
    • C&C: Imperial Age
    • C&C: Red Alert
    • C&C: Red Alert 2 - Yuris Revenge
    • C&C: Red Alert 3
    • C&C 3: Tiberium Wars
    • C&C: Renegade
    • C&C: Renegade-X
    • C&C: Tiberian Dawn (95)
    • C&C: Tiberian Sun
    • C&C: Tiberium Crystal War
    • C&C: 4
    • C&C: Ultimate Collection
    • C&C: The First Decade
  • Counter Strike Global Offensive
  • Killing Floor
  • Unreal Tournament 3
  • Unreal Tournament 4
  • Tiberium Crystal War's Downloads

Calendars

  • Community Calendar
  • D&D Players's Game Events
  • Tiberium Crystal War's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Facebook Name


Twitter Name


MySpace Name


Steam Name


Location


Interests


Clan or guild


In-game name


Contributor


Donator

Found 1 result

  1. Basic Emitter Tutorial by Genocide Emitters serve purposes such as the smoke trail for the Rocket Launcher and Tiberium Dust Creating a successful emitter is easier than you would of think, all you need is the Renegade Mod Tools which if you don’t have you can get here: http://multiplayerforums.com/index.php?/files/file/80-renegade-public-tools/ After you have got that, browse for the mod folder, which generally is: C:\Program Files\RenegadePublicTools\W3dView, after that you will see W3dview.exe, open that and you should see the following: After the program is open, select the Emitters tab located at the top menu then choose, Create Emitter, when that happens the following window will open where you will edit all your settings: Here you shall name you emitter anything you wish, I suggest if you are making a smoke Emitter you leave the Particle Lifetime to 1.000 Secs, for future reference, the longer the Lifetime the longer the Particle Trail. I have changed the Rendering Mode To: Quad Particles Now we are going to add a texture to the emitter, you can do so by going to browse and search for a .tga file extension file. (If you have a texture and want to convert it to a .tga file then download advanced paint programs such as “Jasc Paintshop Pro”, and “Adobe Photoshop”) After Selecting, the best shader for a light Smokey texture would be “Screen”, after selecting that the texture we need to move to the Emission Tab where we will change the Density of the Emitter this is what I have done by editing the Particles, Rate And Creation Volume : Now, Notice the more dense the emitter has got, now time to move to the Rotation tab, I have skipped a few tabs because they will not necessarily be needed when creating a smoke Emitter, here I have edited rotation to make the emitter look more realistic: Now we are finished with the Very Basics of creating an emitter , I suggest playing around with this program to find out just what amazing emitters you can make, even ones that have sound attached to them! , I hope I have entered you well into the world of emitter creation, after playing around some more here is my finalised smoke emitter : Thanks for reading my tutorial and I hope that you become a great emitter creator, Genocide.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.