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Found 8 results

  1. Download Tiberium Crystal War 2.0 Test from the link below: http://multiplayerforums.com/files/file/2186-tiberium-crystal-war-2-test-client/(776MB) Hello everyone, Tiberium Crystal War 2.0 is nearing a first public release however we still need to do some real balance testing with more than 10 players at a time. Most units, buildings and code are in place now and are functioning properly. I am hoping that by releasing this Test Installation we will see some players join up from time to time to REALLY test the balance of the game. We can hopefully pin down any major issues before we do a full public release upcoming January 2016. Notes: There is currently no launcher available for this test version so you will need to edit the shortcut properties on your desktop and/or startmenu and change your nickname. Next go into your StartMenu and run the TCW2 Configuration utility to set your resolution and options. After that you can simple double click on the shortcut called Tiberium Crystal War 2 Test to have it join our test server. Thanks everyone for joining and testing the client. Be sure to register on our forums to report any issues you may have: http://www.multiplayerforums.com You can join the IRC channel on IRC.CNCIRC.NET in #MPF-TCW and #MPF-TCW-Test Thanks again.
  2. http://www.tiberiumcrystalwar.com We are still actively working on Tiberium Crystal War 2.0 Things are going a tad slowish but we're still making progress. The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself. Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking. The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory. Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike. We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will. The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic. They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations. Upgrades for the Nod Secret Shrine are also coded in place and provide: - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields. - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly. Upgrades for the GDI Armory: - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor. - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving. - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius. Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4. This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns. In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later). The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character. Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology. WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI. Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc. The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free: 1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes) 2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells) 3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle) This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw. I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least. PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
  3. Visit Website | Download Here (750MB) | Screenshots We have re-launched the dedicated server for our Tiberium Crystal War game. It was offline for a few months due to GameSpy shutting down and the Launcher stopping to work because of it. With this update (the game is the same as before) the launcher will function again and you can join the server and play. Have fun! Launcher by CireX:
  4. New Mappack v20.0 A new mappack was generated today for our NewMaps 4.1 server: Download Here @ MPF (1.01 GB) Note: Small update to the installer where it now takes literally seconds to fire up. Thanks.
  5. Imperial Age v1.11 Released Our Team has finished the new client version 1.11 just now. All content is currently active on the server. Brand new map included: Battle for Midway. ( Screenshot ) Downloads To download Imperial Age v1.11 click one of the mirrors below: - Mirror 1: mpf-imperial-age.com - Mirror 2: multiplayerforums.com - Mirror 3: indiedb.com Notes If you already had v.1.10 installed, no need to worry, just install this on top of that installation. However, in some cases it is recommended to do a clean install, in that case simply delete the old folder. Default installation folder is C:\MPF Games\Renegade Imperial Age\ Help & Common Issues For help with (common) errors please visit and maybe post in the Support Forums. Thank you Thank you for downloading Renegade Imperial Age v1.11
  6. http://www.ren-x.com/ Thanks to Kenz for the needed graphical updates and the logo stuff This will be our official MPF-Games Renegade-X website
  7. Here a couple of props that were created by Hunter-Seeker for use on Blue Zone maps and missions:
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