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Found 3 results

  1. The Helipad models and textures are in zip: CapturableHelipads.zip Temp Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Capturable_GDI_Helipad On the Physics Model tab browse for the model by clicking the folder icon and choose Open On the Settings tab set Health to 2 and HealthMax to 500, Skin and ShieldType both to CNCMCTSkin with a DamagePoints of 0.750 and DeathPoints 0.000 Click the Letter icon to choose the Helipad name from the category Enc and set Encyclopedia Type to Building Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary Now MAKE your Helipad on the map Goto the Scripts tab for the properties of the Helipad and select Type: z_Capturable_Helipad and set the Name Parameter of Owner to -2 Now note the ID of the Helipad in a textfile for later use: Now TEMP the Simple_MiniConsole and name it Capturable_GDI_Helipad_Terminal On the Settings tab for the Terminal set the Skin and Shield Type to Blamo and Damage and Deathpoints to 0.000 We want this Terminal to grant a Orca so we click the Letter icon and choose the Orca name from Enc category: Make note of the GDI Orca exact multiplayer presetname, in our case this would be the original preset aka CnC_GDI_Orca (case sensitive): Next we MAKE and position a Daves Arrow on TOP of the Helipad and move it UP on the Z-axis until it floats like 3 orca's high in the air above the Helipad like so: Note the ID of this Arrow (PS: Do NOT delete the arrow, you must leave it on the map) Go back to the Helipad Terminal on the map and goto its properties and the Scripts Tab, add the following script to it "z_Capturable_Helipad_Terminal" with the settings as displayed below. HelipadID would be the ID of the Helipad on the map we created first, in this example ID number 100000 Preset would be the vehicle to create at the location of the Daves Arrow we placed so CnC_GDI_Orca and 100003 An Orca costs $900 in Renegade so we enter that as the Cost for it. Endresult should look like this for the Helipad Terminal: You're done:
  2. In scripts 4.1, it is possible to have a building in your map that works as a helipad. It will be totally separate from the weapons factory/airstrip in that you will be able to buy helicopters even if the war factory/airstrip is down and you will be able to buy ground vehicles if the helipad is down. You can even have someone buying a helicopter and someone else buying a ground vehicle at the same time. Firstly, in order to use this functionality you need to be using the sidebar in your map. Follow this tutorial http://multiplayerforums.com/index.php?/topic/2980-renegade-sidebar-tutorial/ to set up the sidebar (make sure to read part 2 and follow that) You also require scripts 4.1 so make sure you have it installed and working in leveledit You also need the attached helipad_cinematic.txt [BELOW] file in your map mix file (it relies on the XG_HD_HTraj.w3d file from the stock renegade always.dat file) Also, open the C&C_blah_tt.ini file you made in the sidebar tutorial and add the following: [General]VehicleFactoryVehicleLimit=xAirFactoryVehicleLimit=yx being the number of ground vehicles players are allowed to build and y being the number of air vehicles players are allowed to build (and yes the numbers are separate)To set up the helipads, firstly you need to put a building on your map to act as the helipad. Create it like any other building (give it MCTs, PTs, damage aggregates and whatever else you want for it) Then open leveledit and open your map. Create a new preset underneath "simple". This will be the helipad fly-in cinematic object. Untick the "DefaultHibernationEnable" checkbox. Tick the "NotTargetable" checkbox. Tick the "IsEditorObject" checkbox. Tick the "IsHiddenObject" checkbox. Leave all the other settings at the default. Attach the script Test_Cinematic to this object and give it the parameter helipad_cinematic.txt Next, you need to create a landing position object. This will determine where the helicopters will fly in at. You will need one for GDI and one for Nod. (the fly-in cinematic object is used for both teams). Make this one a copy of the Dave's Arrow preset with no changes to the settings. Next, go to buildings and then air factory. Create an instance of this (one for each team). If you dont see air factory in the list it means you dont have 4.1 installed properly. Set this preset up as for any other building with all the usual settings and scripts. Make sure to set the building type to "helipad" Set LandingPosDistance to 1000Set CinematicTimer to 14.0Set CinematicSlotIndex to 4Set Landing Position Object to the landing position object preset created earlier.Set fly-in Cinematic Object to the fly-in cinematic object preset created earlier.No special scripts are required for this building.Once you have done this, place the helipad building controllers as per normal for buildings. Then place several (2 or 3 works good) of the landing position objects (for the right team) around the helipad at ground level. (these will determine where the helicopters land at). No you cant have more than one helipad per team, the logic doesn't support it. Now you need to set up the war factory/airstrip to not build helicopters anymore and to have them be built at the helipad. Create temp presets of the war factory and airstrip (or if you are already using temp presets, open them). The only change you need to make is to tick the BuildGroundOnly checkbox. Also, when using this you need to tick the allow flying vehicles checkbox under edit-level settings in LE, generate flight data (as part of pathfinding) and have a proper flight roof (i.e. all the things you normally need for a flying map). Helipad_Cinematic.txt contents -1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0-1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 0-1 Attach_to_Bone, 4, 3, "BN_Trajectory"-437 Destroy_Object, 3
  3. Version 1.0


    General Map Description This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea. Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind. There are several minor defensive structures, but no Advanced Guard Tower or Obelisk. Teleporting At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks. At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area. At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod. At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area. Using the above you can quickly teleport between the islands depending what buildings need attention. The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry. Buy Helicopters To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500). Special Units - Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings. - Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit. - Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor. - Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip. You can REFILL your helicopter on one of the Helipads when they are still alive. Mini Powerplants The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally. No MCT is available because they are too small to get inside Crate Spawners There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well. Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits. - When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then. - The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game. - Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon. Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects. GDI Buildings: - Weapons Factory - Infantry Barracks - Power Plant - Tiberium Refinery - Tiberium Silo - Repair Facility - Helicopter Pad x3 Nod Buildings: - Airstrip - Hand of Nod - Power Plant - Tiberium Refinery - Tiberium Silo - Repair Facility - Helicopter Pad x3 SSGM.ini Crate Vehicle Entries If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations: [c&c_mediterranean.mix_Crates] GDIRVCX=-455.777 GDIRVCY=-288.158 GDIRVCZ=4.554 GDIRVC_Face=0.000 GDIRVCP_X=-455.777 GDIRVCP_Y=-288.158 GDIRVCP_Z=4.554 GDIRVCP_Face=0.000 NodRVCX=-803.748 NodRVCY=-538.243 NodRVCZ=6.111 NodRVC_Face=0.000 NodRVCP_X=-803.748 NodRVCP_Y=-538.243 NodRVCP_Z=6.111 NodRVCP_Face=0.000
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