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Found 6 results

  1. Shockwave mod: C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline. ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades, maps and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint. The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended sometime after version 1.1. Download from Mod DB here: http://www.moddb.com/mods/cc-shockwave
  2. = Downloads = http://download.ccassault.com/patch1037eng.zip http://download.ccassault.com/scripts344.zip http://www.moddb.com/mods/cc-assault/downloads/commando-assault-059pre = Description = Commando Assault is a mod for the original C&C Renegade which allows you to construct own base and fight against other people with your teammates. This is a usual RTS, but from the ground level, like in FPS, and inspired by Battlezone series of games. To play Commando Assault, you need: - the original C&C Renegade in 2 CDs (recommended, but you can try other releases) - C&C Renegade Patch 1.037 - BHS Update 3.4.4 (recommended, but you can try TT Update 4.x) - the latest release of Commando Assault (for today, it is Commando Assault 0.5.9, and you dont need to update it, it has an installer) Here are key features of the mod, they will help you to start playing. And do not judge strictly, this is still beta 1) By default, you are spectating, and you are flying in debug flying mode (A, S, D, W, SitDown key, Jump key). You can spawn in your base, for that type in chat !sp or !spawn when standing on concrete or MCV of your team. 2) Type in chat !help or !commands for more commands. 3) MCV deployment. Get in the MCV, and press PrimaryFire. You can undo deployment, for that choose the Redeploy weapon by pressing 0 key, move closer to MCT in your Construction Yard, and press PrimaryFire. If does not work, try again, it actually works. 4) Press Action key (E by default) to open doors. 5) Get some credits from the team bank by typing in chat !gf <number> or !getfunds <number>. If you dont need credits, you can add them all to the bank (!af or !addfunds), or a specified value only (!af <number> or !addfunds <number>). And dont forget to check for available credits in bank (!st or !status), you will also get some extra info. 6) You need to purchase Cargo Truck to build structures. Push the button with Cargo Truck string on it, the button is on panel inside Construction Yard. 7) Now you can build structures. Push the Power Plant button to purchase the crate with your second building. Other buildings will be unlocked when the previous ones are built. 8) You need to repair and place that crate somewhere by yourself. Not too much complicated. Choose your Repair Gun first, and push the Refill button on Construction Yard panel to refill its ammo. Now go the hangar and repair your crate. 9) When crate is repaired, get in the truck, move closer to crate, and press PrimaryFire. Press again to drop it, and crate will automatically deploy. Please note: - when indicator turns red, you cannot deploy crate because of no free space; - when turns yellow, you cannot deploy crate because it is too far from base; - when turns green, you can deploy, but in case that all your Cargo Trucks are far enough from indicator. 10) Harvester will automatically harvest tiberium while standing on tiberium field. To unload tiberium, get closer to Tiberium Refinery gates, and press SecondaryFire. Received credits will be added to the bank, not to your cash. 11) Almost any weapon has a limited ammo. When the Repair Facility is deployed, you can buy crates with ammunition. Get in the truck, drive to Repair Facility, stand on it and press B key. To refill ammo, get closer to crate, choose one of your empty guns (if you are outside the vehicle, or do not choose if you are in), and press B key. Your teammates can use Ammo Crate even when it is attached to Cargo Truck, but you can always drop it by pressing PrimaryFire if you need another one to get. 12) To sell your vehicle or aircraft, get in, stand on Repair Facility and press M key. To sell the structure, move closer to its MCT (or to its center, if it hasnt MCT), choose the Sell weapon by pressing 0 key, and press PrimaryFire on MCT. 13) Other features you can discover by yourself. Or... read them in ReadMe files distributed with the mod. Waiting for your suggestions and bug/error reports before the final release 0.6.0! Send PM message or email me, it will be more efficient =)
  3. Version 1.0


    This file makes your Havoc invincible in Single Player. Place in Data folder. Note: Remember to remove from data folder before going to online play or you will not be able to join any servers.
  4. Guest


    Version 1.0


    TWI_Pipeline Created by Hunter_Seeker and Roszek This mini-mod is based on the C&C4 game... The map is won by capturing and holding control points. You can unlock tiers(advanced units) and gain credits by dropping crystals in a zone behind the crawlers. Note: All tier one units are free. If you wish to test this map out in lan I have included a client version of the scripts that must be placed in your ren folder these scripts will not affect playing ren on servers. You do not need these scripts to play this map on the MPF server if you don't wish to install them. Enjoy...
  5. With this method you can easily change the properties of a Refinery serverside like the credits/sec you get, how much money you get per dump and how long it takes the harvester to dump its tiberium. Startup your LevelEditor and expand the folder (1)"Buildings", then expand the folder (2)"Refinery", there select either the mp_GDI_Refinery or mp_Nod_Refinery. Then goto the bottom of your LevelEditor screen and click the (3)"Mod" button once: Once you pressed the "Mod" button you will be presented with this mod-dialog-box below. Goto the Settings Tab and scroll way down: 1) - Sets the time it takes for the harvester to unload at the Refinery, set to 10.000 for 10 seconds for example 2) - Sets how much money you get when the harvester is done dumping, default is 300.000 for $300 3) - Sets the amount of money you get every second when the Refinery is alive, set to 5.000 to get $5 a second or any high you want I hope this helps you with whatever you are doing Note that this is 100% serverside and you can just save the presets when you exit LevelEdit, then goto your presets folder and rename objects.ddb to objects.aow Then load objects.aow in tt.cfg with for example the following configuration: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};
  6. How to create a Serversidemod First off all you need to load your Map like Walls_Flying. Then create some easy things on you`re Map like: "ladders, Signalfires, or Guard Towers, and Nod_Turrets."(see image) Please Remember that not every thing is working... Then save the Map & goto the Level file of the map where you saved the Map.(e.g C:\RenegadePublicTools\LevelEdit\C&C_Walls_Flying\Levels) Grab the "c&c_walls_flying.ldd" (only the .ldd the .lsd could crash the server) and copy it to the RenegadeFDS Data file. If a .thu file of the Map is there delete it. Start the Server and all should work fine.. greetz UESir28
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