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Showing results for tags 'leave'.
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Version 1.0
49 downloads
This plugin fixes an exploit where if you leave the game after dying but before respawning your death count doesn't get incremented. The following simple code is used: void LeaveDeathsExploitFix::OnPlayerLeave(int PlayerID){ GameObject *obj = Get_GameObj(PlayerID); if ( Commands->Get_Health(obj) == 0.0f ) { Find_Player(PlayerID)->Set_Deaths(Find_Player(PlayerID)->Get_Deaths()+1); }} To install place 'LeaveDeathsExploitFix.dll' inside the root FDS and add an entry for it under [Plugins] in SSGM.ini. You can contact me under the nick 'iran'.-
- ssgm 4.0 plugin
- iran
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