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Found 4 results

  1. zunnie

    Godmode in Single Player

    Version 1.0

    462 downloads

    This file makes your Havoc invincible in Single Player. Place in Data folder. Note: Remember to remove from data folder before going to online play or you will not be able to join any servers.

    Free

  2. Guest

    C&C_TWI_Pipeline

    Version 1.0

    153 downloads

    TWI_Pipeline Created by Hunter_Seeker and Roszek This mini-mod is based on the C&C4 game... The map is won by capturing and holding control points. You can unlock tiers(advanced units) and gain credits by dropping crystals in a zone behind the crawlers. Note: All tier one units are free. If you wish to test this map out in lan I have included a client version of the scripts that must be placed in your ren folder these scripts will not affect playing ren on servers. You do not need these scripts to play this map on the MPF server if you don't wish to install them. Enjoy...

    Free

  3. With this method you can easily change the properties of a Refinery serverside like the credits/sec you get, how much money you get per dump and how long it takes the harvester to dump its tiberium. Startup your LevelEditor and expand the folder (1)"Buildings", then expand the folder (2)"Refinery", there select either the mp_GDI_Refinery or mp_Nod_Refinery. Then goto the bottom of your LevelEditor screen and click the (3)"Mod" button once: Once you pressed the "Mod" button you will be presented with this mod-dialog-box below. Goto the Settings Tab and scroll way down: 1) - Sets the time it takes for the harvester to unload at the Refinery, set to 10.000 for 10 seconds for example 2) - Sets how much money you get when the harvester is done dumping, default is 300.000 for $300 3) - Sets the amount of money you get every second when the Refinery is alive, set to 5.000 to get $5 a second or any high you want I hope this helps you with whatever you are doing Note that this is 100% serverside and you can just save the presets when you exit LevelEdit, then goto your presets folder and rename objects.ddb to objects.aow Then load objects.aow in tt.cfg with for example the following configuration: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};
  4. How to create a Serversidemod First off all you need to load your Map like Walls_Flying. Then create some easy things on you`re Map like: "ladders, Signalfires, or Guard Towers, and Nod_Turrets."(see image) Please Remember that not every thing is working... Then save the Map & goto the Level file of the map where you saved the Map.(e.g C:\RenegadePublicTools\LevelEdit\C&C_Walls_Flying\Levels) Grab the "c&c_walls_flying.ldd" (only the .ldd the .lsd could crash the server) and copy it to the RenegadeFDS Data file. If a .thu file of the Map is there delete it. Start the Server and all should work fine.. greetz UESir28
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