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Showing results for tags 'refinery'.
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Version 1.0.0
83 downloads
A moderate-size level designed primarily for deathmatch/elimination (6-8 players recommended). It takes place in a waste refinement plant, as implied by the greenish-bio theme shown. There are a variety of ambient sounds in place to add immersion, along with some dynamic objects like rotating cylinders and a couple of matinee objects for aesthetic purposes (though some clever devils will find a way to use them in special scenarios). There are basically only two floors to navigate, both linked by ramps, lifts and a jump pad from different locations so snipers don't get too cozy. All weapons are available along with 4 different powerups and the Redeemer. Some wall-jumping skills are required to access a few of these powerups as well as key vantage points. Overall the level is very interconnected, so familiarize yourself with the surroundings if you're not a fan of surprises. This level is long overdue and sat in the "near-completion" stage for far too long, I wanted to get it the hell out there instead of perfecting every nook and cranny before publishing. It's my best level so far, though probably still inefficiently designed from a technical standpoint (too many point lights, and perhaps too much sound ambience). What it all comes down to is the ambiguous term of "flow" which may or may not be found lacking in this level, as a UT map isn't worth much if it doesn't play well, regardless of how sexy it looks. Hopefully people enjoy it and give some feedback from the gameplay standpoint, and if nothing else I hope some folks can scavenge some ideas/inspiration from it for their own projects. Have at it! -
With this method you can easily change the properties of a Refinery serverside like the credits/sec you get, how much money you get per dump and how long it takes the harvester to dump its tiberium. Startup your LevelEditor and expand the folder (1)"Buildings", then expand the folder (2)"Refinery", there select either the mp_GDI_Refinery or mp_Nod_Refinery. Then goto the bottom of your LevelEditor screen and click the (3)"Mod" button once: Once you pressed the "Mod" button you will be presented with this mod-dialog-box below. Goto the Settings Tab and scroll way down: 1) - Sets the time it takes for the harvester to unload at the Refinery, set to 10.000 for 10 seconds for example 2) - Sets how much money you get when the harvester is done dumping, default is 300.000 for $300 3) - Sets the amount of money you get every second when the Refinery is alive, set to 5.000 to get $5 a second or any high you want I hope this helps you with whatever you are doing Note that this is 100% serverside and you can just save the presets when you exit LevelEdit, then goto your presets folder and rename objects.ddb to objects.aow Then load objects.aow in tt.cfg with for example the following configuration: gameDefinitions:{ Field: { mapName = "C&C_Field"; serverPresetsFile = "objects.aow"; };};rotation:[ "Field"];downloader:{ repositoryUrl = "http://ttfs.ultraaow.com/";};
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- server
- serverside
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